Prison Architect

Prison Architect

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Murgh CombiPack for PA 14
   
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13.387 MB
22 Jun, 2018 @ 3:26pm
29 Jul, 2018 @ 1:17pm
32 Change Notes ( view )

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Murgh CombiPack for PA 14

Description
Tired of loading tons of mods which sometimes also collide? Try this CombiPack! It contains a huge spritesheet (with added bonus objects) to have 50+ mods as compact as possible stored in memory. It also has room icons for compatibility with the Greater Reform mod.


NOTE: This version is only compatible with Prison Architect Update 14.

If you are using an older version of the game, then use this version of the mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=952547581


COMBINATION PACK OF MY MODS:
Advanced Roads
Border Changer
Anti Tunnel Toilets
Branch Library
Cemetery
Chinook
Clearer Needs Icons (with Evacuation / Barbary)
Customizable Control Booths
Explosive SmartPhone
High Efficiency Condensing Boiler
Limo Garage
Manufactury 2.0
Metro Stations
Prison Fire Brigade
Prisoner Forestry
Real-time Basketball
Recycling and Garden
Road Sensors (Compact Edition)
Sauna
Small Road Gate
Solar Power (you can override it with Default Power Station mod)
Staff Food Profit
Street Lights
Tesla-Matic 2.0
Vending Machines
Visitor Booths
Workshop Storage Racks
Zones


INCLUDING OPTIMIZED 3RD PARTY MODS:
BarberShop
Better Clock
Better Pipes
Blast Door
Centered Office Chair
Chad's DrinkMod
Circuit Isolator
Controlled Demolition
Creative Trainer Mod
C.U.R.B.
Deployment Lines
Devtools
Electric Radiator
Metal Detector Fix
Modern UI
Money Laundry
Manufactury
More Materials
No Size Requirements for Rooms
Perimeter Servo and Statuslight
Ping-Pong
Planning Tools
Pretty Garden
Prison Boxing
Roll Call
Sellable Dummy/Treestump
Total Chaos
Turkish Drains
Zone Designator


Disable any of the above mods if you want to use this CombiPack. This mod offers better compatibility, less lag, and is more stable due to various bug fixes and code optimizations.


INCLUDING BONUS OBJECTS:
Rotatable lights
Cigarette Machine (undefined object in game files)
Church objects
Coffee Vending Machine
EEG
Exit sign
Oak Officedesk
Hidden Door made in a BookShelf
Small Sink/Table/Bench/IroningBoard (fully functional)
Wall Sink (usable in various cell types)
Coloured Solitary Doors
Coloured Staff Doors with transparent windows
Various fences with pavingstone, tiles and grass
Many flowers and plants to decorate
A huge amount of floors
All campaign room items
All vehicles can be bought for eye candy
TrafficLight, MailBox, Hydrant, Bus Stop...
...and many more items, just check it out!


DEMO:
True prison island without roads:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1419250229

NEW:
- Modded Staff members with needs and jobs!

- Fire Brigade: when there is a fire within range of one of the WaterTanks, just call for the Prison Fire Brigade emergencies and they will take care of it.

- Modern UI with extra icons for the new rooms.
- Optimized Bureaucracy screen.
- Helvetica Neue font for better reading.

- Every room with a Table requirement can now also have a Small Table and still be fully functional.

- Kitchen can have Sink or Small Sink. The Small Sink doesn't need water.

- Barbery: you can put a WallSink(dry) in cells of prisoners who don't have access to a Barber Shop. This will settle their need. Barbers will perform hair cuts in the Barber Shop, carry hair strands to the Wig Production and produce wigs as well.

- Blast Door: updated the sprite. Remember to place electricity and servo first before putting this door in place.

- Wood Workshop: a new workshop to saw Log into Wood. Has its own reform program, requires a WoodSaw. Forestry Workers will bring and saw Logs into Wood.

- Limo Garage now has Paint Cabin room with it's own program, workmen no longer repair cars, only prisoners.

- Money laundry: better money sprites, added grants.
- Manufactury: Tailors making jeans, Plantation Workers helping at the Plantation.
- Ping-Pong: added correct markers, will satisfy both Prisoner and Staff needs for Recreation.

- Planning Tools: added all available rooms with new icons; research Planning Tools to enable (you need a Warden, research done in 1 minute), afterwards you can edit the save-game to disable the extra icons by setting PlanningTools to 0.000000

- Sauna Bench has become a small sauna bench.

- Tesla-Matic 2.0: zaps prisoners at specified game minutes. Drugs/Alcohol needs are settled.

Cold Storage Room:
- This room can store ingredients and staff meals as well.

Infirmary:
- Changed Medical Bed -> Superior Bed
- Changed original Medical Bed -> Medical Bed Large
- Infirmary can have Medical Bed / Medical Bed Large
- Reform will be done at Infirmaries with Medical Bed only (not on Medical Bed Large)

Security:
- OfficeDesk and FilingCabinet are likely objects

Shop:
- No more table required to work around a bug where shopgoods are brought to shop and storage in a loop.

