Total War: ATTILA

Total War: ATTILA

Twelve Turns Per Year ( 12TPY )
248 comentarii
22 mart. la 1:50 
@JesusChristIsLord this works on generals' position, while it still pass one year after 4 turns.
Irish1989 9 mart. la 17:07 
Does this work with Fall of the Eagles?
Mr.Ma\/erick 6 oct. 2024 la 12:38 
Does this also reduce the movement range on the campaign map to reflect the longer travel time? Or is it like GoT seasons 7&8 where medieval foot armies move across continents in a couple of months?
JesusChristIsLord 26 sept. 2024 la 10:06 
this works, idk why people are saying this doesnt. put it up more in your LOAD ORDERS
elbones1982 9 sept. 2024 la 18:17 
doesnt work
Giga Gero 26 iun. 2024 la 6:56 
Is this MK1212 compatible?
AI985 21 mai 2024 la 10:07 
stop working
Slasher 21 mai 2024 la 8:51 
найс
mman 3 mai 2024 la 21:35 
works fine still
Jessy2299 11 ian. 2024 la 15:31 
@horsedancingwithcrow You need a new save
[BRE] Léonard "le Fol" 7 ian. 2024 la 9:17 
Can I subscribe to it as I am in a save or it will just break it?
Bro 2 dec. 2023 la 16:33 
Doing god's work. 4tpy is just so stupid.
Volution 7 nov. 2023 la 11:59 
LMAO
Raymond 6 nov. 2023 la 11:46 
Huh. The game is already 4 turn/season per year mate.
ёбаный в рот! 👿 6 oct. 2023 la 20:41 
can you please make a 4 turns per year for the main campaign?
El-Cid 9 aug. 2023 la 21:08 
Does it work for the Last Roman?
ShuriK 15 iul. 2023 la 12:58 
could you make a 12 tpy mod for 919 anno domini?
Sapphire Dragon 11 iun. 2023 la 20:38 
Does this work for the Last Roman DLC?
The Watman 11 iun. 2023 la 20:07 
This mod no longer shows up in my mod manager even though I subscribed to it
PapaOurs009 27 aug. 2022 la 15:05 
Too bad it seems that no questions or requests are being answered....
Jessy2299 4 iun. 2022 la 19:17 
Sad that i can't use this with "Fixed Missing Building Slots" mod... Since they both edit the same file.
Sandir 19 ian. 2022 la 2:57 
Make this mod compatible with MK 1212 AD PLEAAAASE
Salty 16 ian. 2022 la 9:54 
Also seconding a desire for 1212AD 12 tpy mod! pretty please.
deezy1233 9 ian. 2022 la 8:28 
me too :)
olivier.amiet 4 ian. 2022 la 16:35 
want for 1212AD medieval dude...thx...
Щавель или персик 11 iul. 2021 la 5:10 
good afternoon is there a solution with 12 moves for fall of the eagles please advise
Saddam Andler 30 mai 2021 la 6:50 
crashing my game now
Two-Beers-Heavy-Drinking 7 mai 2021 la 20:39 
hey does this mad work with Terminus Total War imperium?
sayko 25 apr. 2021 la 4:02 
Hey, could we possibly get a 12 turns per year mod for Medieval 1212AD?

Thanks!
Anisvara 10 oct. 2020 la 7:59 
I published a submod for this mod and changed the reachability of offices (closer to Vanilla, 8 turns + reduced required ages): 12 tpy -Submod .
Scrotum 26 sept. 2020 la 3:29 
does it work with radious mod? would love adding it
. 14 sept. 2020 la 12:30 
Hungry Goat Dec 15, 2019 @ 1:22pm
could we maybe get one for Medieval 1212AD? :P would be amazing to have something for that already beautiful mod! Also thank you for this! \m/
Landsman 11 ian. 2020 la 14:08 
so it just goes along with it?! Alright, nevermind... solved my "problem"
Landsman 11 ian. 2020 la 13:35 
I'm currently trying to merge your mod with another startpos. mod (for personal use), but I just can't find the part where you change the aging process of all characters. Could you tell me where to find it?

Help would really be appreciated
Krothotkin 24 dec. 2019 la 10:52 
Can you possibly make a mod where the characters age more slowly so it takes 12 turns for them to be a year older? Thanks <3
BIG DomeZ 17 dec. 2019 la 20:34 
@HungryGoat i completely agree. We need it for 1212 as it is like 1 turn per year which is silly
Max1muS 16 dec. 2019 la 9:35 
Hello:steamhappy:. I join the question "Why is there no 4 turns per year mod for attila?"
Hungry Goat 15 dec. 2019 la 13:22 
could we maybe get one for Medieval 1212AD? :P would be amazing to have something for that already beautiful mod! Also thank you for this! \m/
blackkray 20 oct. 2019 la 5:15 
@superpotatoe123 you realise vanilla is 4 turns per year right?....
Jeepers. 8 iul. 2019 la 8:31 
did you like...disable baby making? Its been 5 years in game and no babies. I would have to disable this mod just so I can be sure that my line will continue
Dedus Daedalus 18 iun. 2019 la 4:11 
Is it possible to sync month and season by myself? I found in .pack file the line "CAMPAIGN_CALENDAR" = 12 but nothing about monthes.
RedToad 3 iun. 2019 la 9:10 
Hey dresden good mod. I just have a question. Why is there no 4 turns per year mod for attila? I know for Rome 2 you made a 4tpy mod.
theoutcasthermit 2 iun. 2019 la 14:09 
@Veowolf yes it happened to me too
SonicTheWarthog 15 mai 2019 la 15:28 
did you balance the ENTIRE game to work with 12 turns per year?

did you calculate stuff using 4/12=x/y ??? with X being the old game's value and y being the value balanced for 12 turns
Veowolf 2 mai 2019 la 17:18 
The seasons seems to be out of sync with the months with this mod. is this happening to someone else?
SonicTheWarthog 28 mart. 2019 la 21:19 
i just started getting into this game and i am realizing navies are completely useless
SonicTheWarthog 28 mart. 2019 la 21:18 
hey author can you let me know if this will make the naval movement speed more realistic? In reality navies should move much much faster! They should be able to sail across the Mediterranean in like one season, maybe less. That is the whole point of having a powerful navy because how much of the world you can conquer! Rome would not have been built if they had to march their armies everywhere lol. So if this makes the game have 12 turns then I would like to see land units move a realistic distance for 1 month. And then to allow ships to have a realistic movement. Even if the naval units moved the same amount as in vanilla but in 1 month now that would be an improvement. Can this mod nerf land units movement range to match one month marching time??
Dresden  [autor] 19 mart. 2019 la 13:02 
If the mod isnt working for you, try the following:
1. Check for other mods with a startpos file, this mod won't work with those if its loaded after them
2. Try using the beta launcher, the new launcher is a mess and is awful for Attila
3. Try resubscribing and reverifying your game files
Sgt.Ostfront 18 mart. 2019 la 7:55 
That mod not work
Dresden  [autor] 15 mart. 2019 la 23:39 
The mod works and requires no update, just make sure you have no conflcting mods