Victoria 3

Victoria 3

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Tech & Res
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140.219 MB
28. apr. kl. 9:10
2. juli kl. 23:54
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Abonner for at downloade
Tech & Res

I 1 samling af Mattia10
Tech & Res Mods Collection
18 genstande
Beskrivelse
Tech & Res 1.2: Expert Mod for Vic3 1.9 🌍🛠️

Tech & Res is an expert-mod designed to enrich and extend the original gameplay all the way to 2019. New resources, innovative technologies, and advanced production methods extend the gameplay from 1936 to 1999 and beyond with the third industrial revolution.

Legacy Version [1.1]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3481647479



In a few words...
25+ new buildings,
70+ new companies,
40+ new goods,
30+ new luxury goods,
150+ new production methods,
150+ new techs that expand vanilla eras and develop 5 new eras:
-Era VI, (1936 -> 1951)
-Era VII, (1952 -> 1971)
-Era VIII (1972 -> 1991)
-Era IX (1992 -> 2011)
-Era X i.e. techs after 2012.

Load Order:
Community Mod Framework
Kuromi's AI
Tech & Res

Tech & Res 1.2 is compatible with mods that change political map.



Patches
Morgenröte [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3504389954
Modern City Textures [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492036369

Thanks to camillo.colombo, STEPHANVS and Louis
E&F [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3482019208
E&F+Morgenröte [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489219572
BPM [1.1]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3511804318&tscn=1751240809



Translations
Tech&Res is localized in English, other add-ons:

Italian [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473138287

Thanks to Dreams:
French [1.1]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3503499669

Thanks to -TAT-Vibranium:
German [1.0]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473534758

Thanks to Great Ahamurai:
Japanese [1.0]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3480757285

Thanks to 시아츠:
Korean [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473605275

Thanks to Cross:
Portuguese/Brazilian [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3496243816

Thanks to KURWA:
Russian [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473963753&searchtext=Tech+%26+Res+-+russian+translation

Thanks to 牛奶大魔王:
Simplified Chinese [1.1]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880069248

Thanks to Sant:
Spanish [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498719472&searchtext=

Thanks to BigNose
Turkish [1.1]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3505353614

Thanks to Louis:
Vietnamese [0.9]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473306674



🏭 Production Tech

🌐 New strategic raw materials
The world is now full of critical resources. From Copper and Commonores to produce Alloys to uUranium; from Bauxite to produce Aluminum to Gas; and late-game advanced ores and rare earths, essential for late 20th-century economies.

🛢️ The Oil Revolution
Finally, realistic oil refining that enable the production of specific fractions. Introduce Lubricants for conveyors, Heavy Fuel for ships and power plants, and Light Fuel for diesel, kerosene, and plastics synthesis. There are also synthetic methods for producing oil and rubber.

⚡Three new types of Energy
Now you can build geothermal power plants and Nuclear Power Plants to meet the growing needs of your modern cities. Renewable are highly productive, but they need rare earths and time.

📡 The Birth and Rise of Electronics
This mod makes the experience of the electronic revolution more alive, starting from wires and volta batteries to the Vacuum Tubes. After 1936, is possible to continue with the Transistor revolution and culminate with the invention of modern integrated circuits and processors, thanks to Silicon. Eventually you will need a lot of processors, but they are expensive!

📺 Appliances & Telecom
With electricity entering homes, begin the era of utility Home Appliances, followed by entertainment devices such as TVs and PCs, completely transforming daily life. To better represent communications coverage, telecommunications have been added, from the first telephone networks to services such as the Internet, cloud and Big Data.

🏗️ Industrial Modernization
Despite all this new features, also Victoria 3's existing industries have been upgraded. Use plastics for modern food packaging, exploit natural gas to improve steel and alloys, introduce new synthetics industry with cosmetics, build airports to develop aviation, and much more.



