Victoria 3

Victoria 3

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Tech & Res
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140.219 MB
28. dub. v 9.10
2. čvc. v 23.54
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Tech & Res

V 1 kolekci od uživatele Mattia10
Tech & Res Mods Collection
18 položek
Popis
Tech & Res 1.2: Expert Mod for Vic3 1.9 🌍🛠️

Tech & Res is an expert-mod designed to enrich and extend the original gameplay all the way to 2019. New resources, innovative technologies, and advanced production methods extend the gameplay from 1936 to 1999 and beyond with the third industrial revolution.

Legacy Version [1.1]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3481647479



In a few words...
25+ new buildings,
70+ new companies,
40+ new goods,
30+ new luxury goods,
150+ new production methods,
150+ new techs that expand vanilla eras and develop 5 new eras:
-Era VI, (1936 -> 1951)
-Era VII, (1952 -> 1971)
-Era VIII (1972 -> 1991)
-Era IX (1992 -> 2011)
-Era X i.e. techs after 2012.

Load Order:
Community Mod Framework
Kuromi's AI
Tech & Res

Tech & Res 1.2 is compatible with mods that change political map.



Patches
Morgenröte [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3504389954
Modern City Textures [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492036369

Thanks to camillo.colombo, STEPHANVS and Louis
E&F [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3482019208
E&F+Morgenröte [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489219572
BPM [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3511804318&tscn=1751240809



Translations
Tech&Res is localized in English, other add-ons:

Italian [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473138287

Thanks to Dreams:
French [1.1]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3503499669

Thanks to -TAT-Vibranium:
German [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473534758

Thanks to Great Ahamurai:
Japanese [1.0]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3480757285

Thanks to 시아츠:
Korean [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473605275

Thanks to Cross:
Portuguese/Brazilian [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3496243816

Thanks to KURWA:
Russian [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473963753&searchtext=Tech+%26+Res+-+russian+translation

Thanks to 牛奶大魔王:
Simplified Chinese [1.1]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880069248

Thanks to Sant:
Spanish [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498719472&searchtext=

Thanks to BigNose
Turkish [1.1]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3505353614

Thanks to Louis:
Vietnamese [0.9]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473306674



🏭 Production Tech

🌐 New strategic raw materials
The world is now full of critical resources. From Copper and Commonores to produce Alloys to uUranium; from Bauxite to produce Aluminum to Gas; and late-game advanced ores and rare earths, essential for late 20th-century economies.

🛢️ The Oil Revolution
Finally, realistic oil refining that enable the production of specific fractions. Introduce Lubricants for conveyors, Heavy Fuel for ships and power plants, and Light Fuel for diesel, kerosene, and plastics synthesis. There are also synthetic methods for producing oil and rubber.

⚡Three new types of Energy
Now you can build geothermal power plants and Nuclear Power Plants to meet the growing needs of your modern cities. Renewable are highly productive, but they need rare earths and time.

📡 The Birth and Rise of Electronics
This mod makes the experience of the electronic revolution more alive, starting from wires and volta batteries to the Vacuum Tubes. After 1936, is possible to continue with the Transistor revolution and culminate with the invention of modern integrated circuits and processors, thanks to Silicon. Eventually you will need a lot of processors, but they are expensive!

📺 Appliances & Telecom
With electricity entering homes, begin the era of utility Home Appliances, followed by entertainment devices such as TVs and PCs, completely transforming daily life. To better represent communications coverage, telecommunications have been added, from the first telephone networks to services such as the Internet, cloud and Big Data.

🏗️ Industrial Modernization
Despite all this new features, also Victoria 3's existing industries have been upgraded. Use plastics for modern food packaging, exploit natural gas to improve steel and alloys, introduce new synthetics industry with cosmetics, build airports to develop aviation, and much more.



🪖 Military Tech

⚔️ The Armored and Aerial Revolution
With this mod you can also develop modern warfare by improving your tank and aircraft war machine industry. Advance from early interwar mobile armor to powerful MBTs, heavily armored vehicles, Jet Fighters and Bombers.

