Arma 3
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DDX_A3, DMOrchard's DLC Crossover mod, Armaverse 2035
   
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Data Type: Mod
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1.473 GB
6 set. 2023 às 15:39
16 de jun. às 14:24
5 notas de alterações ( ver )

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DDX_A3, DMOrchard's DLC Crossover mod, Armaverse 2035

Descrição
What this mod does...
...It retextures and/or reconfigures vehicles from Arma 3 and its DLCs (not including cDLCs) and adds them to various factions.

You might be wondering...
  • ...which vehicles? See the change notes.
  • ...what factions? See the change notes and the list of companion mods below.
  • ...what are the dependencies? Strictly speaking, there are none. This mod will only load content relevant to the installed DLCs detected when Arma 3 is launched.

Initial release (September 2023)...
This is a stand-alone port of every vanilla A3 and DLC asset previously modded in my D2X 2035 Crossover mod. All classnames have been revised - "d2x_" prefix changed to "ddx_".

Next update...
  • Fix: ddx_west_strider_hmg "sand" textureSource is unselectable
  • Fix: ddx_ldf_nyx_radar & ddx_cdf2022_nyx_radar were not showing up in Zeus menu
  • Fix: Ghosthawk in generic 'The West' faction has extra textures listed in the virtual garage which cannot be selected properly
  • Fix: several vehicles from vanilla A3 and DLCs modded into [WS] Ion faction either have no driver or are not showing up in Eden/Zeus menus
  • Fix: modded Shikra textures have a stark line where the two textures meet
  • Add: T-100X Futura to [GMX] CDF_2022

Supported DLCs...

Recommended companion mods...

Open to requests and feedback... within reason...
  • Share your suggestion in the comment section. If I like it, I'll slot it into my to-do list.
  • Encountering an error? If you provide the details, I'll try to fix it. Please use the "Errors" discussion.

My current mods, in active development...

My original crossover mods (development now halted)...

Special thanks go out to...
  • BI for the Arma series and the community that has grown out of it.
  • Creators of various companion mods for being okay with some stranger extrapolating beyond their original work, and for sharing various imagery and other input in support of my efforts.

End-user License Agreement
By installing and/or using this addon, you agree to be bound by the terms of this EULA. This addon is licensed under the Arma Public License Share Alike (APL-SA)[bohemia.net].
Discussões Populares Ver todos (1)
10
13 mar. 2024 às 20:06
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dmorchard
32 comentários
Chief Zuma 27 nov. 2024 às 12:01 
Much appreciated!
dmorchard  [autor] 27 nov. 2024 às 11:50 
Good idea! Added to my to-do list.
Chief Zuma 27 nov. 2024 às 6:58 
Hey dmorchard, could we possibly have a T-140 Angara in a "sand" texture like you've done for some of the other CSAT vehicles? Just like basically a very simple texture that makes the Angara a little more suited to the desert.
dmorchard  [autor] 2 nov. 2024 às 18:12 
Fire away Axle
Axle 2 nov. 2024 às 15:03 
Hi dmorchard! Mind if I dm you on discord? I'm interested in retexturing, and I'm not sure what you do with the AS, SMDI, and NOHQ files.
dmorchard  [autor] 15 out. 2024 às 17:48 
<deep bow>
yeetadog 14 out. 2024 às 19:14 
2nd screenshot is absolute art
dmorchard  [autor] 4 set. 2024 às 14:36 
Specifically, AAF camo is pretty tedious to apply to vehicles whose UV layouts consist of many "islands", so I don't do it very often.
dmorchard  [autor] 4 set. 2024 às 14:29 
Generally, I create my own template for each hiddenSelectionTexture of each vehicle by manipulating their original texture(s) and the associated AS, SMDI, and NOHQ. It's difficult to explain, but examples (in GIMP's .xcf format) can be found here: https://drive.google.com/drive/folders/1umJykCFMKU-MvhGWy6lrJcu6eJETSkop

The CUP devs have made templates available for some of their vehicles too.
Pet Mudstone 3 set. 2024 às 19:48 
If I may ask, how did you retexture vehicles in general? Me and a friend are thinking about doing AAF retextures for a few CUP vehicles for a personal Antistasi thing and are trying to think about the best way to apply the AAF camo.