🪖 Military Tech

⚔️ The Armored and Aerial Revolution
With this mod you can also develop modern warfare by improving your tank and aircraft war machine industry. Advance from early interwar mobile armor to powerful MBTs, heavily armored vehicles, Jet Fighters and Bombers.

🛰️ Missiles and Space
You can also develop Rocket Artillery for more offense, Satellites or AWACS for military communication and reconnaissance. You can also update your infantry and navy with new units such as advanced mechanized infantry and nuclear submarines for a relevant position during Cold War technologies.



🎭 Society Tech

💊 Pharmaceuticals and Demographics
Revolutionize society with pharmaceuticals production, fully integrated into healthcare policies (none, religious, private, or public). Precisely manage demographics, reducing mortality through science or welfare, while facing migratory challenges and declining birth rates in advanced nations.

📈 Data Revolution
From the 1950s onward, unlocks the new Offices building, which produces Business Data from Organized Data that significantly boost the efficiency of your industries. In 1980, the dawn of the Information Age frees construction of Data Centers, a an infrastructure dedicated to processing vast amounts of information, represented with production method that transform Raw Data in Organized Data for offices to squeeze further productivity in your industries.

🎬 Entertainment and Culture
Finally, this mod adds entertainment and cultural buildings, such as Theater building, evolving over time into Cinema, and Opera House into Jazz, Rock and Roll or Pop rising.



🙏 Credits and Acknowledgments

Few parts of this mod are not originally mine. Special thanks to:





This is the first mod I've ever made, so your help and an UPVOTE will be greatly appreciated!

- Github[github.com]
- Ko-Fi[ko-fi.com]
Populære diskussioner Vis alle (9)
137
For 20 timer siden
FASTGJORT: Bugs and Reports
Mattia10
47
2. juli kl. 16:23
FASTGJORT: Suggestions
Mattia10
4
26. juni kl. 8:50
Development suggestions
santey4
656 kommentarer
Mattia10  [ophavsmand] For 4 timer siden 
@Касим
Yes it is compatible but for security you should disable T&R Historical Content Rule
Mattia10  [ophavsmand] For 4 timer siden 
@PPsyrius
Sure! In next patch I'll add it.
PPsyrius For 5 timer siden 
@Mattia10
Hi - would it be possible to add a `zz_technres_compatibility_triggers.txt` or something similar in the scripted trigger folder so that I can add proper company type compatibility support for this mod?

Inside that file would've looked like this:

# This allows for other mods to check whether if Tech & Res is enabled.
technres_is_active = {
always = yes
}

Thanks again for creating this great mod, can't stress enough how I love this
Касим For 6 timer siden 
Great mod! Is it compatible with Victorian Century?
Mattia10  [ophavsmand] For 6 timer siden 
@Saint
Water Plant is in production lens/development, probably incompatibility with another mod.
saint For 6 timer siden 
I might be blind, but I don't think you can build Water Plants from the production tab at the bottom of the screen - you have to go into a province and build from there?
Rancher For 9 timer siden 
Got it, thanks for the heads-up!
Mattia10  [ophavsmand] For 9 timer siden 
@Rancher
They add points each year you have them.
Rancher For 10 timer siden 
Ah okay, thanks for the insight. Do these conditions only fire once per fulfillment (like firing once for getting an urban center in an incorporated state to use the modern healthcare PM) to give one point and that's it, or can they add more points over time?
Mattia10  [ophavsmand] For 10 timer siden 
# Rancher
These are the conditions, intentionally nothing complex but variable in speed.
# Give 1 point if the capital (Paris) has urban centers with modern healthcare PM.
# Give 1 point if each incorporated state have urban centers with modern healthcare PM.
# Give 1 points if country has researched penicillin.
# Give 1 points if country has researched antibiotics.
# Give 1 point if country has public or private health insurance.
The JE completes itself autonomously even just by researching the technology. If done well it takes only 10 years, with the technologies even 40 years.