Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

War Weariness: ROME II
76 Comments
Pokesus 15 Feb @ 8:21am 
you can reduce it by staying on peace for a while or signing non-aggresion deals?
Typhoon 3 Feb @ 12:58am 
why there is a number on the side ("War Weariness I (199))?
Commisar_Slove 7 Jul, 2024 @ 1:11am 
this wasnt TOTALLY unseen in earlier total war titles, it was actually introduced in Napoleon : Total War, but it is a bit of a forgettable gem
Smoothy 23 Oct, 2018 @ 8:08pm 
what patch is this mod compatible 17 or 18
argo76 15 Dec, 2017 @ 7:34pm 
i play on patch 17 with this mod and my war wearness doesnt come off even though im at war olny with slaves
Bruno Magno 7 Dec, 2017 @ 10:36am 
Thid MOD is not workin with the Power and Politics update.
Chiron 10 Oct, 2017 @ 3:25am 
any news on future DEI compatibility?
Bruno Magno 29 Jul, 2017 @ 3:25pm 
Is it possible to add War Weariness to the TW Warhammer? I would like a lot to have this feature in that game.
Snav Omni Savage 13 Jun, 2017 @ 12:17pm 
Are the AI affected by this as well? cuz something i dont like about total war games is that i can destroy stack after stack of troops but my enemy still does not want peace
Lenus 2 Apr, 2017 @ 2:36pm 
Also, an important factor to wager into expansionary countries is that now since you're so huge other countries feel the weight of your power next to them and will almost always take into consideration what you tell them. Why do you think the US has their hands dipped into everywhere? Lol. this is real life, its just not put into this game and I hate it. Now, because this game is so easy and AI decision making is so flawed this is only one more buffer on an already easy game. Difficulty just changes beginning relations with you. If you could fix AI desicsion making I would generously donate to you lol. Because this is a tall order.
Lenus 2 Apr, 2017 @ 2:25pm 
Its cool that you've made war weariness in the beginning of the game because that's how it is in real life. Any small country would hate to go against the US. But this also presents a great fact. With prosperity and winning battles your people no longer have fear that your country can't win and initiate wars to better the country. So, war weariness does not make sense as you keep winning battles and taking new lands. Indeed, your people should have public order and a thirst for more lands or are appeased. If you should modify this mod with these facts, then take atleast into consideration that the countries beside you now have fear of you and this should make relations with them go downward as you have an expansionary tendency. This also should make them bind together and ally against you or the other option is to become your satrapy/client state.
Jesus Loves You^_^ 10 Mar, 2017 @ 3:43am 
What data tables to look for to make those changes ? I think work into .lua script as well, isn't it ?
Jesus Loves You^_^ 10 Mar, 2017 @ 3:42am 
Could you look further and expand this ? Historically peoples which were at war with antagonistic cultures were not weary, but even happy. Could you make positive PO (maybe the amount of PO varying with the % presence of that culture in you're region) when at war with different cultures and let this war weariness only for same culture/subculture ? Maybe a submod ?
Emperor Nuclear 25 Feb, 2017 @ 7:04pm 
thxs
Working Joe  [author] 25 Feb, 2017 @ 11:52am 
Absolutely!
Emperor Nuclear 25 Feb, 2017 @ 9:32am 
I have edited this mod around in my own time and I wish to implement it into my Rebalance Mod. Permission is all I ask for. Credits go to you.
Working Joe  [author] 24 Jan, 2017 @ 12:51pm 
No.
marseu 24 Jan, 2017 @ 11:21am 
any plan for a DEI version?
Jesus Loves You^_^ 21 Oct, 2016 @ 12:35am 
Please support it further.
Elliot_Ostrand 25 Mar, 2016 @ 10:23pm 
does the Ai get negative effects as well?
Gnasty Gnome 8 Mar, 2016 @ 12:44am 
@visigoth I am thinking about getting this mod, I just wonder if you fixed the issue Phalangitis mentioned?
JokerFett 3 Feb, 2016 @ 2:17pm 
This mod looks incredibly promising! Unfortunately, I've grown so accustomed to playing DeI, playing vanilla or Radious seems almost foreign to me, any idea on when, if it is possible, you'll create a DeI compatible version?
Working Joe  [author] 31 Jan, 2016 @ 10:44pm 
@phalangitis

Thank you!
Phalangitis 22 Jan, 2016 @ 9:31am 
@Albion i noticed one small thing.. I believe that your script is missing something. Your script is linked to event "faction leader declears war" or "faction leader signs peace treaty". I think that in the case that you completely destroy a faction the war score does not go down since no peace treaty is signed.(In GaW at least i had this problem)..So in my script (which is somehow similar in this part only) i used the context:character():faction():ended_war_this_turn == true code. That way when you will destroy a faction you will see your war count drop since the war ends that turn... So basically you need to add one more function controlling this situation and link it to event CharacterTurnStart (or end).. and of course to the variable change.. Cheers mate.
Paddy 1 Jan, 2016 @ 6:03am 
Cheers mate :)
Working Joe  [author] 1 Jan, 2016 @ 3:21am 
@Paddy Thank you for looking into the mod. If you read the link where Jack Lusted talks about War Weariness, he says that they changes the AI personalities, but does not say that the AI actually suffers from War Weariness.

