RimWorld

RimWorld

USCM - Turret
73 kommentarer
Pasaway 27. juli 2024 kl. 9:57 
I deleted my comment before I saw your response. Even though the aim time (warm up) says 120 seconds, it seems to work just fine.
Hiztaar  [ophavsmand] 27. juli 2024 kl. 9:37 
It should be fixed. Old warmup value. I set it to 0 like vanilla turrets :)
Hiztaar  [ophavsmand] 27. juli 2024 kl. 9:29 
Not at all... I check
Hiztaar  [ophavsmand] 7. apr. 2024 kl. 14:09 
Yes it will :)
crafty1983 7. apr. 2024 kl. 3:17 
Will this get a 1.5 update?
delta23 1. dec. 2022 kl. 4:02 
can CE?
Doc Cams 11. aug. 2022 kl. 5:36 
Works like a charm. Nice one bruv!
Hiztaar  [ophavsmand] 10. aug. 2022 kl. 19:57 
Perfect. Thanks for the feedback! :)
Kopaka 10. aug. 2022 kl. 9:54 
it works, I cannot construct it anymore, just buy it
Doc Cams 9. aug. 2022 kl. 5:30 
Thank you very much. Will update if it works.
Hiztaar  [ophavsmand] 7. aug. 2022 kl. 9:58 
Oooh. Ok. I fixed the bug. I don't see it on my side anyway. Please feedback if you still have it.
Doc Cams 7. aug. 2022 kl. 6:46 
@kopaka damn right bro. :D
Kopaka 5. aug. 2022 kl. 16:04 
I think, what the triple OK meant is that he can build it for cost 0. For me it appear under security and it is just 1 work tick but no materials to build it...
Hiztaar  [ophavsmand] 5. aug. 2022 kl. 8:24 
Yes it's really OP, but extremely expensive too. I'll check for the 1 work tick tho.
Doc Cams 4. aug. 2022 kl. 22:19 
I have one comment, not a problem but super OP.
the UA-571-C Automated Sentry Gun does not cost anything to put up.
Pawn delivers nothing to blueprint, and with just 1 work tick, it is constructed.
Hiztaar  [ophavsmand] 8. juni 2022 kl. 0:56 
Ok I just updated it should work fine now @Skully 0092
Thanks for the report and for your love for this mod!
Hiztaar  [ophavsmand] 8. juni 2022 kl. 0:18 
Thanks for the report, I will check it out :)
V.O.I.D. 7. juni 2022 kl. 16:40 
One Small Issue... well 2 actually. Number 1: There is no "Cannon" Graphic in my Game. (The Base Places down, it reads its "Active" With barrel durability. but there is no Rotating "Cannon" like other turrets, Doesn't Matter HOW i get them (Spawning the Turret in Via Debug Mode, Buying it, Spawning it into Colonist Inventory, and Dropping them That Way. They do not have the Cannons.) and Number 2: They didn't Seem to Activate when a Animal Went Mad and Attack. Unsure if its related to the Missing Cannon Graphic. but it means a cool turret doesn't Work. Also, there aren't any Errors in my Logs about The Turret. They just dont have their Cannons for some reason. Thanks for your Time! and Excellent Work! (Even though there is a bug now, i remember this was an Amazing Mod!)
Hiztaar  [ophavsmand] 13. aug. 2020 kl. 12:29 
The error is no more :)
Kyrox 6. apr. 2020 kl. 1:33 
Getting an error about the turret. Disabled the mod for now.
https://pastebin.com/4bgR6MC0

Full log:
https://gist.github.com/6101139a355a45c65118cd3094fa63fa
HeyWTF 26. mar. 2020 kl. 10:41 
sorry if there some mistakes - English not my native language
HeyWTF 26. mar. 2020 kl. 10:40 
So, where i can check, if it work abut turrets? In science tree in doesnt exist

And its not about this topic but... It will be great to make more often attack by aliens (and, especially at night hahahah) or even establish by aliens new nests on a whole planet or closer to player base

Like more bases of aliens - more often raids on my base and more biggest amount of enemies.
Thats make hurry to leave planet in game! (Haha)