🛰️ Missiles and Space
You can also develop Rocket Artillery for more offense, Satellites or AWACS for military communication and reconnaissance. You can also update your infantry and navy with new units such as advanced mechanized infantry and nuclear submarines for a relevant position during Cold War technologies.



🎭 Society Tech

💊 Pharmaceuticals and Demographics
Revolutionize society with pharmaceuticals production, fully integrated into healthcare policies (none, religious, private, or public). Precisely manage demographics, reducing mortality through science or welfare, while facing migratory challenges and declining birth rates in advanced nations.

📈 Data Revolution
From the 1950s onward, unlocks the new Offices building, which produces Business Data from Organized Data that significantly boost the efficiency of your industries. In 1980, the dawn of the Information Age frees construction of Data Centers, a an infrastructure dedicated to processing vast amounts of information, represented with production method that transform Raw Data in Organized Data for offices to squeeze further productivity in your industries.

🎬 Entertainment and Culture
Finally, this mod adds entertainment and cultural buildings, such as Theater building, evolving over time into Cinema, and Opera House into Jazz, Rock and Roll or Pop rising.



🙏 Credits and Acknowledgments

Few parts of this mod are not originally mine. Special thanks to:





This is the first mod I've ever made, so your help and an UPVOTE will be greatly appreciated!

- Github[github.com] (Here you can try future updates in beta)
- Ko-Fi[ko-fi.com]
Populární diskuze Zobrazit vše (9)
139
6. čvc. v 7.46
PŘILEPENO: Bugs and Reports
Mattia10
47
2. čvc. v 16.23
PŘILEPENO: Suggestions
Mattia10
4
26. čvn. v 8.50
Development suggestions
santey4
Počet komentářů: 680
Yes. před 1 hodinou 
Multiplayer
Azure Moonlight před 7 hodinami 
Eh, I guess I'm just bad with anything thats not first world or Japan then. I can honestly never reform shitty countries like Persia or Ethopia. I can surely build them up while under serfdom and other oppressive laws, but never can I get the political movement to change the laws. So the modifiers were hitting me hard in the 1880s when I could finally pass the first reforms.
Nusaco před 15 hodinami 
Free DLC yeah
WestBlocc před 17 hodinami 
I think the ammunition or explosives factories would be perfect candidates for this
WestBlocc před 17 hodinami 
You should relocate the nuclear fuel PM from the uranium mine to an industry. I try to create a nucleare powered US economy and there are not enough mines to power the Gen 2 reactors
Mattia10  [autor] před 22 hodinami 
@Azure Moonlight
I know, but that is the only modifier that is capable to slow economy for richer countries without breaking mechanics like investment pools of construction speed. Now, with 1.9+kAI, it's almost necessary.
Other modifier won't change construction sector proportion between output and maintnance.
In general, the AI ​​does not self-destruct for this modifier, which is only effective when the country is already highly developed. So the player should not have any problems.
Mattia10  [autor] před 22 hodinami 
@HAN
Next update will be in August.
Mattia10  [autor] před 22 hodinami 
@Zack
Right know I'm working to events for specific Indian decolonization. It's not how historically happen, just a different sequence of events in order to manage many small vassals and Raj choosing alway to destroy itself, after independence, through a vanilla event called bic_breakup.1.
In next update (Already available in GitHub version), this vanilla event will behave like the vanilla version before pan-nationalism, after which the AI ​​will often create India.

Overall, this mod will always add as little flavor as possible (And can be disabled with rules). When there is flavor, it's just to give areas of the world a chance to be different from Victorian era.
For a more in-depth flavor, I'd really appreciate anyone making flavor sub-mods for Tech & Res.
Zack 6. čvc. v 18.26 
Are there plans for more post 1936 flavor events and journal entries?
Winged Storm 6. čvc. v 13.30 
Or, otherwise, can use this new 'law variants' likely