Total War: ATTILA

Total War: ATTILA

Twelve Turns Per Year ( 12TPY )
248 comentarios
22 MAR a las 1:50 
@JesusChristIsLord this works on generals' position, while it still pass one year after 4 turns.
Irish1989 9 MAR a las 17:07 
Does this work with Fall of the Eagles?
Mr.Ma\/erick 6 OCT 2024 a las 12:38 
Does this also reduce the movement range on the campaign map to reflect the longer travel time? Or is it like GoT seasons 7&8 where medieval foot armies move across continents in a couple of months?
JesusChristIsLord 26 SEP 2024 a las 10:06 
this works, idk why people are saying this doesnt. put it up more in your LOAD ORDERS
elbones1982 9 SEP 2024 a las 18:17 
doesnt work
Giga Gero 26 JUN 2024 a las 6:56 
Is this MK1212 compatible?
AI985 21 MAY 2024 a las 10:07 
stop working
Slasher 21 MAY 2024 a las 8:51 
найс
mman 3 MAY 2024 a las 21:35 
works fine still
Jessy2299 11 ENE 2024 a las 15:31 
@horsedancingwithcrow You need a new save
[BRE] Léonard "le Fol" 7 ENE 2024 a las 9:17 
Can I subscribe to it as I am in a save or it will just break it?
Bro 2 DIC 2023 a las 16:33 
Doing god's work. 4tpy is just so stupid.
Volution 7 NOV 2023 a las 11:59 
LMAO
Raymond 6 NOV 2023 a las 11:46 
Huh. The game is already 4 turn/season per year mate.
ёбаный в рот! 👿 6 OCT 2023 a las 20:41 
can you please make a 4 turns per year for the main campaign?
El-Cid 9 AGO 2023 a las 21:08 
Does it work for the Last Roman?
ShuriK 15 JUL 2023 a las 12:58 
could you make a 12 tpy mod for 919 anno domini?
Sapphire Dragon 11 JUN 2023 a las 20:38 
Does this work for the Last Roman DLC?
The Watman 11 JUN 2023 a las 20:07 
This mod no longer shows up in my mod manager even though I subscribed to it
PapaOurs009 27 AGO 2022 a las 15:05 
Too bad it seems that no questions or requests are being answered....
Jessy2299 4 JUN 2022 a las 19:17 
Sad that i can't use this with "Fixed Missing Building Slots" mod... Since they both edit the same file.
Sandir 19 ENE 2022 a las 2:57 
Make this mod compatible with MK 1212 AD PLEAAAASE
Salty 16 ENE 2022 a las 9:54 
Also seconding a desire for 1212AD 12 tpy mod! pretty please.
deezy1233 9 ENE 2022 a las 8:28 
me too :)
olivier.amiet 4 ENE 2022 a las 16:35 
want for 1212AD medieval dude...thx...
Щавель или персик 11 JUL 2021 a las 5:10 
good afternoon is there a solution with 12 moves for fall of the eagles please advise
Saddam Andler 30 MAY 2021 a las 6:50 
crashing my game now
Two-Beers-Heavy-Drinking 7 MAY 2021 a las 20:39 
hey does this mad work with Terminus Total War imperium?
sayko 25 ABR 2021 a las 4:02 
Hey, could we possibly get a 12 turns per year mod for Medieval 1212AD?

Thanks!
Anisvara 10 OCT 2020 a las 7:59 
I published a submod for this mod and changed the reachability of offices (closer to Vanilla, 8 turns + reduced required ages): 12 tpy -Submod .
Scrotum 26 SEP 2020 a las 3:29 
does it work with radious mod? would love adding it
. 14 SEP 2020 a las 12:30 
Hungry Goat Dec 15, 2019 @ 1:22pm
could we maybe get one for Medieval 1212AD? :P would be amazing to have something for that already beautiful mod! Also thank you for this! \m/
Landsman 11 ENE 2020 a las 14:08 
so it just goes along with it?! Alright, nevermind... solved my "problem"
Landsman 11 ENE 2020 a las 13:35 
I'm currently trying to merge your mod with another startpos. mod (for personal use), but I just can't find the part where you change the aging process of all characters. Could you tell me where to find it?

Help would really be appreciated
Krothotkin 24 DIC 2019 a las 10:52 
Can you possibly make a mod where the characters age more slowly so it takes 12 turns for them to be a year older? Thanks <3
BIG DomeZ 17 DIC 2019 a las 20:34 
@HungryGoat i completely agree. We need it for 1212 as it is like 1 turn per year which is silly
Max1muS 16 DIC 2019 a las 9:35 
Hello:steamhappy:. I join the question "Why is there no 4 turns per year mod for attila?"
Hungry Goat 15 DIC 2019 a las 13:22 
could we maybe get one for Medieval 1212AD? :P would be amazing to have something for that already beautiful mod! Also thank you for this! \m/
blackkray 20 OCT 2019 a las 5:15 
@superpotatoe123 you realise vanilla is 4 turns per year right?....
Jeepers. 8 JUL 2019 a las 8:31 
did you like...disable baby making? Its been 5 years in game and no babies. I would have to disable this mod just so I can be sure that my line will continue
Dedus Daedalus 18 JUN 2019 a las 4:11 
Is it possible to sync month and season by myself? I found in .pack file the line "CAMPAIGN_CALENDAR" = 12 but nothing about monthes.
RedToad 3 JUN 2019 a las 9:10 
Hey dresden good mod. I just have a question. Why is there no 4 turns per year mod for attila? I know for Rome 2 you made a 4tpy mod.
theoutcasthermit 2 JUN 2019 a las 14:09 
@Veowolf yes it happened to me too
SonicTheWarthog 15 MAY 2019 a las 15:28 
did you balance the ENTIRE game to work with 12 turns per year?

did you calculate stuff using 4/12=x/y ??? with X being the old game's value and y being the value balanced for 12 turns
Veowolf 2 MAY 2019 a las 17:18 
The seasons seems to be out of sync with the months with this mod. is this happening to someone else?
SonicTheWarthog 28 MAR 2019 a las 21:19 
i just started getting into this game and i am realizing navies are completely useless
SonicTheWarthog 28 MAR 2019 a las 21:18 
hey author can you let me know if this will make the naval movement speed more realistic? In reality navies should move much much faster! They should be able to sail across the Mediterranean in like one season, maybe less. That is the whole point of having a powerful navy because how much of the world you can conquer! Rome would not have been built if they had to march their armies everywhere lol. So if this makes the game have 12 turns then I would like to see land units move a realistic distance for 1 month. And then to allow ships to have a realistic movement. Even if the naval units moved the same amount as in vanilla but in 1 month now that would be an improvement. Can this mod nerf land units movement range to match one month marching time??
Dresden  [autor] 19 MAR 2019 a las 13:02 
If the mod isnt working for you, try the following:
1. Check for other mods with a startpos file, this mod won't work with those if its loaded after them
2. Try using the beta launcher, the new launcher is a mess and is awful for Attila
3. Try resubscribing and reverifying your game files
Sgt.Ostfront 18 MAR 2019 a las 7:55 
That mod not work
Dresden  [autor] 15 MAR 2019 a las 23:39 
The mod works and requires no update, just make sure you have no conflcting mods