Smart Phone Factory:
- The only thing smart about this workshop is probably making expensive gadgets from licence plates...

Staff Toilets:
- A new room for your staff to wee and poo.

Yoga Room:
- An alternative for the Chapel, can be indoors and outdoors and needs a Yoga Mat instead of a Prayer Mat. A Yoga Master will lead the reform (needs office).

Added cell grading for Family Cells.

New quickbuilds:
- Grade 0 to 10 cells with normal toilets and showers
- Grade 0 to 10 cells with Turkish Drain and WallSinks (these cells don't require plumbing). NOTE: when using cells without plumbing, set Regime to something else than Shower time, because prisoners will not use these items during Shower time to settle hygiene needs. But they do when you set regime to Lockup or Freetime instead of Shower.

Utilities:
- Power Switch, PipeValve and DoorTimer can be placed on walls

Snitch Sorter:
- Legendary and Lieutenants can be go to SuperMax
- Drugs/Alcohol addicted can go to MinSec

Changes to materials:
- All materials now cost $5
- Carpets: normal walking speed and indoors (used to be a mix),
- Tiles: fast / indoor / outdoor (used to be a mix),
- Mosaic: fast / indoor / outdoor,
- Wood: normal / indoor,
- Stone: mostly indoor / outdoor and fast except Cobble and Loose Stone,
- Deployment lines: fast / indoor / outdoor (used to be indoor only).

Changes to contraband:
- Needle -> narcotics, metal
- Booze -> narcotics, luxuries, smelly
- MobilePhone ->luxuries, metal
- Lighter -> luxuries, metal
- Toothbrush -> weapons, tools, improvised, smelly



NOTE:
If you are using another mod which is touching one of these files:
complaints.spritebank
interface.spritebank
objects.spritebank
complaints.png
objects.png
tileset.png
ui.png
then some items might show up incorrectly. If this is the case then try to reorder your modslist or disable the interfering mod.

Please don't forget to press the Like button if you like this mod.
Feel free to check out my workshop with tons of handy mods!

Non-Steam users: follow this guide to download manually.
Popular Discussions View All (1)
0
29 Jan, 2021 @ 2:51am
COMPATIBILITY
murgh
315 Comments
murgh  [author] 6 Aug, 2018 @ 1:43pm 
PA Update 15 is out of beta, so this version of CombiPack is no longer maintained.
You can still use this for the offline PA 14 build if you're playing with that of course.

Use CombiPack for Update 15:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1464959063
murgh  [author] 4 Aug, 2018 @ 2:01pm 
I need some testers for the new Limo Garage, who will help me out bug bash this beast?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1465161615
murgh  [author] 4 Aug, 2018 @ 2:35am 
IMPORTANT:
If you are running the beta Update 15, then use the CombiPack for 15 over here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1464959063
murgh  [author] 2 Aug, 2018 @ 2:36pm 
Disable the attract screen in the options, it might help. Also don't click with the mouse while it's loading. If your machine can't handle it, then I can't do a thing about it.
AP3 2 Aug, 2018 @ 1:19pm 
I have no other mods and did a clean install and my game keeps crashing on the start up. Any tips?
Cessa 30 Jul, 2018 @ 9:51am 
Ah, ok, thanks for the answer, I did not know that. :)
murgh  [author] 30 Jul, 2018 @ 9:16am 
No, dorms have a minimum requirement, otherwise the amount of prisoners doesn't fit. This can't be changed, and if you do, it will break the game.
Cessa 30 Jul, 2018 @ 8:35am 
The size of the rooms is standart? My dorm needs to be made bigger than I would like ;)
If it is still so, could you change it? Please :)
murgh  [author] 29 Jul, 2018 @ 1:21pm 
Mod update:
- changed the way BarberMirrors and BarberChairs calculate the hair strands types:

local H = math.random()
if H <= 0.5 then
Object.Spawn( "BrownHairStrand", Object.GetProperty("Pos.x"), Object.GetProperty("Pos.y") )
elseif H > 0.5 and H <= 0.85 then
Object.Spawn( "BlondHairStrand", Object.GetProperty("Pos.x"), Object.GetProperty("Pos.y") )
elseif H > 0.85 then
Object.Spawn( "RedHairStrand", Object.GetProperty("Pos.x"), Object.GetProperty("Pos.y") )
end

This will spawn the various types way sooner. I don't understand why the other way didn't work out for some, since I got the achievement for the hair a long time ago with the prior conditions. Anyway, you will now be able to get it much quicker than before.
RPINerd 29 Jul, 2018 @ 12:47pm 
I think the issue @gttlin is talking about is actually some sort of bug. I have been running the same prison for almost 15 hours real time and my 20 barber chairs/mirrors have ONLY generated blonde hair. I have not gotten a single brown or red strand. However, this issue has been pointed out on the individual mod page as well, so it may actually be a core bug, and not something to do with a conflict within your pack..

Either way, not a huge deal, still the best one click install on the entire freakin workshop! Thanks for everything you do! I hope someday the developers reach out and at the very least contract some content out to you for the vanilla game :)