From what I've seen in the script, the AI does not suffer from it, and I modeled my version after the official one, so there's that.

I did release a mod with some of the "AI Personality" changes mentioned. You may want to check that out.

Happy new year!
Paddy 1 Jan, 2016 @ 3:02am 
Just to let you know war weariness DOES affect the AI in Age of Charlemagne as confirmed by CA.

https://forums.totalwar.com/discussion/165713/does-war-weariness-affect-ai

Hopefully this can be added as this is solely why AOC is my favourite at the minute. The AI reacts much more realistic to wars where it takes brutal losses due to war weariness. I've noticed more uprisings in areas where the AI is losing consistently
TioWawy 31 Dec, 2015 @ 8:19am 
hello, to start a War Weariness campaign appears not me. Play cutro shifts, I have to play more ??
LX357 31 Dec, 2015 @ 1:54am 
pazazz: "You can reduce your war weariness by winning battles" - it's right there in the description. "War spoils" decreases war weariness.
scottfree001 30 Dec, 2015 @ 3:24pm 
nevermind one of my mods was interfering. i switched to the lite version. good job btw
scottfree001 30 Dec, 2015 @ 3:01pm 
does this work for all factions. i'm playing as a minor faction (garamantia) and don't see the war weariness in my faction screen
William Wallace 30 Dec, 2015 @ 1:45pm 
Dispenser Scoot: Roman Economy depended on the spoils of war
horrido 30 Dec, 2015 @ 1:25pm 
@Albion, cheers
Working Joe  [author] 30 Dec, 2015 @ 12:47pm 
@horrido FIXED!
horrido 30 Dec, 2015 @ 2:21am 
persecuting and prosecuting are two different things.
Belisarius 29 Dec, 2015 @ 4:02pm 
Pazazz: How *wouldn't* it be? Wars are expensive and damage the population, no matter where or when you go.
William Wallace 29 Dec, 2015 @ 7:39am 
I'm concerned if this is historically accurate or not.
Jesus Loves You^_^ 29 Dec, 2015 @ 1:38am 
I not agreed: in reality each battle loosed affect weariness even on the same turn. It's not the same thing to loose 1 or 3 for the peoples morale.
Working Joe  [author] 28 Dec, 2015 @ 11:35pm 
It is LUA and I'm afraid I'm just starting out and in every sense of the word a beginner. It does seem pretty powerful however.
Monkeeyo 28 Dec, 2015 @ 11:26pm 
I'd like yo ask you how far are the boundaries in which you can mod the campaign in terms of behaviour? Is it possible to make completely new behaviour with scripting? If so, what coding language is it?
MANWHATADONGA 28 Dec, 2015 @ 9:53pm 
I will give a go next campaign seems another mod that should have been in game at start
Working Joe  [author] 28 Dec, 2015 @ 3:45pm 
December 28th Update:

Nerfed the rate at which War Weariness is accelerated across the board and slightly increased the amount it can be decreased by through victories and signing peace treaties.
Working Joe  [author] 28 Dec, 2015 @ 1:46pm 
@neoiq5719 Thank you for the balance suggestion, this is a work in progress and will be fine tuned as it evolves.
Working Joe  [author] 28 Dec, 2015 @ 1:46pm 
@Leuname the player is the only one who is affected by War Weariness in Age of Charlemagne, so I kept that system in place in order to maintain consistency.
neoiq5719 28 Dec, 2015 @ 7:42am 
the war weariness should be maintained constant per turn no matter how many battles you fight. the way it is right now lets say you lose three battles in the same turn then your war weariness jumps from 0 to -3 or -4 which IMHO is just way too much.
Jesus Loves You^_^ 28 Dec, 2015 @ 5:42am 
And one more question: If AI won't be affected by War Weariness, why to apply only to the player ?
Jesus Loves You^_^ 28 Dec, 2015 @ 2:34am 
The Lite version is supposed to be DeI compatible but this ?
Working Joe  [author] 27 Dec, 2015 @ 6:31pm 
Yes, it does not apply to the AI.
SyntaxError 27 Dec, 2015 @ 5:45pm 
Okay, I think generals who lose battles lose gravitas without mods anyway. So, regarding a recent comment by me that was left unanswered, only the player can get War Weariness, not the AI, right?
Working Joe  [author] 27 Dec, 2015 @ 5:40pm 
@Alejo yes, but it would require a lot more scripting. I may implement it in the future, but for now I think I am going to rollback to the release version and leave it be for a while.