Sid Meier's Civilization VI

Sid Meier's Civilization VI

Improved Aqueduct District
120 Comments
Nizou 1 Apr, 2020 @ 10:00am 
In Modding.log :
[916807.144] Error parsing C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/908977360/ImprovedAqueduct_Text.xml
[916807.144] Warning: LocalizedText - Error Loading XML.
Nizou 1 Apr, 2020 @ 10:00am 
So I retested this version of the mod, and it works correctly even with warning ignored. I got however a bug in the logs. In Database.log :
[916807.144] [Localization] ERROR: NOT NULL constraint failed: LocalizedText.Language
[916807.144] [Localization]: While executing - 'insert into LocalizedText('Tag', 'Text') values (?, ?);'
[916807.144] [Localization]: In XMLSerializer while inserting row into table insert into LocalizedText('Tag', 'Text') with values (LOC_DISTRICT_AQUEDUCT_DESCRIPTION_ADJACENCY, Adjacency: Major [ICON_Food] Food bonus for tile edge containing a River. Standard [ICON_Food] Gold bonus for adjacent mountain tiles. Minor [ICON_Food] Food bonus for adjacent district tiles., ).
[916807.144] [Localization]: In XMLSerializer while updating table LocalizedText from file ImprovedAqueduct_Text.xml.
[916807.144] [Localization] ERROR: NOT NULL constraint failed: LocalizedText.Language
Nizou 8 Feb, 2020 @ 3:36am 
nut9931 is really kind :D
He has ported this mod to GS : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1939153858
Ingolenuru 30 Oct, 2019 @ 2:36pm 
Looks awesome. Can you update it for the Sept patch, please. I am not the only one who really appreciate it. Thank you.
Prof_Griz 23 Sep, 2019 @ 2:11pm 
I also really enjoyed this mod before the expansions. If you could update it for Gathering Storm with the improved Dam or improved Canal suggestions, that would be awesome. But if you just updated it for the Aqueduct, that would be awesome too.
Nizou 26 Aug, 2019 @ 1:59pm 
Yeah please could you update this incredible mod ? I remember when I was playing with it the first months after the game came out :'(
Also, Improved Dam (more possible locations) and Canal (seems not really powerful to me) are cool ideas, i'd like to see them
coloredearth 28 Jun, 2019 @ 6:26pm 
Any possibility of making an 'Improved Dam' mod? It's annoying that dams can only be built on flood plains next to a river. they should be able to be built on any river.
Shyning 1 May, 2019 @ 6:04am 
Same here, works despite the warning.
I'm only on the last updates wth Rise & Fall tho, I'm not using GS.
Tony老师 30 Apr, 2019 @ 8:18pm 
it seem still work when i ignored the warning.
pauloel7 16 Apr, 2019 @ 6:31pm 
Butter,
please,
UPDATE.
pauloel7 16 Apr, 2019 @ 6:29pm 
https://www.dropbox.com/sh/hubk92224kxx2k8/AACFGE9oX_2h5dATx5kFdwhOa?dl=0
That's my take on this beloved second to none tall mod- hope it helps.
pauloel7 16 Apr, 2019 @ 6:21pm 
MAC path: Macintosh HD⁩ ▸ ⁨Users⁩ ▸ ⁨USER'S NAME ▸ ⁨Library⁩ ▸ ⁨Application Support⁩ ▸ ⁨Steam⁩ ▸ ⁨steamapps⁩ ▸ ⁨workshop⁩ ▸ ⁨content⁩
Zone 6er 19 Mar, 2019 @ 5:07am 
aaaaaaaaaaaaah,need update for GS!!!:lunar2019piginablanket:
agrumapepin 18 Mar, 2019 @ 9:45am 
@Shyning
OK it works now : Civ 6 files are in in the "hidden files"
Merci !!
Shyning 7 Mar, 2019 @ 9:34am 
I'm not sure where the files are stored for the Workshop on Mac, a simple search should give you the results.
Then find Civilization (Fireaxis) folder and just search for this file.
agrumapepin 6 Mar, 2019 @ 11:45pm 
@Proxima04 and @Shyning
Thanks for your answer. But I don't find where is this file.
I have a Mac. Can you help me ??
Merci !!!!!
Proxima04 28 Feb, 2019 @ 4:51pm 
Doing what @Horemvore said work, but also make sure to enable the mod
Shyning 27 Feb, 2019 @ 2:02pm 
Guys, for GS, please read what Horemvore wrote just below (thanks dude).
agrumapepin 24 Feb, 2019 @ 11:56pm 
Hello Butter !
Your mod is one of the best mod in civ6.
I miss it...
Could You update it ?
Thank You very much !!!
Matthias 22 Feb, 2019 @ 2:09pm 
Cool mod, hoping for a GS update!
Horemvore 21 Feb, 2019 @ 4:24am 
Mod works apart from the text, ImprovedAqueduct_Text.xml, it is missing the Language="en_US" on the Tag's for Adjacency Yield Changes and Districts. Easy enough to add:-

