Garry's Mod

Garry's Mod

[CW 2.0] Cases (Unofficial)
188 Yorum
ГУСЬ БОБЕРУСЬ 15 Ağu 2024 @ 15:19 
Make arccw cases pls
Transgender Beer 12 Ağu 2022 @ 14:00 
How do i close a weapon case
SOCK1 10 Tem 2022 @ 12:45 
the guns wont reload
judgement kazzy 18 Nis 2022 @ 16:40 
can make an option for where you can disable the info cards above the case, if so that would be helpfull
SAID 27 Tem 2020 @ 7:36 
help please I have a problem the weapon is not perezarazhenie what to do?
TheDenVx 11 Mar 2019 @ 0:50 
Is there ability to add another model into the case, cuz i want to add there HK-416, but its all the time shows me AR-15. How can i replace those models?
Central Twix 16 Şub 2019 @ 13:17 
anyway to make the big sign above it go away as really ruins the aesthetic for me
doctor crack 16 Oca 2019 @ 21:15 
Ah lol thats a pretty damn simple fix, thanks man and I love your work
Kindred Flame  [yaratıcı] 14 Oca 2019 @ 7:27 
That is actually pretty funny, one solution is that you can blacklist the case entities in the darkrp settings. This will then prevent them from being pocketed. I also feel that cases should not be pocketable anyway but that is just personal preference.
doctor crack 14 Oca 2019 @ 0:04 
In darkrp if you pocket an empty case and drop it again it will refill completely allowing it to be exploited. Any solutions?
mpritchard125 11 Ara 2018 @ 13:16 
Make more please!
d3st1ny 4 Kas 2018 @ 1:19 
is this compatible with CW2 Cturiselection?
Silly goose 20 Eyl 2018 @ 11:28 
when i pick up a weapon with the gravity gun i just put it in my inventory
Woods 5 Eyl 2018 @ 20:25 
is there no attachments of l115?
Potato 11 Mar 2018 @ 5:52 
Is there anyway to lock the case?
raccoon 28 Oca 2018 @ 10:48 
Sweet!
Kami Hanabi 2 Oca 2018 @ 18:46 
Forget the texture of arm
Kazuhira 21 Kas 2017 @ 0:50 
does anyone know the textures i need for this to work?
Cigarette 4 Kas 2017 @ 17:39 
there should be one where you can put any weapon in it.
sliver 14 Eki 2017 @ 20:45 
Snow'll probs have a solution tho
sliver 14 Eki 2017 @ 20:45 
I would just make a weapon preset then switch to it fast
Callsign_Reaper 27 Ağu 2017 @ 7:13 
so... any way to make the weapons keep the attachments when you put them in the cases?
Apollo 24 Ağu 2017 @ 9:28 
no textures:steamsad:
Bobert 7 Nis 2017 @ 20:23 
I downloaded the addon but nothing is spawning. Something im doing wrong?
gunguru357 3 Nis 2017 @ 13:38 
Is there any way you'll be able to make cases for FAS: 2 or GDCW in the future, or just entities/ weapons in general? This would be really awesome and help a lot on my roleplay server.
Ejou 25 Mar 2017 @ 10:35 
No, it's E+R buttons.
nil 20 Oca 2017 @ 3:23 
@Adolf Hitler E+Left Mouse I believe
Bŭƴø 19 Oca 2017 @ 20:29 
How do you close the cases that are opened without taking any guns? because thats the only way I can close the case, take all of the guns out of the case and now you can close it! now you have no more guns!
Whoocat 2 Eki 2016 @ 14:08 
some dont work and missing textures can i fix this?
Rhyufer 25 Eyl 2016 @ 14:51 
Then don't use them, Baconator, Or spawn some in
GaussTheWizard 25 Eyl 2016 @ 14:43 
Might be an addon conflict, then. What's happening is that when I drop a weapon back into its case and then take it back out, the weapon does not end up in my inventory, but still gets removed from the case, effectively destroying it.
Kindred Flame  [yaratıcı] 25 Eyl 2016 @ 14:40 
@Son of Baconator not sure what you mean by that. It is true that when you take it out agein it is not the exact same (eg attachments are taken off), but it is still the same swep.
GaussTheWizard 25 Eyl 2016 @ 14:12 
If you take a gun out of a case, put it back in, and take it out again, it will be destroyed forever.
WCHR VIPER 2 Eyl 2016 @ 17:24 
how do i close them after opening?
Rhyufer 22 Ağu 2016 @ 4:00 
White snow, Ever since i got the full addon pack of CW 2.0 Case, They never worked, Why is that?
Chief Belle Delphine 31 Tem 2016 @ 11:26 
@White Snow - Have you been attempting to make the cases top's function like a door? Instead of doing that "bodygroup" option when you press E or R+E? Also, love your Sci-Fi stuff! Big like, follow to you and Lt. Commander!
Agent Orange Juice 31 Tem 2016 @ 9:12 
It would be best if either a weapon popped out of the case, or the player simply couldn't activate it.
Kindred Flame  [yaratıcı] 31 Tem 2016 @ 8:12 
@BridgeJumper3000 I can make a utilities option for that. However Instead of extra guns giving ammo, what would you like it to do instead?
Agent Orange Juice 30 Tem 2016 @ 16:33 
Is there any way to prevent players from activating the case when they already have the corrsponding weapon? I want to prevent players from turning their spare guns into ammo.
Chief Belle Delphine 30 Tem 2016 @ 16:27 
THIS IS AMAZING! Big like and follow!
nil 30 Tem 2016 @ 9:44 
@Dovah Heavy
cw_drop or something, should show in suggestions box thing.
Dovah Heavy 30 Tem 2016 @ 9:40 
What is the drop weapon command???
nil 28 Tem 2016 @ 17:11 
I found a problem: when you take the gun out, you can take out its magazine, put it back in and take it back out, resulting in a new full mag. You can repeat for infinite mags and ammunition.
Ushastik 20 Tem 2016 @ 4:58 
Good work
The Crimson Ghost 13 Tem 2016 @ 14:59 
can you make a case for all weapons?
Volcanic163 13 Tem 2016 @ 11:58 
@White Snow

False DMCA?
PoToo 11 Tem 2016 @ 14:07 
MAKE KNIFE KITTY'S HK416 CASE
Kiploff 10 Tem 2016 @ 19:51 
I have all the required addons that it says, but when I open up any of the cases (all of them actually), they're presented as purple and black errors. Any idea of why this is happening? Or if there's something I could do about it?
Nyoom 8 Tem 2016 @ 3:57 
I can't seem to put the guns back ing their cases.
Sumobear50 7 Tem 2016 @ 11:15 
@white snow Okay