RimWorld

RimWorld

1,455 ratings
Dark Ages : Beasts and Monsters
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Mod, 1.5, 1.6
File Size
Posted
Updated
7.782 MB
28 Apr @ 10:05am
20 Aug @ 4:58pm
36 Change Notes ( view )

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Dark Ages : Beasts and Monsters

Description


A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim. I have tried to make them fit amongst other vanilla-like animals to the best of my abilities and i certainly hope that you will enjoy them.

This mod has been partially tested in a proper playthrough, so some stats may be off, some critters might be underpowered. Let me know in the comments if you find something that i may have missed.

Consider liking and subscribing, it helps me grow and is really appreciated!
























Q: Can you add this mod in a non-medieval playthrough ?
A: Of course, they'll just be a bit less threatening. But nothing is tech restricted.

Q: Can i add it in my current game ?
A: It should not be problematic. Tho i advise against as some features won't be present like the bearded troll hunting behaviors and the such.

Q: Will you add more to the mod ?
A: Yes, in time.

Q: What can i do with the petrifying gland ?
A: Nothing for now.

Q: How can i properly report an issue ?
A: Be sure to explain what happened properly and send a log.

Q: Why is there an owlbear and why is it named taraal here ?
A: It is a re-used asset from past-me as i didn't really want to leave it in the dust, however i didn't really feel like giving it the D&D name so i went for this. (Don't sue me Wizard of the coast)








Sir Van for most of the art, concepts and such
RedMattis & Alite for the big bulk of the c# invovled.
Elseud for texture-work, XML and the peer-reviewing of most descriptions as well as some minor help on the c#.
Visandar for several sketches as well as some of the designs re-used in this mod.
Sovereign for helping out for sounds extraction.
You for reading all of that, be sure to give the others above some love !

And hopefully i did not miss anyone.

Crestel sounds are owned by CD Projekt RED and i do not claim any sort of ownership over them.


Mods used in the preview

Medieval Overhaul
Regrowth Retextures
Rebuild: Doors and corners
Clean Textures

[ko-fi.com]

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

Rimworld is owned by Tynan Sylvester
Popular Discussions View All (3)
4
19 Aug @ 5:31pm
Bug Report
Drogan
67
17 hours ago
PINNED: Suggestions
Sir Van
1
4 May @ 2:07pm
Excellent mod
perl
331 Comments
Tarradax 22 hours ago 
@toetruckthetrain I ended up just outright disabling the Pale Scourge event after getting it literally multiple times in a row for no reason. It becomes more manageable after that.
Tarradax 22 hours ago 
The reason I'm asking is that I can't find the recipe in any workstation. Any way, I didn't really even plan on having them but I had the random event and my animals guy had inspired taming so I now have a couple just sitting in my gravship eating kibble. Feeding them is absolutely a non-issue and I can always slaughter them if they starve out my boomies.
toetruckthetrain 23 hours ago 
could there please be a setting to crank down troll spawns? i use walk the world and it gets really excessive
WabbaCat 20 Aug @ 6:06pm 
@Tarradax

Blue Star is right. 2 to 1 ratio smelting.
I forget which workstation tho.

I wouldnt bother with those things though unless you are very prepared for it. Even if you are, generally you are WAY better off just exploring a few locations to gather your gold. Way less work. And it won't grind your colony to a halt trying to dedicate all their time to baby them.

The issue is they take a HUGE amount if input, before every giving anything in return, and a single goldilox gives peanuts. Very very little. So you need lots of them. For an animal that already has a huge upkeep just for 1.
So you either need a way to very cheaply feed them, which idk how outside of some other mod option.
Or lots and lots of grazelands. And I mean lots. Did I mention lots?

Basically not worth it imo. I just shoot them now.
Sir Van  [author] 20 Aug @ 4:58pm 
@Blue Star huh so it really did just undo my entire patch back then for some reason. I'll push a fix, a bit dumb of me to not have checked.

As for the goldilox wool, you should have a recipe to smelt it into gold
Blue Star 20 Aug @ 3:37pm 
Also, while the patch adding Rest effectiveness and Immunity gain speed to Whitefur and Spongy Hide respectively works, Pilgrims don't give Bird Leather when butchered. Also, I really like Red-horned Larpah's. Thank you for making this mod.
Blue Star 20 Aug @ 3:33pm 
Goldilox wool can be smelted into actual gold, at 2:1 ratio if I'm remembering correctly?
Tarradax 20 Aug @ 10:02am 
So can Goldilox wool actually be smelted into gold somehow or is it just valuable and pretty?
Vinni Pukh 20 Aug @ 9:27am 
Since installing this mod, my tundra colony that has always struggled with food has had those problems pretty much completely solved by the amount of bearded trolls that have taken up residence.

I'm not sure if this is a good thing or if it's balanced or anything like that but... I'll take it :D
Sir Van  [author] 20 Aug @ 5:12am 
@The CandyMew Every animal shows that they can carry weight. Not every animal is a pack animal. That is to be eventually made for the pilgrim once i get on their packs