RimWorld
USCM - Turret
73 件のコメント
Pasaway 2024年7月27日 9時57分 
I deleted my comment before I saw your response. Even though the aim time (warm up) says 120 seconds, it seems to work just fine.
Hiztaar  [作成者] 2024年7月27日 9時37分 
It should be fixed. Old warmup value. I set it to 0 like vanilla turrets :)
Hiztaar  [作成者] 2024年7月27日 9時29分 
Not at all... I check
Hiztaar  [作成者] 2024年4月7日 14時09分 
Yes it will :)
crafty1983 2024年4月7日 3時17分 
Will this get a 1.5 update?
delta23 2022年12月1日 4時02分 
can CE?
Doc Cams 2022年8月11日 5時36分 
Works like a charm. Nice one bruv!
Hiztaar  [作成者] 2022年8月10日 19時57分 
Perfect. Thanks for the feedback! :)
Kopaka 2022年8月10日 9時54分 
it works, I cannot construct it anymore, just buy it
Doc Cams 2022年8月9日 5時30分 
Thank you very much. Will update if it works.
Hiztaar  [作成者] 2022年8月7日 9時58分 
Oooh. Ok. I fixed the bug. I don't see it on my side anyway. Please feedback if you still have it.
Doc Cams 2022年8月7日 6時46分 
@kopaka damn right bro. :D
Kopaka 2022年8月5日 16時04分 
I think, what the triple OK meant is that he can build it for cost 0. For me it appear under security and it is just 1 work tick but no materials to build it...
Hiztaar  [作成者] 2022年8月5日 8時24分 
Yes it's really OP, but extremely expensive too. I'll check for the 1 work tick tho.
Doc Cams 2022年8月4日 22時19分 
I have one comment, not a problem but super OP.
the UA-571-C Automated Sentry Gun does not cost anything to put up.
Pawn delivers nothing to blueprint, and with just 1 work tick, it is constructed.
Hiztaar  [作成者] 2022年6月8日 0時56分 
Ok I just updated it should work fine now @Skully 0092
Thanks for the report and for your love for this mod!
Hiztaar  [作成者] 2022年6月8日 0時18分 
Thanks for the report, I will check it out :)
V.O.I.D. 2022年6月7日 16時40分 
One Small Issue... well 2 actually. Number 1: There is no "Cannon" Graphic in my Game. (The Base Places down, it reads its "Active" With barrel durability. but there is no Rotating "Cannon" like other turrets, Doesn't Matter HOW i get them (Spawning the Turret in Via Debug Mode, Buying it, Spawning it into Colonist Inventory, and Dropping them That Way. They do not have the Cannons.) and Number 2: They didn't Seem to Activate when a Animal Went Mad and Attack. Unsure if its related to the Missing Cannon Graphic. but it means a cool turret doesn't Work. Also, there aren't any Errors in my Logs about The Turret. They just dont have their Cannons for some reason. Thanks for your Time! and Excellent Work! (Even though there is a bug now, i remember this was an Amazing Mod!)
Hiztaar  [作成者] 2020年8月13日 12時29分 
The error is no more :)
Kyrox 2020年4月6日 1時33分 
Getting an error about the turret. Disabled the mod for now.
https://pastebin.com/4bgR6MC0

Full log:
https://gist.github.com/6101139a355a45c65118cd3094fa63fa
HeyWTF 2020年3月26日 10時41分 
sorry if there some mistakes - English not my native language
HeyWTF 2020年3月26日 10時40分 
So, where i can check, if it work abut turrets? In science tree in doesnt exist

And its not about this topic but... It will be great to make more often attack by aliens (and, especially at night hahahah) or even establish by aliens new nests on a whole planet or closer to player base

Like more bases of aliens - more often raids on my base and more biggest amount of enemies.
Thats make hurry to leave planet in game! (Haha)

Thats a point to make new steps - saving colonist or marines from aliens and make necessary surgery after - took out aliens hehehhehe
Hiztaar  [作成者] 2020年3月25日 23時09分 
I think the error is harmless. It's about the 1.0 compatibility and uses a tag they removed in 1.1.
HeyWTF 2020年3月25日 11時47分 
if you can write pm your email i can send screenshot with mods and full report
Hiztaar  [作成者] 2020年3月25日 10時18分 
What is your mod order ?
HeyWTF 2020年3月25日 10時07分 
the same, resubscribe doesn't change it
HeyWTF 2020年3月25日 10時06分 
XML error: <turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath> doesn't correspond to any field in type BuildingProperties. Context: <building><deconstructible>false</deconstructible><ai_combatDangerous>true</ai_combatDangerous><turretGunDef>Gun_UA571C_USCM</turretGunDef><turretBurstCooldownTime>1</turretBurstCooldownTime><turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath></building>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)

Raistlin 2020年3月15日 1時52分 
I have it already unsubscribe and subscribe it again. Maybe Its a problem with other mod I have.
I will test it today evening.
Thank you.
Hiztaar  [作成者] 2020年3月15日 0時11分 
That's strange I don't have that bug at all. Can you try unsubscribe then subscribe again ?
Raistlin 2020年3月14日 12時29分 
I play with 1.1
Hiztaar  [作成者] 2020年3月14日 5時20分 
What is your version ?
Raistlin 2020年3月14日 4時12分 
No sorry. It's still the same error :(
Hiztaar  [作成者] 2020年3月13日 0時05分 
Is it fixed now ?
terrifyingsloth 2020年3月12日 10時55分 
It is! thank you very much
Raistlin 2020年3月11日 11時55分 
Raistlin 2020年3月11日 11時53分 
Sorry since today i receive an error massage with this mod.
I have other mods too. Maybe it is a incompatiblity problem,

XML error: <turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath> doesn't correspond to any field in type BuildingProperties. Context: <building><deconstructible>false</deconstructible><ai_combatDangerous>true</ai_combatDangerous><turretGunDef>Gun_UA571C_USCM</turretGunDef><turretBurstCooldownTime>1</turretBurstCooldownTime><turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath></building>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)...

Any clue what it is?
Hiztaar  [作成者] 2020年3月10日 23時12分 
Is it fixed now ?
terrifyingsloth 2020年3月10日 12時52分 
im playing on 1.0 right now
Hiztaar  [作成者] 2020年3月10日 3時06分 
This is not normal. What version do you use ?
terrifyingsloth 2020年3月9日 19時55分 
my turret is just a purple square, do you know how to fix that?
Hiztaar  [作成者] 2020年2月27日 2時33分 
Just fixed the graphic issue on 1.1. Enjoy :)
Sgori 2019年6月17日 14時20分 
Because they are very powerful.
King Ratt 2019年6月16日 21時45分 
Why do they have to be excessively expensive?
HalfdeadKiller 2019年1月9日 14時57分 
Can confirm turrets working as intented! Excellent! Thank ya!
Hiztaar  [作成者] 2019年1月9日 1時30分 
Bug fixed !
Hiztaar  [作成者] 2019年1月9日 1時05分 
Super weird I go check that. Thanks for the report
HalfdeadKiller 2019年1月8日 23時36分 
I've got an odd bug. The turret has 50000/500 Barrel Durability and the Barrel Durability never ticks down. Debug setting the fuel to zero and then repairing the barrel with steel sets the Barrel Durability to 500, but still fails to tick down during combat.
Homebrew 2018年10月30日 2時02分 
Turret Extensions gives you more options for your turrets. You should look into it. It's more of a request.
Hiztaar  [作成者] 2018年10月29日 18時38分 
A patch ? Is it incompatible ? It should be 100% compatible with everything.