Stellaris

Stellaris

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Dark Molluscoid Shipsets
   
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265.986 MB
11 Jan, 2017 @ 3:33pm
8 Dec, 2017 @ 11:17am
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Dark Molluscoid Shipsets

In 1 collection by Crusader Vanguard
Dark Species Shipsets
7 items
Description
ATTENTION! I am no longer able to maintain or update my mods going into Patch 2.0. My PC has crashed and I don't know when I will be able to replace the broken parts. Furthermore, my personal life is in the middle of an important crossroads and I'm going to be focusing on reality. This means NONE of my mods will be updated further. They will remain as they are for Patch 1.9.

DISCLAIMER: If anyone wishes to maintain/update/continue this mod, they have my permission to do so with the understanding that credit must be given in the description of your updated mod to the original author. Always give credit where credit is due. Also, my next goal before having to stop was to streamline this mod down from 12 cultures to 1 by carefully making sure the tinting system worked with these shipsets. If anyone wants to attempt that, you have my blessing.

Original description follows:






The Dark Molluscoid Shipsets mod adds 12 new, dark Molluscoid ship appearance types to the game, each equipped with appropriately color coordinated engines, lights, and forcefields. These new ship appearances will only be useable by the player. The only way to get the AI to use them is to create a custom empire with one of these 12 ship appearance types selected and adding said empire into your new game via the Phoenix looking symbol next to that empire in the empire creation screen. The 12 colors available with this mod are seen in the image right above this paragraph.

NOTE: This mod is only meant to introduce a new graphical culture for shipsets and citysets. This means that it will create a new portrait tab that will be blank. There is nothing I can do about this without removing the culture entirely (which includes the shipset and cityset). If I ever find a way to remove the portrait tabs I will, but these are NOT glitches.



While it's technically not a required mod, it is very highly recommended that you use Antharis' Stellar Trails Disabler mod in conjuction with this mod. The Disabler mod removes the blue "streak" behind ships whenever they move. This looks particularly strange behind all but the blue-based Dark Molluscoid variations, and thus the need for the mod.

Stellar Trails Disabler mod works with the latest patch. Ignore outdated version warnings!

Or you can use Clean Space - No Exhaust Trails by ButtJunkie if you want the same thing that doesn't throw warnings.



This Dark Molluscoid Shipsets mod is part of a series of dark hull based ship mods in a collection called "Dark Species Shipsets". This collection adds shipsets with a dark hull and 12 color choices to all 7 main species for your enjoyment. You can visit the Dark Species Collection link at the top of this description to be able to subscribe to all the mods together, or you can look through this listing below and mix and match as you like. Other than Dark Molluscoid here you have:



Below is a listing of all mods that this Dark Molluscoid mod currently has support for:

NOTICE 1: All the mods supported here may not be compatible with each other, please check each mod page before using them together.

NOTICE 2: Any requests for additional mods to become compatible with this Dark Molluscoids Shipset mod will receive due consideration, however, I make zero promises on if the request will be fulfilled. For example, some other ship mods may not be able to become compatible because of a conflict with an already supported mod.
32 Comments
Crusader Vanguard  [author] 3 Nov, 2017 @ 1:54pm 
@EVERYONE - I'm overhauling and revamping my Dark Species Collection. There are currently 84 different cultures in my Collection (12 colors * 7 cultures) and that's unsustainable, especially with Patch 1.9 being basically a complete overhaul of the time. I've got to cut the fat off these mods before that patch comes out.

Therefore, I've found a way (finally) to adapt my Dark Species Collection to Paradox's crappy-but-all-I-got recolor system, which means each of these mods will be cut down from 12 cultures to one, which will change colors with the Flag. The one remaining Cityset will be dark and white, the survey beam will be white, and the engine exhaust/blinky lights will be vanilla values.

While this will mean less coloring, it will also give a good opportunity to really update the coding and make sure everything functions properly, and this will be MUCH easier for me to maintain. I'm going to do the update on all 7 mods then release them all at once. Thanks for your patience.
Crusader Vanguard  [author] 26 Sep, 2017 @ 1:15pm 
@EVERYONE - Mod updated for Patch 1.8. Please let me know if I missed anything.
Crusader Vanguard  [author] 15 Aug, 2017 @ 6:45pm 
@EVERYONE - Mod updated to support the habitat diffuse introduced with Utopia. I apologize for the delay in it's support. I have also updated the mod to support CITYSETS for all cultures, so you can have a shipset and cityset to use for your cultures. Furthermore I updated the mod to support "Useful Stations 2.0 - Citadel Included" to further the Dark Species Collection's built-in support. Finally, I fixed numerous errors so hopefully my mod will cause you less trouble.
TheFunnyOne1125 11 Jun, 2017 @ 2:45am 
Crusader Vanguard  [author] 7 Jun, 2017 @ 4:56pm 
@EVERYONE - Updated mod to support Ship Classes Extended - by Princess Stabbity & TheGrandN (Nessa)
Crusader Vanguard  [author] 9 Feb, 2017 @ 12:54pm 
@DracoMcGee - I'm not the best person to assist you with weaponry as that is not my normal area. Guilliman created a great weaponry/utility mod as well, and he has been activate there as of 4 days ago. So, I would again ask him for assistance, as he would know more than I.
DracoMcGee 9 Feb, 2017 @ 12:51pm 
Alright! thanks for the info! :) love your shipsets.
Inspired me a bit to try looking into modding myself. Would like to try and create a "colorful weapons" mod. giving mid-high tier weapons with color variations in line with your shipset color options, (since using red colored ships and not being able to use red lasers without penalizing myself makes me a sad boy) mostly for energy/missile weapons. Need to find someone to show me the ropes though ^.^
Crusader Vanguard  [author] 9 Feb, 2017 @ 12:45pm 
@DracoMcGee - Yes, I have. And no, I will not be doing such shipsets, for a few reasons:

1. They are hard... very hard to pull off. Black hull hides flaws, never mind looks cool. White actually enhances flaws (see the "nice" shipsets in my Christmas Holiday Shipset mod). I'm okay with diffuses, but I don't know all the tricks of the trade. I've got a friend showing me tricks I didn't even know where possible. Given that Reality is starting to take more and more time, and I'm currently working on an NSC Extra Playable Races Expansion, I've decided not to.
Crusader Vanguard  [author] 9 Feb, 2017 @ 12:45pm 
2. When I got started, it was just me doing this sort of shipsets. Sure, there were a few random others, but no "full support" shipsets for everything with color options. Guilliman and I created our Plantoid shipsets at the same time, and we agreed to "split" the workload for our own sakes: I would take dark, he would take light, each of us getting one exception (my Christmas ships and his dark Plantoid). If you want lighter colored ones, Guilliman is the person to ask.
DracoMcGee 9 Feb, 2017 @ 12:05pm 
Have you thought about making a similar version of this mod but a bright shipset version instead? white and/or silver shipsets with your same coloring scheme?