Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Use this https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=586012417 pls
I see your buildings has some dirt and other kind of details, but these kinda vanish in the distance, because color starts to stand out too much.
I think reducing saturation or darkening the texture might give better results. I, personally, reduce saturation to 80 (from 100) and multiply whole texture with 50% gray (128), if a building becomes too dark for my like, I multiply it with 62% gray (160).
Also you could try some Ambient Occlusion in some spots, or leaking details below the windows and the roof.
Anyway, I am looking for more models from you in the further, hopefully in even better quality.