Victoria 3

Victoria 3

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Tech & Res
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28.4. klo 9.10
2.7. klo 23.54
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Tech & Res

1 kokoelmassa, tekijä Mattia10
Tech & Res Mods Collection
18 luomusta
Kuvaus
Tech & Res 1.2: Expert Mod for Vic3 1.9 🌍🛠️

Tech & Res is an expert-mod designed to enrich and extend the original gameplay all the way to 2019. New resources, innovative technologies, and advanced production methods extend the gameplay from 1936 to 1999 and beyond with the third industrial revolution.

Legacy Version [1.1]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3481647479



In a few words...
25+ new buildings,
70+ new companies,
40+ new goods,
30+ new luxury goods,
150+ new production methods,
150+ new techs that expand vanilla eras and develop 5 new eras:
-Era VI, (1936 -> 1951)
-Era VII, (1952 -> 1971)
-Era VIII (1972 -> 1991)
-Era IX (1992 -> 2011)
-Era X i.e. techs after 2012.

Load Order:
Community Mod Framework
Kuromi's AI
Tech & Res

Tech & Res 1.2 is compatible with mods that change political map.



Patches
Morgenröte [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3504389954
Modern City Textures [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492036369

Thanks to camillo.colombo, STEPHANVS and Louis
E&F [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3482019208
E&F+Morgenröte [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489219572
BPM [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3511804318&tscn=1751240809



Translations
Tech&Res is localized in English, other add-ons:

Italian [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473138287

Thanks to Dreams:
French [1.1]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3503499669

Thanks to -TAT-Vibranium:
German [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473534758

Thanks to Great Ahamurai:
Japanese [1.0]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3480757285

Thanks to 시아츠:
Korean [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473605275

Thanks to Cross:
Portuguese/Brazilian [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3496243816

Thanks to KURWA:
Russian [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473963753&searchtext=Tech+%26+Res+-+russian+translation

Thanks to 牛奶大魔王:
Simplified Chinese [1.1]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880069248

Thanks to Sant:
Spanish [1.2]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498719472&searchtext=

Thanks to BigNose
Turkish [1.1]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3505353614

Thanks to Louis:
Vietnamese [0.9]: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473306674



🏭 Production Tech

🌐 New strategic raw materials
The world is now full of critical resources. From Copper and Commonores to produce Alloys to uUranium; from Bauxite to produce Aluminum to Gas; and late-game advanced ores and rare earths, essential for late 20th-century economies.

🛢️ The Oil Revolution
Finally, realistic oil refining that enable the production of specific fractions. Introduce Lubricants for conveyors, Heavy Fuel for ships and power plants, and Light Fuel for diesel, kerosene, and plastics synthesis. There are also synthetic methods for producing oil and rubber.

⚡Three new types of Energy
Now you can build geothermal power plants and Nuclear Power Plants to meet the growing needs of your modern cities. Renewable are highly productive, but they need rare earths and time.

📡 The Birth and Rise of Electronics
This mod makes the experience of the electronic revolution more alive, starting from wires and volta batteries to the Vacuum Tubes. After 1936, is possible to continue with the Transistor revolution and culminate with the invention of modern integrated circuits and processors, thanks to Silicon. Eventually you will need a lot of processors, but they are expensive!

📺 Appliances & Telecom
With electricity entering homes, begin the era of utility Home Appliances, followed by entertainment devices such as TVs and PCs, completely transforming daily life. To better represent communications coverage, telecommunications have been added, from the first telephone networks to services such as the Internet, cloud and Big Data.

🏗️ Industrial Modernization
Despite all this new features, also Victoria 3's existing industries have been upgraded. Use plastics for modern food packaging, exploit natural gas to improve steel and alloys, introduce new synthetics industry with cosmetics, build airports to develop aviation, and much more.



🪖 Military Tech

⚔️ The Armored and Aerial Revolution
With this mod you can also develop modern warfare by improving your tank and aircraft war machine industry. Advance from early interwar mobile armor to powerful MBTs, heavily armored vehicles, Jet Fighters and Bombers.

🛰️ Missiles and Space
You can also develop Rocket Artillery for more offense, Satellites or AWACS for military communication and reconnaissance. You can also update your infantry and navy with new units such as advanced mechanized infantry and nuclear submarines for a relevant position during Cold War technologies.



