RimWorld
USCM - Turret
Комментариев: 73
Pasaway 27 июл. 2024 г. в 9:57 
I deleted my comment before I saw your response. Even though the aim time (warm up) says 120 seconds, it seems to work just fine.
Hiztaar  [создатель] 27 июл. 2024 г. в 9:37 
It should be fixed. Old warmup value. I set it to 0 like vanilla turrets :)
Hiztaar  [создатель] 27 июл. 2024 г. в 9:29 
Not at all... I check
Hiztaar  [создатель] 7 апр. 2024 г. в 14:09 
Yes it will :)
crafty1983 7 апр. 2024 г. в 3:17 
Will this get a 1.5 update?
delta23 1 дек. 2022 г. в 4:02 
can CE?
Doc Cams 11 авг. 2022 г. в 5:36 
Works like a charm. Nice one bruv!
Hiztaar  [создатель] 10 авг. 2022 г. в 19:57 
Perfect. Thanks for the feedback! :)
Kopaka 10 авг. 2022 г. в 9:54 
it works, I cannot construct it anymore, just buy it
Doc Cams 9 авг. 2022 г. в 5:30 
Thank you very much. Will update if it works.
Hiztaar  [создатель] 7 авг. 2022 г. в 9:58 
Oooh. Ok. I fixed the bug. I don't see it on my side anyway. Please feedback if you still have it.
Doc Cams 7 авг. 2022 г. в 6:46 
@kopaka damn right bro. :D
Kopaka 5 авг. 2022 г. в 16:04 
I think, what the triple OK meant is that he can build it for cost 0. For me it appear under security and it is just 1 work tick but no materials to build it...
Hiztaar  [создатель] 5 авг. 2022 г. в 8:24 
Yes it's really OP, but extremely expensive too. I'll check for the 1 work tick tho.
Doc Cams 4 авг. 2022 г. в 22:19 
I have one comment, not a problem but super OP.
the UA-571-C Automated Sentry Gun does not cost anything to put up.
Pawn delivers nothing to blueprint, and with just 1 work tick, it is constructed.
Hiztaar  [создатель] 8 июн. 2022 г. в 0:56 
Ok I just updated it should work fine now @Skully 0092
Thanks for the report and for your love for this mod!
Hiztaar  [создатель] 8 июн. 2022 г. в 0:18 
Thanks for the report, I will check it out :)
V.O.I.D. 7 июн. 2022 г. в 16:40 
One Small Issue... well 2 actually. Number 1: There is no "Cannon" Graphic in my Game. (The Base Places down, it reads its "Active" With barrel durability. but there is no Rotating "Cannon" like other turrets, Doesn't Matter HOW i get them (Spawning the Turret in Via Debug Mode, Buying it, Spawning it into Colonist Inventory, and Dropping them That Way. They do not have the Cannons.) and Number 2: They didn't Seem to Activate when a Animal Went Mad and Attack. Unsure if its related to the Missing Cannon Graphic. but it means a cool turret doesn't Work. Also, there aren't any Errors in my Logs about The Turret. They just dont have their Cannons for some reason. Thanks for your Time! and Excellent Work! (Even though there is a bug now, i remember this was an Amazing Mod!)
Hiztaar  [создатель] 13 авг. 2020 г. в 12:29 
The error is no more :)
Kyrox 6 апр. 2020 г. в 1:33 
Getting an error about the turret. Disabled the mod for now.
https://pastebin.com/4bgR6MC0

Full log:
https://gist.github.com/6101139a355a45c65118cd3094fa63fa
HeyWTF 26 мар. 2020 г. в 10:41 
sorry if there some mistakes - English not my native language
HeyWTF 26 мар. 2020 г. в 10:40 
So, where i can check, if it work abut turrets? In science tree in doesnt exist

And its not about this topic but... It will be great to make more often attack by aliens (and, especially at night hahahah) or even establish by aliens new nests on a whole planet or closer to player base

Like more bases of aliens - more often raids on my base and more biggest amount of enemies.
Thats make hurry to leave planet in game! (Haha)

