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Unless such a mod was specifically designed with spaceship crafting in mind, and then it's whole another ballgame.
The way the Angled Hull Expansion mod describes itself I thought it made it easy to set it up by adding a code extension to something and it was foundational code to add that functionality. I dont know much about modding though so I'm probably wrong, thought I'd at least ask. thankyou for replying though
If they do that, it won't be an issue for modded walls either.
Thanks.
Hmm, looks like I already went ahead and fixed that for all my Mods locally, but Steam has this issue where it will not update if the only change is a file/folder's letter case. Hmm, lemme try something first...
EDIT: Okay, so I went ahead and created a dummy file to try and fool Steam into thinking the mod has had an actual update. Iunno if this will work for you Linux users - try unsubbing and resubbing too - but if it still does not you can fix it yourself by opening your local files (you can do this from the mod selection screen) and renaming the file "common" to "Common."
That will solve the issue ^^
1. Its happening even its the only mod loaded
2. An "Could not load Texture2D at `Things/Building/Icon/WYD...` in any active mod or in base recources" Error ist not high enough that its an Conflict.
I have an idea why its happening now für me and not eralier, I switched back to the Linux version today, it can be that there is a different handling.
And I have seen from a rushed view that most mods I use do there Textures not in Common but in /.
If you are having an issue, please consider your mod list, and look for a conflict. Try the mod on its own, and you'll see there fault does not lie here. I always enable this mod in my own runs, and there has never been a problem.