🎭 Society Tech

💊 Pharmaceuticals and Demographics
Revolutionize society with pharmaceuticals production, fully integrated into healthcare policies (none, religious, private, or public). Precisely manage demographics, reducing mortality through science or welfare, while facing migratory challenges and declining birth rates in advanced nations.

📈 Data Revolution
From the 1950s onward, unlocks the new Offices building, which produces Business Data from Organized Data that significantly boost the efficiency of your industries. In 1980, the dawn of the Information Age frees construction of Data Centers, a an infrastructure dedicated to processing vast amounts of information, represented with production method that transform Raw Data in Organized Data for offices to squeeze further productivity in your industries.

🎬 Entertainment and Culture
Finally, this mod adds entertainment and cultural buildings, such as Theater building, evolving over time into Cinema, and Opera House into Jazz, Rock and Roll or Pop rising.



🙏 Credits and Acknowledgments

Few parts of this mod are not originally mine. Special thanks to:





This is the first mod I've ever made, so your help and an UPVOTE will be greatly appreciated!

- Github[github.com] (Here you can try future updates in beta)
- Ko-Fi[ko-fi.com]
Suositut keskustelut Näytä kaikki (9)
139
17 tuntia sitten
TÄRKEÄ: Bugs and Reports
Mattia10
47
2.7. klo 16.23
TÄRKEÄ: Suggestions
Mattia10
4
26.6. klo 8.50
Development suggestions
santey4
675 kommenttia
Mattia10  [tekijä] 1 tunti sitten 
@Azure Moonlight
I know, but that is the only modifier that is capable to slow economy for richer countries without breaking mechanics like investment pools of construction speed. Now, with 1.9+kAI, it's almost necessary.
Other modifier won't change construction sector proportion between output and maintnance.
In general, the AI ​​does not self-destruct for this modifier, which is only effective when the country is already highly developed. So the player should not have any problems.
Mattia10  [tekijä] 1 tunti sitten 
@HAN
Next update will be in August.
Mattia10  [tekijä] 1 tunti sitten 
@Zack
Right know I'm working to events for specific Indian decolonization. It's not how historically happen, just a different sequence of events in order to manage many small vassals and Raj choosing alway to destroy itself, after independence, through a vanilla event called bic_breakup.1.
In next update (Already available in GitHub version), this vanilla event will behave like the vanilla version before pan-nationalism, after which the AI ​​will often create India.

Overall, this mod will always add as little flavor as possible (And can be disabled with rules). When there is flavor, it's just to give areas of the world a chance to be different from Victorian era.
For a more in-depth flavor, I'd really appreciate anyone making flavor sub-mods for Tech & Res.
Zack 7 tuntia sitten 
Are there plans for more post 1936 flavor events and journal entries?
Winged Storm 12 tuntia sitten 
Or, otherwise, can use this new 'law variants' likely
Winged Storm 12 tuntia sitten 
Is there any ideology overwrites for 'Compulsory Middle School"? Doesn't seem to be that any ideology would support it
-TAT-Vibranium 13 tuntia sitten 
My German localization mod is now up to date and fits version 1.2.5 for Tech & Res https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473534758
Azure Moonlight 15 tuntia sitten 
You might want to take a peek at the way your code subtracts the extra construction goods cost as you develop. I noticed something weird going on with income and tested it a bit to figure it out.

When your increased construction goods cost comes into play, it doesn't increase the cost of construction to the private queue or just the goods in general. Its subtracting directly from government income, without displaying in the final income excluding temporary expenses.

I reversed the multiplier to test if this was in fact the case, and now I am receiving free money from that.

I do kind of find that crippling in some cases, as you might be fine in the budget, but then suddenly raise a development level and have to drop some construction centers just to be positive cash flow again. So for unrecognized nations, its even harder to build up when your taxes are drained just from the investment pool's activity.
HAN 16 tuntia sitten 
@Mattia10
Is there going to be an update on July 8th? I'm trying to start a new Earth right now. How much will it affect my save if the mod is updated?
Mr.Wolf ♔ 22 tuntia sitten 
@Mattia10 Thanks for answering! I have a couple suggestions

Add gem mining and a jewelery industry, i feel like this is lacking considering you added other types of mining stuff

We also need spices, which was massively important during the victorian era along with jewelry

And lastly, we need cocoa farms and chocolate industry, another resource that i feel it's missing in vanilla

These are not demands btw! They're just suggestions