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Kurin, The Three Tailed Fox [Deluxe Edition]
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Mod, 1.3, 1.4, 1.5, 1.6
Content Descriptors: General Mature Content, Some Nudity or Sexual Content
File Size
Posted
Updated
557.501 MB
1 Dec, 2021 @ 12:43pm
22 Jul @ 3:31pm
258 Change Notes ( view )

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Kurin, The Three Tailed Fox [Deluxe Edition]

In 3 collections by [いのしし_3]
[ いのしし_3's mods ]
11 items
CEO Of Kurism (1.4)
171 items
CEO Of Kurism (1.5)
135 items
Description
~ (KTTFDE) ~

⚑ Greetings, to the visitors of the page! This mod is a fan-made continuation of [Kurin, The Three Tailed Fox]. I do not own (or claim to own) original resources of [Kurin, Three Tailed Fox] mod. Creators of [Kurin, Three Tailed Fox] mod are shown on its workshop page. I ported original 1.1 kurin mod to new versions of the game and slapped my DLC content onto it.

A lightweight version: Kurin, The Three Tailed Fox [Deluxe Edition]: Lite

KTTFDE offers:
  • The Kurin species, evolved, but untamed. Original kurins were created by Dalrae and Kuro (and others)
  • Hi-resolution textures. Textures of KTTFDE are 512x512. DDS-textures support included for some textures
  • Facial animations that are similar to animations of original mod
  • Animated tails and ears
  • Kimiri species
  • Lilin animals
  • 1 kurin IFV; 1 kurin LTV, 1 kurin heavy duty truck, 1 kurin missile carrier, 1 kurin power armor, 2 kurin VTOLs, 2 kurin shuttles, 3 kurin Titans. Optional, if you use [Vehicle Framework]
  • 2 kurin shuttles. Optional, if you use [SRTS Expanded]
  • 2 kurin storytellers. Minji Mirthful, Jinho Jingoistic. Both have high desired population, high event appearance rate, but Jinho is a little bit harder
  • Kurin walkthrough that leads to kurin ending
  • Kurin reputation system
  • Feature to request various stuff from kurin NPC faction with a communication console, for example kurin shuttle traders or even new colonists
  • High-tech production buildings - kurin fabricators
  • An optional name generator for kurins
  • New kurin backstories and lore (very interesting (no))
  • Noose trap from 1.0 kurin mod
  • 23+ new kurin clothes
  • 16+ new kurin weapons
  • 35 new female kurin haircuts, 14 male kurin haircuts

Supported languages:

~ (Details) ~

Kurin personality in KTTFDE is about 4 skill focuses: mining, talking, mind, agility.
  • "Mining focus" is from dens of foxes, foxes dig dens, bury food, etc
  • "Talking focus" is from fox charm, many nations describe them in tales as cunning and talkative, also foxes have so-called society, complex and funny.
  • "Mind focus" is from smartness of foxes
  • "Agility focus" is from agility of foxes

⚑ KTTFDE has integrated compatibility with Combat Extended (1.4~1.5).
⚑ KTTFDE has integrated compatibility with Ideology, Biotech and Royalty DLCs. Kurins have their own culture, their own mechanoids, their own xenotype (actually kurinkind is not humankind, but another species, but okay). Also kurins have their own royal/noble/psychic apparel. (1.4~1.5)
⚑ Lilins were genetically engineered by kurins. They are horse-sized three-tailed foxes. The strength of a horse, the power of a warg, the devotion of a dog.
⚑ Kimiris were made in kurin project of super-soldier creation, they are Astartes of kurinkind.
⚑ Kurins of KTTFDE have two genders (original kurin mod had only females).

~ (Usage Guide) ~

⚑ In settings of the mod you may find some useful options: change appearance of kurin eyes, disable animated tails, see the update log, and more.

Harmony is required.

⚑ Do not cherry pick hare meat, cow meat, fox meat, fox leather from the game, they are needed for the mod to function properly in several places!

⚑ This mod should not be used together with [Kurin HAR Edition] or [Kurin Meow Edition]. Possible defName overlap.

