RimWorld
USCM - Turret
73 opmerkingen
Pasaway 27 jul 2024 om 9:57 
I deleted my comment before I saw your response. Even though the aim time (warm up) says 120 seconds, it seems to work just fine.
Hiztaar  [auteur] 27 jul 2024 om 9:37 
It should be fixed. Old warmup value. I set it to 0 like vanilla turrets :)
Hiztaar  [auteur] 27 jul 2024 om 9:29 
Not at all... I check
Hiztaar  [auteur] 7 apr 2024 om 14:09 
Yes it will :)
crafty1983 7 apr 2024 om 3:17 
Will this get a 1.5 update?
delta23 1 dec 2022 om 4:02 
can CE?
Doc Cams 11 aug 2022 om 5:36 
Works like a charm. Nice one bruv!
Hiztaar  [auteur] 10 aug 2022 om 19:57 
Perfect. Thanks for the feedback! :)
Kopaka 10 aug 2022 om 9:54 
it works, I cannot construct it anymore, just buy it
Doc Cams 9 aug 2022 om 5:30 
Thank you very much. Will update if it works.
Hiztaar  [auteur] 7 aug 2022 om 9:58 
Oooh. Ok. I fixed the bug. I don't see it on my side anyway. Please feedback if you still have it.
Doc Cams 7 aug 2022 om 6:46 
@kopaka damn right bro. :D
Kopaka 5 aug 2022 om 16:04 
I think, what the triple OK meant is that he can build it for cost 0. For me it appear under security and it is just 1 work tick but no materials to build it...
Hiztaar  [auteur] 5 aug 2022 om 8:24 
Yes it's really OP, but extremely expensive too. I'll check for the 1 work tick tho.
Doc Cams 4 aug 2022 om 22:19 
I have one comment, not a problem but super OP.
the UA-571-C Automated Sentry Gun does not cost anything to put up.
Pawn delivers nothing to blueprint, and with just 1 work tick, it is constructed.
Hiztaar  [auteur] 8 jun 2022 om 0:56 
Ok I just updated it should work fine now @Skully 0092
Thanks for the report and for your love for this mod!
Hiztaar  [auteur] 8 jun 2022 om 0:18 
Thanks for the report, I will check it out :)
V.O.I.D. 7 jun 2022 om 16:40 
One Small Issue... well 2 actually. Number 1: There is no "Cannon" Graphic in my Game. (The Base Places down, it reads its "Active" With barrel durability. but there is no Rotating "Cannon" like other turrets, Doesn't Matter HOW i get them (Spawning the Turret in Via Debug Mode, Buying it, Spawning it into Colonist Inventory, and Dropping them That Way. They do not have the Cannons.) and Number 2: They didn't Seem to Activate when a Animal Went Mad and Attack. Unsure if its related to the Missing Cannon Graphic. but it means a cool turret doesn't Work. Also, there aren't any Errors in my Logs about The Turret. They just dont have their Cannons for some reason. Thanks for your Time! and Excellent Work! (Even though there is a bug now, i remember this was an Amazing Mod!)
Hiztaar  [auteur] 13 aug 2020 om 12:29 
The error is no more :)
Kyrox 6 apr 2020 om 1:33 
Getting an error about the turret. Disabled the mod for now.
https://pastebin.com/4bgR6MC0

Full log:
https://gist.github.com/6101139a355a45c65118cd3094fa63fa
HeyWTF 26 mrt 2020 om 10:41 
sorry if there some mistakes - English not my native language
HeyWTF 26 mrt 2020 om 10:40 
So, where i can check, if it work abut turrets? In science tree in doesnt exist

And its not about this topic but... It will be great to make more often attack by aliens (and, especially at night hahahah) or even establish by aliens new nests on a whole planet or closer to player base

Like more bases of aliens - more often raids on my base and more biggest amount of enemies.
Thats make hurry to leave planet in game! (Haha)

