边缘世界 RimWorld

边缘世界 RimWorld

USCM - Turret
73 条留言
Pasaway 2024 年 7 月 27 日 上午 9:57 
I deleted my comment before I saw your response. Even though the aim time (warm up) says 120 seconds, it seems to work just fine.
Hiztaar  [作者] 2024 年 7 月 27 日 上午 9:37 
It should be fixed. Old warmup value. I set it to 0 like vanilla turrets :)
Hiztaar  [作者] 2024 年 7 月 27 日 上午 9:29 
Not at all... I check
Hiztaar  [作者] 2024 年 4 月 7 日 下午 2:09 
Yes it will :)
crafty1983 2024 年 4 月 7 日 上午 3:17 
Will this get a 1.5 update?
delta23 2022 年 12 月 1 日 上午 4:02 
can CE?
Doc Cams 2022 年 8 月 11 日 上午 5:36 
Works like a charm. Nice one bruv!
Hiztaar  [作者] 2022 年 8 月 10 日 下午 7:57 
Perfect. Thanks for the feedback! :)
Kopaka 2022 年 8 月 10 日 上午 9:54 
it works, I cannot construct it anymore, just buy it
Doc Cams 2022 年 8 月 9 日 上午 5:30 
Thank you very much. Will update if it works.
Hiztaar  [作者] 2022 年 8 月 7 日 上午 9:58 
Oooh. Ok. I fixed the bug. I don't see it on my side anyway. Please feedback if you still have it.
Doc Cams 2022 年 8 月 7 日 上午 6:46 
@kopaka damn right bro. :D
Kopaka 2022 年 8 月 5 日 下午 4:04 
I think, what the triple OK meant is that he can build it for cost 0. For me it appear under security and it is just 1 work tick but no materials to build it...
Hiztaar  [作者] 2022 年 8 月 5 日 上午 8:24 
Yes it's really OP, but extremely expensive too. I'll check for the 1 work tick tho.
Doc Cams 2022 年 8 月 4 日 下午 10:19 
I have one comment, not a problem but super OP.
the UA-571-C Automated Sentry Gun does not cost anything to put up.
Pawn delivers nothing to blueprint, and with just 1 work tick, it is constructed.
Hiztaar  [作者] 2022 年 6 月 8 日 上午 12:56 
Ok I just updated it should work fine now @Skully 0092
Thanks for the report and for your love for this mod!
Hiztaar  [作者] 2022 年 6 月 8 日 上午 12:18 
Thanks for the report, I will check it out :)
V.O.I.D. 2022 年 6 月 7 日 下午 4:40 
One Small Issue... well 2 actually. Number 1: There is no "Cannon" Graphic in my Game. (The Base Places down, it reads its "Active" With barrel durability. but there is no Rotating "Cannon" like other turrets, Doesn't Matter HOW i get them (Spawning the Turret in Via Debug Mode, Buying it, Spawning it into Colonist Inventory, and Dropping them That Way. They do not have the Cannons.) and Number 2: They didn't Seem to Activate when a Animal Went Mad and Attack. Unsure if its related to the Missing Cannon Graphic. but it means a cool turret doesn't Work. Also, there aren't any Errors in my Logs about The Turret. They just dont have their Cannons for some reason. Thanks for your Time! and Excellent Work! (Even though there is a bug now, i remember this was an Amazing Mod!)
Hiztaar  [作者] 2020 年 8 月 13 日 下午 12:29 
The error is no more :)
Kyrox 2020 年 4 月 6 日 上午 1:33 
Getting an error about the turret. Disabled the mod for now.
https://pastebin.com/4bgR6MC0

Full log:
https://gist.github.com/6101139a355a45c65118cd3094fa63fa
HeyWTF 2020 年 3 月 26 日 上午 10:41 
sorry if there some mistakes - English not my native language
HeyWTF 2020 年 3 月 26 日 上午 10:40 
So, where i can check, if it work abut turrets? In science tree in doesnt exist

And its not about this topic but... It will be great to make more often attack by aliens (and, especially at night hahahah) or even establish by aliens new nests on a whole planet or closer to player base

Like more bases of aliens - more often raids on my base and more biggest amount of enemies.
Thats make hurry to leave planet in game! (Haha)

