RimWorld

RimWorld

416 ratings
Mechanoid Invaders
2
2
2
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
7.101 MB
1 Feb @ 7:18am
23 Jul @ 12:33pm
8 Change Notes ( view )

Subscribe to download
Mechanoid Invaders

Description
Adds new combat mechanoids inspired by many of the aliens from the XCOM game series. Each mech comes with an unique mechanic, from ai-usable buffing abilities to toxins hijacking the host body to create more mechanoids.

This mod requires Expanded Biotech Style Genes framework to function.


20/07/2025 - This update features 2 new mechanoids, 1.5 CE compatibility patch, mod integration with VFEM for 1.5 (1.6 version will be uploaded with the release of VFEM2), and brings the mod to 1.6.









New in 1.6!




With Biotech active, a new mechanitor implant is added, with an ability to connect to mechs the same way an aide does.





- CE?:
Yes, for 1.5. 1.6 version of CE isn't out yet.

- Better Mechanoid Loot (continued): Compatible. With it installed, the loot from shredding mechs from this mod will be brought in line to match the values set by BML (c).

- Mechanoid Upgrades: Enhanced compatibility. GoGaTio, the author of the mod, has designed additional upgrades available when both mods are active.



- Is it safe to add mid-game?
Yes, there should be no issues.

- Why does this mod require Expanded Biotech Style Genes framework? I don't see any genes here!
Blame Alite for poor naming sense. Despite its name, EBSG framework contains many utilities outside the scope of genes, or even Biotech. From abilities to AI think nodes, this mod uses a lot of non-gene related features of EBSG to work.

- Are you going to add [Insert Alien Here]?
Not right now. Some aliens I didn't have the art skills or implementation ideas to do justice. I do want to make a mod with the more psychic enemies like the gatekeeper and the ethereal in the future though.

- A mechanoid doesn't act like its counterpart does in XCOM! What gives?
We all give up a few things chasing a dream...



- Chinese by Marukun

- Russian by JaneFive



Base mod: Elseud

CE Patch: Determinism Carl

Immense thanks to Alite for helping me in my C# fumblings, creating the many EBSG features necessary to make this mod work, and help in troubleshooting. Big thanks to Sir Van for art advice, Sir Van and Heinrich for helping to declown the logo, and the rest of my discord friends for general feedback.

This mod is distributed under Creative Commons Attribution 4.0 International which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios

XCOM is owned by Firaxis Games and 2K
Popular Discussions View All (1)
2
4 Jul @ 7:07pm
2 quick questions
poopenshittingen
128 Comments
Ratboy33 30 Jul @ 2:03am 
Commander, the aliens continue to make progress on the Avatar project!
SerratedSaturn 28 Jul @ 11:05pm 
Is this compatible with alpha mechs?
Shrapucino 27 Jul @ 10:40pm 
WOOOH MY GOAT UPDATED TO 1.6
Eclair 27 Jul @ 11:18am 
@Elseud Have you changed how to draw the mechanoid by any chance? Because new mechanoid textures seem to be surrounded by white jaggies. I am familiar with this issue, I always suffered when making mods. Thanks for the great mod though.
PKPenguin 26 Jul @ 1:42am 
Could try using Cherrypicker?
Elseud  [author] 26 Jul @ 12:26am 
@Fluffer
Sadly it's not an option. UI code is notoriously tricky to implement even to experienced C# coders, nevermind to a greenhorn like me
Fluffer 23 Jul @ 11:54pm 
Can I individually disable and enable certain mechs from appearing in game? For instance I am not finding Skirmishers fun for personal reasons

Thanks for this amazing mod. I greatly enjoy it despite the complaint
Asunib 23 Jul @ 3:10pm 
all good man, everyone has to start somewhere :) looking forward to the future of this mod regardless, it's so high quality for what it is so far
Naraxa 23 Jul @ 1:59pm 
While I agree with Asunib I absolutely understand not having the knowledge to make it happen yet. Hope soon you can either learn it yourself or get someone interested to help out!
Elseud  [author] 23 Jul @ 12:36pm 
@Asunib
I'd love to do that, but I do not have the C# skills necessary to make it a reality right now.