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@Alexandros Noobos: sure thing. yea lol mid game in this is like turn 15 or so out of what can be a 100 turn campaign, so unit progression is too fast. let me just figure out how to gate it best and i'll have a modified version uploaded
I really like them as a mid to late game unit and was hoping to use them later on but the Riekland Rebels are spawning these and the Elite swords on turn 8 :)
They might be even a bit to big for 2 Handers but beeing 1 Handers looks a bit ridiculous :-)
The Shaft alone is bigger than their wrist, how can they wield something like this in a combat situation?