Thats a point to make new steps - saving colonist or marines from aliens and make necessary surgery after - took out aliens hehehhehe
Hiztaar  [作者] 2020 年 3 月 25 日 下午 11:09 
I think the error is harmless. It's about the 1.0 compatibility and uses a tag they removed in 1.1.
HeyWTF 2020 年 3 月 25 日 上午 11:47 
if you can write pm your email i can send screenshot with mods and full report
Hiztaar  [作者] 2020 年 3 月 25 日 上午 10:18 
What is your mod order ?
HeyWTF 2020 年 3 月 25 日 上午 10:07 
the same, resubscribe doesn't change it
HeyWTF 2020 年 3 月 25 日 上午 10:06 
XML error: <turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath> doesn't correspond to any field in type BuildingProperties. Context: <building><deconstructible>false</deconstructible><ai_combatDangerous>true</ai_combatDangerous><turretGunDef>Gun_UA571C_USCM</turretGunDef><turretBurstCooldownTime>1</turretBurstCooldownTime><turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath></building>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)

Raistlin 2020 年 3 月 15 日 上午 1:52 
I have it already unsubscribe and subscribe it again. Maybe Its a problem with other mod I have.
I will test it today evening.
Thank you.
Hiztaar  [作者] 2020 年 3 月 15 日 上午 12:11 
That's strange I don't have that bug at all. Can you try unsubscribe then subscribe again ?
Raistlin 2020 年 3 月 14 日 下午 12:29 
I play with 1.1
Hiztaar  [作者] 2020 年 3 月 14 日 上午 5:20 
What is your version ?
Raistlin 2020 年 3 月 14 日 上午 4:12 
No sorry. It's still the same error :(
Hiztaar  [作者] 2020 年 3 月 13 日 上午 12:05 
Is it fixed now ?
terrifyingsloth 2020 年 3 月 12 日 上午 10:55 
It is! thank you very much
Raistlin 2020 年 3 月 11 日 上午 11:55 
Raistlin 2020 年 3 月 11 日 上午 11:53 
Sorry since today i receive an error massage with this mod.
I have other mods too. Maybe it is a incompatiblity problem,

XML error: <turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath> doesn't correspond to any field in type BuildingProperties. Context: <building><deconstructible>false</deconstructible><ai_combatDangerous>true</ai_combatDangerous><turretGunDef>Gun_UA571C_USCM</turretGunDef><turretBurstCooldownTime>1</turretBurstCooldownTime><turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath></building>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)...

Any clue what it is?
Hiztaar  [作者] 2020 年 3 月 10 日 下午 11:12 
Is it fixed now ?
terrifyingsloth 2020 年 3 月 10 日 下午 12:52 
im playing on 1.0 right now
Hiztaar  [作者] 2020 年 3 月 10 日 上午 3:06 
This is not normal. What version do you use ?
terrifyingsloth 2020 年 3 月 9 日 下午 7:55 
my turret is just a purple square, do you know how to fix that?
Hiztaar  [作者] 2020 年 2 月 27 日 上午 2:33 
Just fixed the graphic issue on 1.1. Enjoy :)
Sgori 2019 年 6 月 17 日 下午 2:20 
Because they are very powerful.
King Ratt 2019 年 6 月 16 日 下午 9:45 
Why do they have to be excessively expensive?
HalfdeadKiller 2019 年 1 月 9 日 下午 2:57 
Can confirm turrets working as intented! Excellent! Thank ya!
Hiztaar  [作者] 2019 年 1 月 9 日 上午 1:30 
Bug fixed !
Hiztaar  [作者] 2019 年 1 月 9 日 上午 1:05 
Super weird I go check that. Thanks for the report
HalfdeadKiller 2019 年 1 月 8 日 下午 11:36 
I've got an odd bug. The turret has 50000/500 Barrel Durability and the Barrel Durability never ticks down. Debug setting the fuel to zero and then repairing the barrel with steel sets the Barrel Durability to 500, but still fails to tick down during combat.
Homebrew 2018 年 10 月 30 日 上午 2:02 
Turret Extensions gives you more options for your turrets. You should look into it. It's more of a request.
Hiztaar  [作者] 2018 年 10 月 29 日 下午 6:38 
A patch ? Is it incompatible ? It should be 100% compatible with everything.