Killing Floor 2

Killing Floor 2

KF-N64_Mario_Water
8 kommentarer
Silas Glasc 7. mars 2017 kl. 16.55 
Welp after playing this map all of my stats were reset. Not sure if its a bug with the game or bug with this map.
Flaccid Penile 28. okt. 2016 kl. 19.17 
OP, massive props on creating this level, it's surprisingly enjoyable.
Atlaimond 1. mai 2016 kl. 14.21 
Okay, don't worry. I understand, and I can wait. Let we know when you've finished.
Star  [skaper] 1. mai 2016 kl. 13.59 
I can try to mess around with some stuff in about a week. I have finals this coming week and a couple of big assignments due so I don't really have time to spend messing around with stuff right now.
Atlaimond 1. mai 2016 kl. 13.56 
Perhaps, therefore the original creator has made the water to kill, for the lost Zeds in there won't stuck.
Do you think you could remove the spawn points in there? If it possible. Or make objects in there which help the Zeds to jump out.
Star  [skaper] 30. apr. 2016 kl. 13.36 
Unfortunately theres no way to force zeds to jump so zeds there isn't really a way allow the zeds to move up some of the underwater areas
ᛑᛗᛛ StickNardoragon ᛑᛗᛛ 30. apr. 2016 kl. 10.27 
There's a few bugs, but other than that it looks very good. Well done!
Atlaimond 30. apr. 2016 kl. 8.38 
Yes, it’s better a safe water than a murderer water.
Screenshots about them is here:bpquest: [picasaweb.google.com]

I found five bugs:
:yellowbeat: Purple water.
:yellowbeat: Missing texture on the ground wall.
:yellowbeat: Zeds dead and sainted bodies fall through the bridge object.
:yellowbeat: Missing waterfall.
:yellowbeat: Zeds couldn’t came up from the bottom of the lake.

Up-voted :upgr: and got tick :ZAT_correct: to my favourite.