Total War: ATTILA

Total War: ATTILA

Twelve Turns Per Year ( 12TPY )
248 Comments
22 Mar @ 1:50am 
@JesusChristIsLord this works on generals' position, while it still pass one year after 4 turns.
Irish1989 9 Mar @ 5:07pm 
Does this work with Fall of the Eagles?
Mr.Ma\/erick 6 Oct, 2024 @ 12:38pm 
Does this also reduce the movement range on the campaign map to reflect the longer travel time? Or is it like GoT seasons 7&8 where medieval foot armies move across continents in a couple of months?
JesusChristIsLord 26 Sep, 2024 @ 10:06am 
this works, idk why people are saying this doesnt. put it up more in your LOAD ORDERS
elbones1982 9 Sep, 2024 @ 6:17pm 
doesnt work
Giga Gero 26 Jun, 2024 @ 6:56am 
Is this MK1212 compatible?
AI985 21 May, 2024 @ 10:07am 
stop working
Slasher 21 May, 2024 @ 8:51am 
найс
mman 3 May, 2024 @ 9:35pm 
works fine still
Jessy2299 11 Jan, 2024 @ 3:31pm 
@horsedancingwithcrow You need a new save
[BRE] Léonard "le Fol" 7 Jan, 2024 @ 9:17am 
Can I subscribe to it as I am in a save or it will just break it?
Bro 2 Dec, 2023 @ 4:33pm 
Doing god's work. 4tpy is just so stupid.
Volution 7 Nov, 2023 @ 11:59am 
LMAO
Raymond 6 Nov, 2023 @ 11:46am 
Huh. The game is already 4 turn/season per year mate.
ёбаный в рот! 👿 6 Oct, 2023 @ 8:41pm 
can you please make a 4 turns per year for the main campaign?
El-Cid 9 Aug, 2023 @ 9:08pm 
Does it work for the Last Roman?
ShuriK 15 Jul, 2023 @ 12:58pm 
could you make a 12 tpy mod for 919 anno domini?
Sapphire Dragon 11 Jun, 2023 @ 8:38pm 
Does this work for the Last Roman DLC?
The Watman 11 Jun, 2023 @ 8:07pm 
This mod no longer shows up in my mod manager even though I subscribed to it
PapaOurs009 27 Aug, 2022 @ 3:05pm 
Too bad it seems that no questions or requests are being answered....
Jessy2299 4 Jun, 2022 @ 7:17pm 
Sad that i can't use this with "Fixed Missing Building Slots" mod... Since they both edit the same file.
Sandir 19 Jan, 2022 @ 2:57am 
Make this mod compatible with MK 1212 AD PLEAAAASE
Salty 16 Jan, 2022 @ 9:54am 
Also seconding a desire for 1212AD 12 tpy mod! pretty please.
deezy1233 9 Jan, 2022 @ 8:28am 
me too :)
olivier.amiet 4 Jan, 2022 @ 4:35pm 
want for 1212AD medieval dude...thx...
Щавель или персик 11 Jul, 2021 @ 5:10am 
good afternoon is there a solution with 12 moves for fall of the eagles please advise
Saddam Andler 30 May, 2021 @ 6:50am 
crashing my game now
Two-Beers-Heavy-Drinking 7 May, 2021 @ 8:39pm 
hey does this mad work with Terminus Total War imperium?
sayko 25 Apr, 2021 @ 4:02am 
Hey, could we possibly get a 12 turns per year mod for Medieval 1212AD?

Thanks!
Anisvara 10 Oct, 2020 @ 7:59am 
I published a submod for this mod and changed the reachability of offices (closer to Vanilla, 8 turns + reduced required ages): 12 tpy -Submod .
Scrotum 26 Sep, 2020 @ 3:29am 
does it work with radious mod? would love adding it
. 14 Sep, 2020 @ 12:30pm 
Hungry Goat Dec 15, 2019 @ 1:22pm
could we maybe get one for Medieval 1212AD? :P would be amazing to have something for that already beautiful mod! Also thank you for this! \m/
Landsman 11 Jan, 2020 @ 2:08pm 
so it just goes along with it?! Alright, nevermind... solved my "problem"
Landsman 11 Jan, 2020 @ 1:35pm 
I'm currently trying to merge your mod with another startpos. mod (for personal use), but I just can't find the part where you change the aging process of all characters. Could you tell me where to find it?

Help would really be appreciated
Krothotkin 24 Dec, 2019 @ 10:52am 
Can you possibly make a mod where the characters age more slowly so it takes 12 turns for them to be a year older? Thanks <3
BIG DomeZ 17 Dec, 2019 @ 8:34pm 
@HungryGoat i completely agree. We need it for 1212 as it is like 1 turn per year which is silly
Max1muS 16 Dec, 2019 @ 9:35am 
Hello:steamhappy:. I join the question "Why is there no 4 turns per year mod for attila?"
Hungry Goat 15 Dec, 2019 @ 1:22pm 
could we maybe get one for Medieval 1212AD? :P would be amazing to have something for that already beautiful mod! Also thank you for this! \m/
blackkray 20 Oct, 2019 @ 5:15am 
@superpotatoe123 you realise vanilla is 4 turns per year right?....
Jeepers. 8 Jul, 2019 @ 8:31am 
did you like...disable baby making? Its been 5 years in game and no babies. I would have to disable this mod just so I can be sure that my line will continue
Dedus Daedalus 18 Jun, 2019 @ 4:11am 
Is it possible to sync month and season by myself? I found in .pack file the line "CAMPAIGN_CALENDAR" = 12 but nothing about monthes.
RedToad 3 Jun, 2019 @ 9:10am 
Hey dresden good mod. I just have a question. Why is there no 4 turns per year mod for attila? I know for Rome 2 you made a 4tpy mod.
theoutcasthermit 2 Jun, 2019 @ 2:09pm 
@Veowolf yes it happened to me too
SonicTheWarthog 15 May, 2019 @ 3:28pm 
did you balance the ENTIRE game to work with 12 turns per year?

did you calculate stuff using 4/12=x/y ??? with X being the old game's value and y being the value balanced for 12 turns
Veowolf 2 May, 2019 @ 5:18pm 
The seasons seems to be out of sync with the months with this mod. is this happening to someone else?
SonicTheWarthog 28 Mar, 2019 @ 9:19pm 
i just started getting into this game and i am realizing navies are completely useless
SonicTheWarthog 28 Mar, 2019 @ 9:18pm 
hey author can you let me know if this will make the naval movement speed more realistic? In reality navies should move much much faster! They should be able to sail across the Mediterranean in like one season, maybe less. That is the whole point of having a powerful navy because how much of the world you can conquer! Rome would not have been built if they had to march their armies everywhere lol. So if this makes the game have 12 turns then I would like to see land units move a realistic distance for 1 month. And then to allow ships to have a realistic movement. Even if the naval units moved the same amount as in vanilla but in 1 month now that would be an improvement. Can this mod nerf land units movement range to match one month marching time??
Dresden  [author] 19 Mar, 2019 @ 1:02pm 
If the mod isnt working for you, try the following:
1. Check for other mods with a startpos file, this mod won't work with those if its loaded after them
2. Try using the beta launcher, the new launcher is a mess and is awful for Attila
3. Try resubscribing and reverifying your game files
Sgt.Ostfront 18 Mar, 2019 @ 7:55am 
That mod not work
Dresden  [author] 15 Mar, 2019 @ 11:39pm 
The mod works and requires no update, just make sure you have no conflcting mods