Killing Floor 2

Killing Floor 2

KF-N64_Mario_Water
8 Komentar
Silas Glasc 7 Mar 2017 @ 4:55pm 
Welp after playing this map all of my stats were reset. Not sure if its a bug with the game or bug with this map.
Flaccid Penile 28 Okt 2016 @ 7:17pm 
OP, massive props on creating this level, it's surprisingly enjoyable.
Atlaimond 1 Mei 2016 @ 2:21pm 
Okay, don't worry. I understand, and I can wait. Let we know when you've finished.
Star  [pembuat] 1 Mei 2016 @ 1:59pm 
I can try to mess around with some stuff in about a week. I have finals this coming week and a couple of big assignments due so I don't really have time to spend messing around with stuff right now.
Atlaimond 1 Mei 2016 @ 1:56pm 
Perhaps, therefore the original creator has made the water to kill, for the lost Zeds in there won't stuck.
Do you think you could remove the spawn points in there? If it possible. Or make objects in there which help the Zeds to jump out.
Star  [pembuat] 30 Apr 2016 @ 1:36pm 
Unfortunately theres no way to force zeds to jump so zeds there isn't really a way allow the zeds to move up some of the underwater areas
ᛑᛗᛛ StickNardoragon ᛑᛗᛛ 30 Apr 2016 @ 10:27am 
There's a few bugs, but other than that it looks very good. Well done!
Atlaimond 30 Apr 2016 @ 8:38am 
Yes, it’s better a safe water than a murderer water.
Screenshots about them is here:bpquest: [picasaweb.google.com]

I found five bugs:
:yellowbeat: Purple water.
:yellowbeat: Missing texture on the ground wall.
:yellowbeat: Zeds dead and sainted bodies fall through the bridge object.
:yellowbeat: Missing waterfall.
:yellowbeat: Zeds couldn’t came up from the bottom of the lake.

Up-voted :upgr: and got tick :ZAT_correct: to my favourite.