Killing Floor 2

Killing Floor 2

KF-N64_Mario_Water
Počet komentářů: 8
Silas Glasc 7. bře. 2017 v 16.55 
Welp after playing this map all of my stats were reset. Not sure if its a bug with the game or bug with this map.
Flaccid Penile 28. říj. 2016 v 19.17 
OP, massive props on creating this level, it's surprisingly enjoyable.
Atlaimond 1. kvě. 2016 v 14.21 
Okay, don't worry. I understand, and I can wait. Let we know when you've finished.
Star  [autor] 1. kvě. 2016 v 13.59 
I can try to mess around with some stuff in about a week. I have finals this coming week and a couple of big assignments due so I don't really have time to spend messing around with stuff right now.
Atlaimond 1. kvě. 2016 v 13.56 
Perhaps, therefore the original creator has made the water to kill, for the lost Zeds in there won't stuck.
Do you think you could remove the spawn points in there? If it possible. Or make objects in there which help the Zeds to jump out.
Star  [autor] 30. dub. 2016 v 13.36 
Unfortunately theres no way to force zeds to jump so zeds there isn't really a way allow the zeds to move up some of the underwater areas
ᛑᛗᛛ StickNardoragon ᛑᛗᛛ 30. dub. 2016 v 10.27 
There's a few bugs, but other than that it looks very good. Well done!
Atlaimond 30. dub. 2016 v 8.38 
Yes, it’s better a safe water than a murderer water.
Screenshots about them is here:bpquest: [picasaweb.google.com]

I found five bugs:
:yellowbeat: Purple water.
:yellowbeat: Missing texture on the ground wall.
:yellowbeat: Zeds dead and sainted bodies fall through the bridge object.
:yellowbeat: Missing waterfall.
:yellowbeat: Zeds couldn’t came up from the bottom of the lake.

Up-voted :upgr: and got tick :ZAT_correct: to my favourite.