[NL] Facial Animation - WIP
[NL] Facial Animation - Experimentals
Vehicle Framework
SRTS Expanded
Combat Extended

~ (Credits) ~

👌👌👌
Thanks to creators and everyone else who has contributed to the creation of original Kurin, The Three Tailed Fox.
Thanks to DesTiNy and Zaxsdgpl for integrated Korean translation of KTTFDE.
Thanks to Шашлычник ;р for providing animation keyframe asset.
Thanks to Shadow624 for sharing with sprites for kurin exosuits' melee animations.
👌👌👌

~ (Misc) ~

✿ You may join discord server for talking and everything else
discord[dot]gg/DsHtG73W8y
Also there is Non-Steam downloading link there.

⚑ All events are fictional. All coincidences are accidental.
⚑ I claim no rights over any of the soundtrack/audio resources used in this mod. I did not create any of originals of these tracks. All credits to original creator(s).
⚑ Audio resources used in this mod are free to use, crediting this mod is welcomed.
⚑ My graphics assets/my artworks used in this mod are not allowed to be distributed as assets for any other Rimworld mod.
⚑ My C# code assets used in this mod are MIT licensed, it means you can grab whatever code you want from my mod, as well as the part of the code will be MIT licensed inside of your work too.
⚑ Animation code of kurin body parts was made using keyframe basis of MIT licensed C# code made by Шашлычник ;р.
⚑ OG assets that were refined by me for nuke mushroom, fireball, fireworks, kurin exosuits' melee animation used in this mod were provided by Shadow624.
Popular Discussions View All (5)
308
1
4 hours ago
PINNED: Bug Report
[いのしし_3]
1
31 May @ 12:33am
Kurin Three Tailed Foxes Deluxe datadrive How to get?
94baqi
1
27 Mar @ 6:13pm
for me the tails and ears don't appear
Isori
1,305 Comments
Drynen 10 hours ago 
Everytime I receive visit from the kurin faction, they give me the quest for the kurin ending, so now my quest log is flooded with the same quest with how many I void. Not a huge deal, but still kinda annoying.
DeathD9 19 Jul @ 6:10am 
how the Kurin Dresser works? I place a pawn inside the interaction cell Clicking dress does literally nothing (kurin Hoppers has tactical armor inside) what do i miss?
[いのしし_3]  [author] 18 Jul @ 2:19pm 
KyuubiNoTamamo, kurin vehicles were only recently restored for 1.6, kurin exosuits are absent there.

Dorothy Haze, damn it, it's old and odd bug, i haven't figured out what is the reason behind such behaviour.

Tax Evasion is my Passion 💸💸, I encourage you to go to the kurin tutorial that is accessible from main menu.
Strange bug where all research is HUGE like in the hundreds of thousands
Dorothy Haze 18 Jul @ 8:44am 
@「いのしし_3」It doesn't seem to have been fixed. For whatever reason, the Kurinism meme shows a massive list of venerated animals as part of the "Sacred Foxes". I would attach a picture if I could. It's almost as if it's just grabbing every animal and including it as a "Sacred Fox" for some reason.
KyuubiNoTamamo 17 Jul @ 8:37pm 
IDK if this is a bug o cause certain things updated and borked when 1.6 came out but none of the vehicles are showing up now
[いのしし_3]  [author] 17 Jul @ 7:28am 
ABlankMask, with hugslib you can share the logs. Without logs file i cannot help because i have no idea what is happening there.

Bottleneck[JP], should be fixed now

Dorothy Haze, check if the issue still exists after the update

KyuubiNoTamamo, probably later, i have some ideas for the kurin space armor design, but i have no time for that

And thank you everyone who is cheering for the mod. :r_heart::r_heart::r_heart:
KyuubiNoTamamo 16 Jul @ 10:58pm 
Kinda need a vac suit for the kurins
依玲 16 Jul @ 7:29pm 
Great mod, thank you for the update
Dorothy Haze 16 Jul @ 4:32pm 
I'm not sure if it's intentional, but the Kurinism ideology has every animal as being sacred? Which I don't think it should be, especially if vegetarianism is going to be a negative for the ideology.