Killing Floor 2

Killing Floor 2

KF-N64_Mario_Water
8 件のコメント
Silas Glasc 2017年3月7日 16時55分 
Welp after playing this map all of my stats were reset. Not sure if its a bug with the game or bug with this map.
Flaccid Penile 2016年10月28日 19時17分 
OP, massive props on creating this level, it's surprisingly enjoyable.
Atlaimond 2016年5月1日 14時21分 
Okay, don't worry. I understand, and I can wait. Let we know when you've finished.
Star  [作成者] 2016年5月1日 13時59分 
I can try to mess around with some stuff in about a week. I have finals this coming week and a couple of big assignments due so I don't really have time to spend messing around with stuff right now.
Atlaimond 2016年5月1日 13時56分 
Perhaps, therefore the original creator has made the water to kill, for the lost Zeds in there won't stuck.
Do you think you could remove the spawn points in there? If it possible. Or make objects in there which help the Zeds to jump out.
Star  [作成者] 2016年4月30日 13時36分 
Unfortunately theres no way to force zeds to jump so zeds there isn't really a way allow the zeds to move up some of the underwater areas
ᛑᛗᛛ StickNardoragon ᛑᛗᛛ 2016年4月30日 10時27分 
There's a few bugs, but other than that it looks very good. Well done!
Atlaimond 2016年4月30日 8時38分 
Yes, it’s better a safe water than a murderer water.
Screenshots about them is here:bpquest: [picasaweb.google.com]

I found five bugs:
:yellowbeat: Purple water.
:yellowbeat: Missing texture on the ground wall.
:yellowbeat: Zeds dead and sainted bodies fall through the bridge object.
:yellowbeat: Missing waterfall.
:yellowbeat: Zeds couldn’t came up from the bottom of the lake.

Up-voted :upgr: and got tick :ZAT_correct: to my favourite.