<Row Tag="LOC_DISTRICT_MOUNTAINS_FOOD1" Language="en_US">

They should all look like this (with the Language tag added). Once edited the mod works like a charm.
rlong9000 20 Feb, 2019 @ 3:53pm 
@Butter - Daniel, please COME HOME to Civ 6 and rework this most excellent mod for GS! Your most appreciative fans applaud you!
Jessy2299 19 Feb, 2019 @ 12:40pm 
I dont think they will be an update... Sadly, it been a while that the creator of the mod did not show up.
BKGamesPI 19 Feb, 2019 @ 7:30am 
GS update?
星野アイ 16 Feb, 2019 @ 4:47am 
求更新!:steamhappy:
Jessy2299 3 Feb, 2019 @ 12:36pm 
I think it hardcode and cant be mod... Aqueduct district is pretty unique compare to the other district... so I dont think you can mod the actual restriction.
bbakkom 1 Feb, 2019 @ 12:38am 
Can you tell me a file that specifies the restrictions that an aquduct can build?
I can not find such a phrase when I look for files in district.xml and other installation folders; Other special districts have construction restrictions within district.xml.
kelstonerain 30 Jan, 2019 @ 4:40pm 
I like it
Jessy2299 31 Dec, 2018 @ 3:41pm 
You want to... You cant put district IN the city, like all district the aqueduct need to be put around the city... And their was and is nothing broken with this mod it work perfecly fine !
coloredearth 31 Dec, 2018 @ 2:08pm 
Is there any mod out there that just simply moves the aqueduct to the city center - now that would be great.
coloredearth 25 Dec, 2018 @ 9:03pm 
Is this still broken?
Shyning 21 Nov, 2018 @ 12:34pm 
Definitely agree with Canela. If this ever gets updated, please revert the change for the Sewers.
Canela 21 Nov, 2018 @ 8:21am 
I like this mod but I still think it's a tad bit too powerful. Also, locking the Sewer to the aqueduct eliminates the possibility to build it anywhere else, making this district almost a necessity.
Shyning 24 Sep, 2018 @ 1:03pm 
I wish this mod would get updated D:
It works wonders and solve one of the many problems of this Civ !
北落紫霄 19 Aug, 2018 @ 6:39am 
水渠改良
相邻河流、绿洲+2粮
相邻山脉、地区+1粮
+1大工点
增加工作位,工作位+4粮
贸易路线(终点城市)有水渠+2粮
水渠区域建筑
公共浴室+2房+1宜居
下水道(市中心改水渠区)+3房+1宜居
水厂+3房+6粮+10%城市增加率+1大科点
pauloel7 19 Jul, 2018 @ 8:51pm 
Please update this essential mod?! It's been a while... Planned policies and projects might be good, but I'd suggest fixing the text and working out adjacency output to the tile, instead of the aqueduct itself, unlike industrial zone adjacency. It would make a great adjustment toward reality as young cities don't have the population to work all adjancent tiles at first. That way you could be more condescending with yields, and even consider merging this mod with Hidraulic Mining mod, for adjacency production yields. That way growth spurred by aqueduct output would ramp up more smoothy and go a longer way! Please!?
pauloel7 10 Jul, 2018 @ 2:49pm 
... and the ImprovedAqueduct_Gameplay.xml still do not load properly (see my 5 mar comment).
pauloel7 28 Jun, 2018 @ 6:19pm 
Is there any chance to overcome the city center adjacency constraint? Not necessarily remove it outright, but flex it a little bit? Problem is that not aways can one place the aqueduct onto its optimum spot because of that requirement, and with this on other synergetic mods, such as Hydraulic Mining, aqueduct adjacency bonuses become pretty key thoroughout the game. Maybe you could devise a city center project that allow placing the aqueduct two or three tiles away form city center? That would be awesome!
Elucidus 22 May, 2018 @ 12:04pm 
@pointman, perhaps the aqueduct is a bit powerful, but interestingly, Roman aqueducts were protected by law and no agricultural activity was allowed near them in case of damage by ploughing and root growth. On the other hand, agriculture did benefit from aqueducts, as in many cases, run-off channels were created to provide water for land irrigation.
pointman 29 Apr, 2018 @ 7:17pm 
Your changes are over-powered. With this mod, an aquaduct is more powerful than any wonder. The purpose of aquaducts was not irrigation, they were meant to bring DRINKING water to the city. The water made foutains, baths, and sewers possible. But, they were not meant for irrigation.