Thats a point to make new steps - saving colonist or marines from aliens and make necessary surgery after - took out aliens hehehhehe
Hiztaar  [auteur] 25 mrt 2020 om 23:09 
I think the error is harmless. It's about the 1.0 compatibility and uses a tag they removed in 1.1.
HeyWTF 25 mrt 2020 om 11:47 
if you can write pm your email i can send screenshot with mods and full report
Hiztaar  [auteur] 25 mrt 2020 om 10:18 
What is your mod order ?
HeyWTF 25 mrt 2020 om 10:07 
the same, resubscribe doesn't change it
HeyWTF 25 mrt 2020 om 10:06 
XML error: <turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath> doesn't correspond to any field in type BuildingProperties. Context: <building><deconstructible>false</deconstructible><ai_combatDangerous>true</ai_combatDangerous><turretGunDef>Gun_UA571C_USCM</turretGunDef><turretBurstCooldownTime>1</turretBurstCooldownTime><turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath></building>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)

Raistlin 15 mrt 2020 om 1:52 
I have it already unsubscribe and subscribe it again. Maybe Its a problem with other mod I have.
I will test it today evening.
Thank you.
Hiztaar  [auteur] 15 mrt 2020 om 0:11 
That's strange I don't have that bug at all. Can you try unsubscribe then subscribe again ?
Raistlin 14 mrt 2020 om 12:29 
I play with 1.1
Hiztaar  [auteur] 14 mrt 2020 om 5:20 
What is your version ?
Raistlin 14 mrt 2020 om 4:12 
No sorry. It's still the same error :(
Hiztaar  [auteur] 13 mrt 2020 om 0:05 
Is it fixed now ?
terrifyingsloth 12 mrt 2020 om 10:55 
It is! thank you very much
Raistlin 11 mrt 2020 om 11:55 
Raistlin 11 mrt 2020 om 11:53 
Sorry since today i receive an error massage with this mod.
I have other mods too. Maybe it is a incompatiblity problem,

XML error: <turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath> doesn't correspond to any field in type BuildingProperties. Context: <building><deconstructible>false</deconstructible><ai_combatDangerous>true</ai_combatDangerous><turretGunDef>Gun_UA571C_USCM</turretGunDef><turretBurstCooldownTime>1</turretBurstCooldownTime><turretTopGraphicPath>Marines/Weapon/UA571CGun</turretTopGraphicPath></building>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)...

Any clue what it is?
Hiztaar  [auteur] 10 mrt 2020 om 23:12 
Is it fixed now ?
terrifyingsloth 10 mrt 2020 om 12:52 
im playing on 1.0 right now
Hiztaar  [auteur] 10 mrt 2020 om 3:06 
This is not normal. What version do you use ?
terrifyingsloth 9 mrt 2020 om 19:55 
my turret is just a purple square, do you know how to fix that?
Hiztaar  [auteur] 27 feb 2020 om 2:33 
Just fixed the graphic issue on 1.1. Enjoy :)
Sgori 17 jun 2019 om 14:20 
Because they are very powerful.
King Ratt 16 jun 2019 om 21:45 
Why do they have to be excessively expensive?
HalfdeadKiller 9 jan 2019 om 14:57 
Can confirm turrets working as intented! Excellent! Thank ya!
Hiztaar  [auteur] 9 jan 2019 om 1:30 
Bug fixed !
Hiztaar  [auteur] 9 jan 2019 om 1:05 
Super weird I go check that. Thanks for the report
HalfdeadKiller 8 jan 2019 om 23:36 
I've got an odd bug. The turret has 50000/500 Barrel Durability and the Barrel Durability never ticks down. Debug setting the fuel to zero and then repairing the barrel with steel sets the Barrel Durability to 500, but still fails to tick down during combat.
Homebrew 30 okt 2018 om 2:02 
Turret Extensions gives you more options for your turrets. You should look into it. It's more of a request.
Hiztaar  [auteur] 29 okt 2018 om 18:38 
A patch ? Is it incompatible ? It should be 100% compatible with everything.