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Well, yes, I could try and make more compact spawners and avoid duplicating chunks, but the whole point of making them large...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1277537361
...is to get lots of spawns and lots of loot.
If I find the time I'll try to stuff multiple spawns in the same chunk, the above two versions are _way_ compact for my standards, but I believe I can do better than that :P
In other words I don't have any smaller spawner right now. Maybe someone else made them already?
I started with the center Red Wood Wall part and built the trap before building the spawners. As soon as I had two platforms and a teleporter between them, I started getting critters in the trap. This thing delivers!
All of these contributions of mine - the guide, the spawners, the generator and the picker - are meant to help great builders concentrate on building and decorating instead of wandering to collect resources. I can't help them gathering natural blocks, but one can get pretty important drops to craft stuff from those spawners.
I tried building your new all mobs spawner last week during the livestream. Didn't finish the build till the end as I didn't get the mats ready before the stream. But if anyone is interested to watch it, here's the link.
https://youtu.be/wLuwoeG5TtU
Yep, I've seen the video, indeed this spawner requires a bit of preparation due to the amount of different blocks, though I think that one of the things that slowed down its build in your case is your... ehm... storage organization :P
That could use some love :P
You still have the dirt platform right above the water, that makes the mobs jump down easily and they don't go through the teleporters - trust me and remove that platform, you got mobs falling down for some reason but that shouldn't happen anymore, and I can't surely test that out with that dirt platform in place.
I see that you have peaceful mobs, so the best option to tame them is to create a taming area over the floating red wood walls platform, with fences and whatnot, eventually enlarging the platform itself. You can go as far as adding a furher teleporter that brings them to the corrupted trap by pushing them to that teleporter, or simply push them down from the platform, so you can get rid of the ones you don't want to tame - of course you also need to set teleporter codes properly so that they go where you want them to go.
I would have modified it myself but I don't have rights nor the proper tools to make it. If you trust me, put there a chest with some stacks of red wood walls, some iron bars / fences, some ladders, a lumite mining cell and make me a builder in that claim (you can keep me as a visitor anywhere else). In order to actually test the taming design I'd need a taming collar and probably also need to be a builder worldwide, not sure about that but I can't surely hurt the mobs as a worldwide visitor.
I've also read reports of multispawners, so the same chunk may is surely able to spawn different mobs.
All the above is meant to say that you should be fine as long as you have (for the very case of corrupted mobs) at least 100 corrupted blocks in the chunk, full darkness, and of course at least part of those corrupted blocks must have 2 free spaces above them to let mobs spawn on.
My gut feeling is that the presence of Wood, Grass, Dirt and other surface blocks should not stop corrupted mobs from spawning. The easiest thing you can do to verify that, before embarking in a actual build, is to fence a chunk over an existing corruption spawner's platform, add there all the blocks you want to test and verify if you get the spawns that you want (the fencing is just to ensure mobs don't enter / exit it and invalidate the test itself).
The same thing stands for any other spawner you want to test.
Hope that helps! :)
It does help - gives me confidence I am on the right path and confirms what I should try next. Thank you!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1330726943
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1330727784