Total War: WARHAMMER

Total War: WARHAMMER

Vampire Counts: Magic for Lords and LLs 2.0
16 Comments
Rossy1605 9 Apr, 2017 @ 8:24am 
hey any chance of doing a version for von carstein faction as vlad is missing out lol
Ekzel  [author] 9 Aug, 2016 @ 8:19am 
Actually, I made another mod that lets you use Curse of the Undead and Invocation on Nehek on living units, located here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=714239116
Overduyn 8 Aug, 2016 @ 5:13pm 
Honestly I was kinda excited to use curse of the undead and invocation of nehek on the living. Besides 2 zombie groups there is not really an use for those particular abilities right now. Can we expect changes or?.. Great mods anyway.
D34DF0X 31 Jul, 2016 @ 4:13pm 
O,,O vamps + lore of the beasts ? <3 played much of the new dlc?
Ekzel  [author] 30 Jun, 2016 @ 2:40pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=714456737
Let me know if that works for you D4RKF0X, looked at the mod and tried to add the skills based on that.
D34DF0X 30 Jun, 2016 @ 2:02pm 
well i use "Bretonnia by Prater" coz a mod for the green knight mod *aka king arther in warhammer lore* recomended useing them together compaterbility and what not , if u have the time ect would b cool but i gess waiting for the britonia dlc dose make more sence anywayz
Ekzel  [author] 30 Jun, 2016 @ 1:56pm 
Depends on what's done with the faction that's being unlocked. If no new heroes/lords are added it wouldn't be hard to adapt this for Brettonia, however if there are new lords and heroes I'd probably have to make something specifically for that mod.
D34DF0X 30 Jun, 2016 @ 1:47pm 
oh yh recently started a plot of world domination with britonia however a lil frustrateing only useing heaven lore XD i gess u would need to work along side a spersific fraction unlocker to give brits lords and heros magic thou :/
Ekzel  [author] 30 Jun, 2016 @ 9:00am 
Yeah, it was a choice I made while figuring out how I wanted to set these mods up. I figured that since most of the passives are either useless or you almost never see them, that I'd just leave them out and say that it's because they're not specialists. That said, thinking about it it wouldn't be difficult at all to append the passive skills to the second to last level along with the cooldowns. Maybe I'll do that; it might make those levels more appealing.
D34DF0X 22 Jun, 2016 @ 10:00am 
how ever i think curse of undead should stay out of vamps skilltree as it is being cast by something that is not actualy dead and u carnt nehek any targets in your army anyway as u must target undead
D34DF0X 22 Jun, 2016 @ 9:38am 
hummm grate work but i must confes one problem can see there are no passive lore buffs and for the most part would go uncared for how ever the lore of metal "metal shifting" buffs armor pen damige this is a bit exta ap damige on your lord but most impostantly it buffs metal lores damige itself and it is the only one i can think of that would actualy impact the magics usefullness as debuffing flying and death lores passive magic reserves buff go allmost unknowtised anyway
Ekzel  [author] 19 Jun, 2016 @ 12:17am 
Definitely will be taking care of the heroes then.

As for the mod that adds new lord types, the reason they don't receive the extra skills is because every lord has to have his own skill key set up in order to get skills. I may do it after I'm done with heroes, but it may be a bit until that's the case since I'm also considering giving all the magic users a physical tree (probably filled with the weaker version (of two) of abilities that the lords get).

If you don't want to wait that long, you could set yourself with Pack File Manager, a text editor with find and replace, and just replace the set names/skill names for say, the chaos mod 2.0 lords (since that's much cleaner in the tables than this one) with the set names/skill names the mod maker is using for his new lords. the tables you'd want to edit are character_skill_nodes_tables and character_skill_node_links_tables.
Skiritai 18 Jun, 2016 @ 2:26pm 
As it stands, I rely greatly on your "forbidden lore" mod to make my vamp hero's more flexible, but I stopped putting points into the non-vc spells as I would occasionally crash on clicking to the non vc spell tab in a battle. This mod done for hero's would fix this nicely.
Skiritai 18 Jun, 2016 @ 2:23pm 
Yes, big interest in heroes getting this treatment. If you have the time, it would be appreciated!
Waves 18 Jun, 2016 @ 1:57pm 
So, theres a new mod that adds new lord types.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=705860093

They don't receive your extra skills.

Would you consider adding compatability for it?
Ekzel  [author] 18 Jun, 2016 @ 3:39am 
After this one, I'm going to be giving the same treatment to chaos lords. I'd expect that in a day or so.