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Is there a solution for these errors? ...
I also use mod that changes Octavian a bit and removes Cleopatra helmet.
Thanks for making all Your mods.
Good luck.
idk whether you'd be allowed to use the new Arena models, they went to a bit of trouble to lock the files and make it so you couldn't open any of them.
You would then add create a new slot, and add the cinematic model to it, eg like this: https://pastebin.com/raw/J1qLP79i
Then you would save that new variantmeshdefinition as the general's cinematic model, and use that for its campaign map model. This mod is out of date, and it didn't work 100% but look how I did it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=487292147
Now this makes no sense to me, because (lets assume test_general is just eyeballs like you said) replacing my generals arms , with eyeballs makes the arms disapear.. likewise, if I point to test_general and fire up the mesh, it appears blank but hold holding its weapon and flag correctly.
I haven't done it for ages, but I'm pretty sure that all you need to do is create another slot in the variantmeshdefinition, and that test_general rigid model to it. The model is either invisible, or just the eyeballs of a unit so you won't be able to see it either way but basically it should mean that a normal unit will work properly in cinematics - i.e. it won't be in a T-pose on the campaign map.
What is a "cinematic model" ?
The resource files gives me a blank rigid model called "test_general" I dont understand how replacing this blank skin file instead of my generals actual arms will fix anything, when I do it , my general just shows up blank.
can you be more specific please?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1493184924
@Caligula, thanks for the models, how did u get them tho- rigged yourself from TW Arena, or did TW arena use the same skeleton as R2? because SOME of these models are stuck in T-pose on campaign map only. battle works fine. unsure what the deal is w the variantmesh file.