Some of your ideas are very good, but you need to change the bonuses and change the nature of the bonuses back to housing and amenities. I like the tech dependencies and that pops can work as specialists, but I would allow specialialists to produce +1 food, +2 housing and +1 amenity, or something like that. And eliminate the food production and food adjacency bonuses all together. Only produce food with specialists
Jarms 15 Apr, 2018 @ 10:48pm 
I'd probably change the adjacency bonuses to:
- +1 food for every adjacent River, Oasis, Mountain, and Lake tile.
- +0.5 food for every adjacent Farm.

I would also reduce specialists to:
- +2 Food.

Trade Routes I would also reduce to:
- +1 Food.

I'm not sure about the Water Filtration Plant, it sounds fairly powerful. I'd probably change it to:
- +2 Housing
- +4 Food
- +1 Great Scientist Point.

At current your Aqueduct provides more resources to a single city than the Industrial Zone. It also provides more Housing than a Neighbourhood, in addition to also giving Amenities. Also, does this Aqueduct still provide Fresh Water, when none is available? Also, what have you done with the Roman Bath?
Jessy2299 7 Apr, 2018 @ 3:45pm 
And we have the technologie today to purifie ocean water... Though it expensif
Jessy2299 7 Apr, 2018 @ 3:44pm 
Yeah water is salty at first but is purifying by the sun during it way to the city... UV are enough stronger to purifie water you know.
Saltycaptain 7 Apr, 2018 @ 7:14am 
...So the city's population can drink saltwater?
Jessy2299 19 Mar, 2018 @ 6:19pm 
Would be nice if we could connect aqueduct to ocean ...
pauloel7 6 Mar, 2018 @ 4:41pm 
One question: Cities that cannot build an aqueduct will be negated the sewer as well? Can you make so that sewer can be built without an aqueduct for those cases? Please?
pauloel7 5 Mar, 2018 @ 11:18am 
Also, got a XML error in modding.log - might worth an update?
[4153867.657] Status: LocalizedText - Loading ImprovedAqueduct_Text.xml
[4153867.658] Warning: LocalizedText - Error Loading XML.
pauloel7 5 Mar, 2018 @ 9:38am 
Just ran into this mod... while dealing with other aqueduct related mods, thus have to ask whether compatible with: 1. Housing and Amenity Adjustments; 2. Hydraulic Mining; 3.Improved Sewers; and 4. Building - Desalination Plant?
Proxima04 17 Feb, 2018 @ 4:32pm 
Seem to conflict with updated mode like resourfull??
Taliesyn 10 Feb, 2018 @ 7:54am 
Works perfectly for me in RaF.