Thats a point to make new steps - saving colonist or marines from aliens and make necessary surgery after - took out aliens hehehhehe
Hiztaar  [ophavsmand] 25. mar. 2020 kl. 23:09 
I think the error is harmless. It's about the 1.0 compatibility and uses a tag they removed in 1.1.
HeyWTF 25. mar. 2020 kl. 11:47 
if you can write pm your email i can send screenshot with mods and full report
Hiztaar  [ophavsmand] 25. mar. 2020 kl. 10:18 
What is your mod order ?
HeyWTF 25. mar. 2020 kl. 10:07 
the same, resubscribe doesn't change it
HeyWTF 25. mar. 2020 kl. 10:06 
XML error: <turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath> doesn't correspond to any field in type BuildingProperties. Context: <building><deconstructible>false</deconstructible><ai_combatDangerous>true</ai_combatDangerous><turretGunDef>Gun_UA571C_USCM</turretGunDef><turretBurstCooldownTime>1</turretBurstCooldownTime><turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath></building>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)

Raistlin 15. mar. 2020 kl. 1:52 
I have it already unsubscribe and subscribe it again. Maybe Its a problem with other mod I have.
I will test it today evening.
Thank you.
Hiztaar  [ophavsmand] 15. mar. 2020 kl. 0:11 
That's strange I don't have that bug at all. Can you try unsubscribe then subscribe again ?
Raistlin 14. mar. 2020 kl. 12:29 
I play with 1.1
Hiztaar  [ophavsmand] 14. mar. 2020 kl. 5:20 
What is your version ?
Raistlin 14. mar. 2020 kl. 4:12 
No sorry. It's still the same error :(
Hiztaar  [ophavsmand] 13. mar. 2020 kl. 0:05 
Is it fixed now ?
terrifyingsloth 12. mar. 2020 kl. 10:55 
It is! thank you very much
Raistlin 11. mar. 2020 kl. 11:55 
Raistlin 11. mar. 2020 kl. 11:53 
Sorry since today i receive an error massage with this mod.
I have other mods too. Maybe it is a incompatiblity problem,

XML error: <turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath> doesn't correspond to any field in type BuildingProperties. Context: <building><deconstructible>false</deconstructible><ai_combatDangerous>true</ai_combatDangerous><turretGunDef>Gun_UA571C_USCM</turretGunDef><turretBurstCooldownTime>1</turretBurstCooldownTime><turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath></building>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)...

Any clue what it is?
Hiztaar  [ophavsmand] 10. mar. 2020 kl. 23:12 
Is it fixed now ?
terrifyingsloth 10. mar. 2020 kl. 12:52 
im playing on 1.0 right now
Hiztaar  [ophavsmand] 10. mar. 2020 kl. 3:06 
This is not normal. What version do you use ?
terrifyingsloth 9. mar. 2020 kl. 19:55 
my turret is just a purple square, do you know how to fix that?
Hiztaar  [ophavsmand] 27. feb. 2020 kl. 2:33 
Just fixed the graphic issue on 1.1. Enjoy :)
Sgori 17. juni 2019 kl. 14:20 
Because they are very powerful.
King Ratt 16. juni 2019 kl. 21:45 
Why do they have to be excessively expensive?
HalfdeadKiller 9. jan. 2019 kl. 14:57 
Can confirm turrets working as intented! Excellent! Thank ya!
Hiztaar  [ophavsmand] 9. jan. 2019 kl. 1:30 
Bug fixed !
Hiztaar  [ophavsmand] 9. jan. 2019 kl. 1:05 
Super weird I go check that. Thanks for the report
HalfdeadKiller 8. jan. 2019 kl. 23:36 
I've got an odd bug. The turret has 50000/500 Barrel Durability and the Barrel Durability never ticks down. Debug setting the fuel to zero and then repairing the barrel with steel sets the Barrel Durability to 500, but still fails to tick down during combat.
Homebrew 30. okt. 2018 kl. 2:02 
Turret Extensions gives you more options for your turrets. You should look into it. It's more of a request.
Hiztaar  [ophavsmand] 29. okt. 2018 kl. 18:38 
A patch ? Is it incompatible ? It should be 100% compatible with everything.