Barotrauma

Barotrauma

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Baroverhaul
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File Size
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38.464 MB
1 Jul, 2024 @ 3:28am
12 Jul @ 1:40am
49 Change Notes ( view )

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Baroverhaul

Description


This mod is intended to increase the longevity of Barotrauma. It fully overhauls every job's talent trees, adding a number of new talents, trees, items, turrets, weapons, factions, events and missions. A list of all the talents can be found below. Every major patch also has patch notes in the Discussion tab for further details on added content.

FULL LIST OF TALENTS HERE[docs.google.com]



Should be compatible with Barotraumatic and Neurotrauma


Patches available for Immersive Repairs, Enhanced Reactors, Immersive Ignitables, Immersive Diving Gear, Immersive Ammunition Boxes, and ALL OF THE ABOVE

Robotrauma patch HERE

Put this mod above NT Symbiote to fix the lantern issue. Should be fine.
if you have the issue where the lantern is stuck, this mod will let you yeet the stupid lantern.

If you want the parallel unlock version of the mod, click here

If you want the all + parallel unlock version of the mod, click here

If you want the original Baroverhaul Classic, click here
YOU DO NOT NEED THE CLASSIC VERSION TO USE THIS VERSION



Brazilian Portuguese by eduardooee74
Latinamerican Spanish by RaviolAsesino
Polish localization by John Brick
Simplified Chinese localization by Lurmou
Turkish localization by redsilver
French localization by Rylond

Special thanks to my girlfriend Willow for thumbnail art and custom sounds.
Many weapon art assets done with help from friend Myta.
Credit to Iron_Phildo69 and their clown mod for some inspiration.
Original Inspiration to work on this mod from ShaMedic.
Hurdy-Gurdy music written and performed by @paul_art237 on Fiverr (highly recommend)
Thanks to Astra for making the table of talents.
Special thanks to my girlfriend Mercury
Thanks to AdeptOfMachine and AlexanderLB for contributing improved sprites.



For questions, comments, suggestions and help, check out our new Discord server[discord.gg]

HERE'S AN FAQ IF YOU HAVE A PROBLEM

Want to support me? Here's my Ko-Fi[ko-fi.com]
Popular Discussions View All (17)
36
4
8 Jun @ 12:34am
PINNED: What's New In Patch 4: Two New Factions And More
Violet 🐕
11
1 Jun @ 11:50am
PINNED: What's New In Patch 3.5 - Exosuit Nerfs :(
Violet 🐕
4
21 Mar @ 12:53am
PINNED: Guide To Secrets And Easter Eggs
Violet 🐕
658 Comments
Violet 🐕  [author] 21 hours ago 
@sade_n0tfound I would not even begin to know where to begin for a neurotrauma compatibility patch because that mod uses a lot of lua and it would be a lot of work to read through and understand and make a patch. It's a bit beyond me.
sage_n0tfound 11 Jul @ 10:31am 
the spuds diving suit mentions that it does light chest compression could you work that into functioning better with neurotrauma?
Violet 🐕  [author] 10 Jul @ 3:38pm 
@soosnya магазин для крупнокалиберного пулемета
Violet 🐕  [author] 10 Jul @ 3:37pm 
@Swept they are secondary factions taking the place of clowns and husks on occasions, with a reduced chance to spawn compared to clowns and husks. There may need to be an update with the patch, I'm not sure.
soosnya 10 Jul @ 9:39am 
Чем заряжать сдвоенный крупнокалиберный пулемет?
Swept 10 Jul @ 9:35am 
Do the new factions get outposts or do they just spawn among other outposts? I'm trying to test the patch you released for SFB/Barooverhaul/DE since we didn't see any of those factions.
Violet 🐕  [author] 6 Jul @ 11:55am 
@xXSleepXx just drop them and they despawn, it's a bug with transferring subs that removes the "ammo" stored in items like iron and stuff to make the scrap machine pistol work.
xXSleepXx 6 Jul @ 9:27am 
i got a new sub and it converted a small,random amount of my metals and some uranium into pellets,what the hell do you do with these things
Violet 🐕  [author] 5 Jul @ 5:49pm 
@PrincessPluto ragdoll
Violet 🐕  [author] 5 Jul @ 5:49pm 
@Firn It reduces genetic instability if you have it rapidly. Other than that it isn't really necessary. Genetic instability is mostly caused by some new powerful healing items added in the mod