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Any idea if this mod is included in base LW2? Or do I need to keep this mod subscribed?
Cheers :)
This is caveated with the fact I don't use either Perfect Information or the Perk Pack.
I think I've read some reports that Perfect Information isn't quite perfect, so the hit chances it displays may not be completely accurate. Have you checked the appropriate combat.log? Maybe that could help. Like I say, not a mod I use so I don't pay that much attention to it.
Secondly, I think Perk Pack adds (or replaces) a EU/EW Long War-esque Lightning Reflexes in which the first shot has a 90% chance to miss, miss chance decreasing on subsequent reaction shots.
My assault was suppressed by a muton and since she had Lightning Reflex, I just had her run to a new cover. But after the Lightning Reflex flyover text showed up, "Beeeep", the muton hit her with perfect information showing a hit chance of 84%.
Since Lightning Reflex exists in vanilla, I doubt LWPP was the culprit. Also, that muton is a common one, so I guess ABA 2 had nothing to do about it.
Any reply of yours will be appreciated. Thanks!
the sectoid still lives-
3000000000000000000000000000000 bullets later-
''ITS DEAD, YES!'' ~operative
a sectopod walks in-
''COME ONE!!?!!''
The removed vanilla behaviour ("BehaviorName=IterateRollOnNoMoveToSuppressor") isn't defined in the XComAI.ini of "A Better AI", which I use.
So I think , as "A Better AI" includes only the AI changes from "A Better ADVENT", this is compatible with "A Better ADVENT".
I understand this mod makes it easier to get shot under suppression fire (right?), my concern is about reaction fires on dashing targets. Is it harder, easier or about the same as vanilla?
Thanks. Love your mods!
fix for weapon visualiostion, is it comp.?
This line has a typo (Opportunist) and also it should be a configurable variable text entry in XcomGame.INT or the like so the text can be changed by the user.
In any case, this mod is a DEFINITE MUST.