Thats a point to make new steps - saving colonist or marines from aliens and make necessary surgery after - took out aliens hehehhehe
Hiztaar  [создатель] 25 мар. 2020 г. в 23:09 
I think the error is harmless. It's about the 1.0 compatibility and uses a tag they removed in 1.1.
HeyWTF 25 мар. 2020 г. в 11:47 
if you can write pm your email i can send screenshot with mods and full report
Hiztaar  [создатель] 25 мар. 2020 г. в 10:18 
What is your mod order ?
HeyWTF 25 мар. 2020 г. в 10:07 
the same, resubscribe doesn't change it
HeyWTF 25 мар. 2020 г. в 10:06 
XML error: <turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath> doesn't correspond to any field in type BuildingProperties. Context: <building><deconstructible>false</deconstructible><ai_combatDangerous>true</ai_combatDangerous><turretGunDef>Gun_UA571C_USCM</turretGunDef><turretBurstCooldownTime>1</turretBurstCooldownTime><turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath></building>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)

Raistlin 15 мар. 2020 г. в 1:52 
I have it already unsubscribe and subscribe it again. Maybe Its a problem with other mod I have.
I will test it today evening.
Thank you.
Hiztaar  [создатель] 15 мар. 2020 г. в 0:11 
That's strange I don't have that bug at all. Can you try unsubscribe then subscribe again ?
Raistlin 14 мар. 2020 г. в 12:29 
I play with 1.1
Hiztaar  [создатель] 14 мар. 2020 г. в 5:20 
What is your version ?
Raistlin 14 мар. 2020 г. в 4:12 
No sorry. It's still the same error :(
Hiztaar  [создатель] 13 мар. 2020 г. в 0:05 
Is it fixed now ?
terrifyingsloth 12 мар. 2020 г. в 10:55 
It is! thank you very much
Raistlin 11 мар. 2020 г. в 11:55 
Raistlin 11 мар. 2020 г. в 11:53 
Sorry since today i receive an error massage with this mod.
I have other mods too. Maybe it is a incompatiblity problem,

XML error: <turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath> doesn't correspond to any field in type BuildingProperties. Context: <building><deconstructible>false</deconstructible><ai_combatDangerous>true</ai_combatDangerous><turretGunDef>Gun_UA571C_USCM</turretGunDef><turretBurstCooldownTime>1</turretBurstCooldownTime><turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath></building>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)...

Any clue what it is?
Hiztaar  [создатель] 10 мар. 2020 г. в 23:12 
Is it fixed now ?
terrifyingsloth 10 мар. 2020 г. в 12:52 
im playing on 1.0 right now
Hiztaar  [создатель] 10 мар. 2020 г. в 3:06 
This is not normal. What version do you use ?
terrifyingsloth 9 мар. 2020 г. в 19:55 
my turret is just a purple square, do you know how to fix that?
Hiztaar  [создатель] 27 фев. 2020 г. в 2:33 
Just fixed the graphic issue on 1.1. Enjoy :)
Sgori 17 июн. 2019 г. в 14:20 
Because they are very powerful.
King Ratt 16 июн. 2019 г. в 21:45 
Why do they have to be excessively expensive?
HalfdeadKiller 9 янв. 2019 г. в 14:57 
Can confirm turrets working as intented! Excellent! Thank ya!
Hiztaar  [создатель] 9 янв. 2019 г. в 1:30 
Bug fixed !
Hiztaar  [создатель] 9 янв. 2019 г. в 1:05 
Super weird I go check that. Thanks for the report
HalfdeadKiller 8 янв. 2019 г. в 23:36 
I've got an odd bug. The turret has 50000/500 Barrel Durability and the Barrel Durability never ticks down. Debug setting the fuel to zero and then repairing the barrel with steel sets the Barrel Durability to 500, but still fails to tick down during combat.
Homebrew 30 окт. 2018 г. в 2:02 
Turret Extensions gives you more options for your turrets. You should look into it. It's more of a request.
Hiztaar  [создатель] 29 окт. 2018 г. в 18:38 
A patch ? Is it incompatible ? It should be 100% compatible with everything.