Total War: WARHAMMER II

Total War: WARHAMMER II

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Mixu's Unlocker and SFO script compatibility
   
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タグ: mod, Campaign
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156.142 KB
2022年8月11日 1時44分
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Mixu's Unlocker and SFO script compatibility

解説
So SFO has 2 scripts, wh_dlc07_peasant_economy.lua and wh2_dlc11_treasure_maps.lua that has small changes that gets over written by Mixu's Unlocker. All this does is takes those 2 scripts and makes them run after Mixu's mod so that SFO's changes should work instead.

If you're using both mods, I strongly recommend you also use the SFO building fix mod that I've listed as a requirement, although it's not actually required for this to work.

SFO/Contribution Submods:
Amethyst Wizard Fix?
Black Ark Fleetmaster - SFO (2022)
Bretonnian Questing Beasts - SFO Submod (2022)
Brood Horror 80 Speed for SFO
Gelt starts with Helblaster Volley Gun
Gelt starts with Helstorm Rocket Battery SFO/Vanilla
Glamoured Empire units for Drycha for SFO
Gotrek and Felix for Grimhammer - Nerf
Gotrek and Felix for Grimhammer - Removed Upkeep for SFO/Vanilla
Gotrek as a Hero v3 - SFO
Hertz Province Patrols for SFO
Imperial Navy - SFO Submod (2022)
Kimlegar's Dwarf Riders for SFO
Legendary High Elven Characters (Legendary Lords and Ladies) - SFO
Malagor 80 Speed for SFO
Malagor 90 Speed for SFO
Mixu‘s Legendary Lord 1 - SFO submod (Beta - Ongoing Bug fixes 2022)
Mixu‘s Legendary Lord 2 - SFO submod (Beta - Ongoing Bug fixes 2022)
Mixu's Tabletop Lords - SFO submod (Beta - Ongoing Bug fixes 2022)
Nanu's Pirates of Sartosa for Steel Faith Overhaul
No Campaign Sword of Khaine Penalties for SFO
Reduced Dwarfen Rune Cooldowns for SFO
Reduced Quantity of Basic Dwarfen Runes Forged for SFO
SFO Nanu's Bretonnia Units
Singe's Skills for Thorek Ironbrow for SFO
Unlimited Dawi Craftables for SFO/Vanilla
Wood Elves Meadow Chariot - SFO Submod (2022)
Zoat Elder - SFO


Vanilla/Contribution mods:
Brood Horror 80 Speed
Gotrek as a Hero v3
Reduced Quantity of Basic Dwarfen Runes Forged
Malagor 80 Speed
Malagor 90 Speed
14 件のコメント
Castellan of sea 2023年5月20日 8時28分 
Solved it I think. It was kinda unlucky that I was not able to confederate Talablaheim and Middenheim in my playthrough... I would have known landmark their would be the knight chapterhouse
=[NK]= Col. Jack O'Neil  [作成者] 2023年5月19日 7時00分 
That would be the building fix. This mod was just for scripts
Castellan of sea 2023年5月19日 4時30分 
It could also be "The Southern Realms: SFO Submod Updated" cause as long as I remember one of the Empire knight chapterhouse(knights of the blazing sun) added was located on Miraligiano (Estalia).
Castellan of sea 2023年5月19日 4時24分 
I'm not sure but recent update related to sfo is preventing me from producing Empire unique buildings added by this mod. I thought somehow the building fix may have gone wrong
=[NK]= Col. Jack O'Neil  [作成者] 2023年5月19日 4時19分 
These mods don't need a compatibility?
Castellan of sea 2023年5月19日 4時03分 
Can you make this also compatible with SFO additional units?
Sonny Crocket 2022年9月7日 12時07分 
thanks for this
=[NK]= Col. Jack O'Neil  [作成者] 2022年8月30日 11時48分 
One you've organised it like that, hit save, it create a profile and hit save, then select that profile from the drop down menu and it'll show the list of just activated mods alphabetically
=[NK]= Col. Jack O'Neil  [作成者] 2022年8月30日 11時46分 
When using kmm, the column on the left, you should click the bay at the top do it organises that list alphabetically, so that ! Is the first mods. This should be default. You really shouldn't be changing the mod order in kmm.
LiquidThicc 2022年8月30日 11時10分 
Oh okay thank you, just curious since when im using KMM the recommended SFO - MIXU'S UNLOCKER BUILDING FIX is above both of them