Horizon's Gate

Horizon's Gate

63 ratings
Total Weapon Package
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3.824 MB
17 Nov, 2022 @ 6:45am
30 Jul @ 11:07am
45 Change Notes ( view )

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Total Weapon Package

Description
Upvote if you enjoy this mod
It helps keep it visible and also makes me feel good and like my life has meaning.

This Mod:
Adds 40 craftable weapons (and 7 uniques), distributed to certain enemies and craftable with blueprints.
This will increase the difficulty in early game, as more enemies will have access to more weapons.

UPDATES
Monster weapons (Vine, Cleever, Mantis) have been given a makeover and now have stats that differentiate them from other weapons in the game (Vine= weak, but fast, accurate; Cleever=immune to Wet, lowers PhysDef; Mantis=strong, slow). This is the spirit of this mod. However, if you want to see these new weapons but want to stick closely to Vanilla difficulty, I have created a mod (which I do not recommend) that you can use here -- make sure you read the mod page fully: TWP: Demake.

Load Order
Put this mod at the bottom of your load order or you will not be able to use the cross-compatibility and craft these weapons in bloodstone, heartwood, and rotstone.

KJ Resources Required
You now need my KJ Resource Library mod.
Failure to add my resource mod may result in crashes.

Please Unsubscribe from my previous weapon mods.
  • More Integrated Weapons
  • More Rot Weapons
  • More Weapon Addons
To unsubscribe, go into the "Mods" option in the main menu, click the URL button under my previous mods to go to the website, then just unsubscribe.

Features
- Weapons are wielded by certain enemies (arena, fleets, dungeon) and can be crafted with blueprints earned by wins in the arena.

- Additional features if you use my other 2 mods -KJ Resource Library and GrOverhaul, which populate groves with enemies wielding these weapons and with chances to find the blueprints.

- Monster variants include Cleever, Mantis, and Vineman/Rakthol (lootable/non-craftable) versions.


See Discussion section for more info about weapons:
Includes
Total: 40 craftable weapons
spears: 3: assegai, awlpike, yari swords: 5: baselard, chakram, katana, naginata, zweihander daggers: 4: kama, kunai, shuriken, warfan axes: 5: battleaxe, glaive, halberd, kusari, sickle hammers: 5: battlehammer, boomerang, mace, quarterstaff, tonfa flails/whips: 4: bullwhip, chigi, knout, urimi bows: 4: longbow, shortbow, trickbow, vagari aim: 2: arbalest, daggerpistol shields: 4: blaster, buckler, greatshield, spearshield fists: 4: bolas, combat glove, knuckler, polefist

Currently adds 7 unique weapons.

Cross-Mod Materials
If you have Prominence's Bloodstone or Heartwood mods or HighSpeedPixel's Rotstone, then this mod will automatically be cross-compatible and allow you to craft these weapons with bloodstone, heartwood, rotstone. However, if you do not use these mods, no problem! Big thanks to the developer for this cross-mod compatibility!

My Other Mods

Acknowledgements
Special thanks to Paul for providing his original materials to modders so that this mod could be born!
Check out all these cool people and their work!
Popular Discussions View All (2)
0
23 Dec, 2022 @ 7:30am
More in-depth look at weapons
King Joshington
0
23 Dec, 2022 @ 7:22am
Short Overview of Weapons
King Joshington
40 Comments
Retni 3 Aug @ 3:54pm 
I've noticed when using this mod, whenever enemies attack with the new weapons it displays a damage formula error message at the top of the screen. Not sure what's causing it though. I've got the Grove Overhaul and the Resources Library installed too (Plus a lot of Prominence's mods). It doesn't crash though, just displays an error message.
SandKnight 30 Jul @ 6:34pm 
what was the new patch about. should I re-install this. it wasn't working anymore. is it fixed as in now the mod works or it still doesn't work but groverhaul mod won't look for this mod's weapon for the NPCs there anymore ?
Mafe  [author] 30 Jul @ 11:09am 
Fixed the crashes due to new patch. Sorry for the inconveniences.
SandKnight 30 Jul @ 9:55am 
oh that's bad, went into an overhauled grove and now loading a map with those weapons crashes the game
SandKnight 30 Jul @ 9:24am 
WTF, patched today, game can't load anymore due to error. what happened ?
King Joshington  [author] 16 Jan @ 3:51pm 
Thank you for the kind words! I enjoyed making it ... waaaaaaaay back then.
LinkToFuture 16 Jan @ 7:51am 
No worries, thanks for the great mods though!
King Joshington  [author] 16 Jan @ 12:37am 
Sorry, no, it doesn't exist anymore.
LinkToFuture 15 Jan @ 8:49am 
No luck on discord >.<, you wouldn't happen to have the old more shield lantern mod would you?
If not it's alright I'll just bite the bullet and play without shield lanterns.
King Joshington  [author] 15 Jan @ 4:15am 
Huh, looking at the files, I think maybe they are removed completely.
Your best bet is to go poke around in the Discord, linked above. This is now an old mod and I'm not familiar with it anymore. If you do find that it doesn't work, try installing the original shield lantern again. If that works, then use that ... but know that you can only use shield-lanterns that that mod made (so, not all the additional types, like added by Prom's resources).
But again, best bet would be to ask around in the Discord if you have further questions.