The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Castle Volkihar Redux
DiGiTaL CLeaNeR  [developer] 8 Oct, 2013 @ 9:04am
FAQ & SOLUTIONS (bug report)
THIS IS A COMPILATION ARCHIVE OF ALL KNOWN PROBLEMS AND THEIR FIX or WORKAROUND.

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If you have a bug to report, Please post it here! This way I can track it and we don't bury the comments section when we try to work on fixing your issue. I want to help you!

CASTLE VOLKIHAR REDUX REQUIREMENTS

1.) Must have the Dawnguard DLC purchased and installed
2.) Install anytime but, castle wont upgrade until you complete "Touching the Sky" (get Auriels bow)
3.) Doesnt matter if you choose vampire or dawnguard side
4.) No 3rd party tools or other mods needed to run Castle Volkihar Redux

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FAQ INDEX:
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Listed in order by most common:

FOLLOWERS NOT RESPONDING, OBJECTS MISSING, ETC., - MOST PROBLEMS FIXED FOLLOWING THESE INSTRUCTIONS. CLICK HERE!

HEARTHFIRES ADOPTED CHILDREN IN CASTLE VOLKIHAR REDUX IS NOW POSSIBLE!

I CAN'T FIND VALERICA'S STUDY THE ENTRANCE PORTAL TO THE SOUL CAIRNE

REQUIREMENTS TO PLAY THIS MOD

MOD LOAD LIST ORDER - Extremely important reading!

DRAUGR GAURDS NPC's DO NOT RESPOND TO COMMANDS

WHY DO THE MANNEQUINS MOVE IN THE SLEEPING CHAMBER?

CASTLE IS TOO BIG I GET LOST

PORT OF CALL CANT FIND DEXTERNUS

VIEW MAPS / SCHEMATICS OF CASTLE VOLKIHAR

THE GARGOYLE KING FINAL BOSS IS TOO HARD TO BEAT!

FULL LIST OF QUESTS AND HOW TO START THEM. MOD NOT ACTIVE ENABLED NOT WORKING

GARGOYLES IN THRONE ROOM KEEP RE-SPAWNING EVERY TWO WEEKS OR SO

SERANA IS MISSING - CAN'T FIND SERANA

CORRUPT SAVES (a must read for all mod users!)

GARGOYLE KING ETHERAL SWORDS

MY SPOUSE HAS NO OPTION TO MOVE INTO MY HEARTHFIRES HOMES

WHERE IS THE CASTLE LOCATED?

THE NPC's KEEP ASKING ME TO LEAVE - VOLKIHAR VAMPIRES ATTACK ME = I AM NOT WELCOME IN THE CASTLE - NPC's ARE HOSTILE

BOAT TO GARGOYLE POINT CRASHED PC / CAN'T GO TO GARGOYLE POINT

HOW TO GET PAST MAGICAL BARRIER IN CATACOMBS / THRONE ROOM

KILLED THE GARGOYLE KING EARLY SOLUTION

CASTLE RESET AND I LOST MY BELONGINGS

QUEST FORTIFY VOLKIHAR DOESN'T WORK

QUEST "IT'S GOOD TO BE KING" GATE TO GARGOYLE KING WON'T OPEN

THIEVES GUILD UNBREAKABLE LOCK PICK BUG - SKELETON KEY BUG FIX

QUEST "RELEASING THE COVEN" I OPENED COFFINS BEFORE GETTING THE JOURNAL

QUEST "RELEASING THE COVEN" I CANT FIND BRUNARS JOURNAL

QUEST "THE BARE NECESSITIES OF LIFE" NO MAP MARKER

MY DAEDRIC OR AEDRIC ARTIFACTS LOSE THEIR ENCHANTMENT WHEN PLACED

MARRIABLE SERANA MOD *(Compatibility Fix)

TESEDit ERRORS REPORTED SHOULD I BE CONCERNED?

DRAGON ELDER SCROLL WILL NOT DISPLAY IN DAEDRIC TOWER

QUEST "THE SMELL OF DEATH" MAP MARKER MISSING

THE DAEDRIC SHRINE'S, DRAGON PRIEST MASK & CLAW HOLDERS ARENT GIVING MY ITEMS BACK

MOD CONFLICTS REPORT

MY SPOUSE or CHILDREN WON'T MOVE INTO CASTLE VOLKIHAR / CANT FIND HER

CANT FIND MY SPOUSE AFTER GETTING MARRIED AND INVITING TO VOLKIHAR

SERENA MOD's THAT CHANGE HER APPEARANCE DOES NOT WORK WITH THIS MOD:

I CAN'T USE THE MOLAG BAL ENCHANTMENT ON OTHER ARMOR

THE CASTLE DOES NOT UPGRADE. NOT ENABLED. NOT ACTIVE. NOT INSTALLED

STEAM ERROR'S (Such as error 16 > unable to download mods).

THE WALLS IN THE CASTLE COURTYARD VANISH or ARE TRANSPARENT

IS THERE A WAY TO UPGRADE THE CASTLE AND BYPASS ALL QUESTS WITH A CHEAT OR SECRET COMMAND?

NPC's FROM CASTLE VOLKIHAR SHOW UP AT YOUR WEDDING

MY SPOUSE WON'T MOVE TO CASTLE VOLKIHAR OR ANY OTHER HOME

HAGRAAVEN FIGHTS WITH SELENE IN THE COURTYARD

ENB MODS MAKE CASTLE VOLKIHAR DARK

SCREEN RESOLUTION ISSUE WITH MENU's CUT OFF

MANNEQUIN GLITCH

I got the message "COMPLETED: CASTLE VOLKIHAR A PLAYER HOME IS NOW ACTIVE".

CRASH TO DESKTOP (CTD) AFTER INSTALLING AND RUNNING THIS MOD

I CAN'T FIND THE SOUL CAIRN WHERE IS IT?

VALERICA WON'T LEAVE THE SOUL CAIRN

DAWNGUARD QUEST "KINDRED JUDGEMENT NOT STARTING"

TES5EDIT SHOWS ERRORS OUT OF ORDER

CRASH CTD WHEN ENTERING CASTLE VOLKIHAR GUILD HALL

ULTIMATE FINAL SOLUTION TO ALL ISSUES, BUGS, DISLIKES
Last edited by DiGiTaL CLeaNeR; 12 Jun, 2018 @ 4:04pm
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Showing 271-281 of 281 comments
DiGiTaL CLeaNeR  [developer] 12 Jun, 2018 @ 4:02pm 
BOAT TO GARGOYLE POINT CRASHES MY COMPUTER WHEN USED / CAN'T GO TO GARGOYLE POINT / MAP BOUNDARY TOO SMALL TO ENTER GARGOYLE POINT

One of your mods has changed the map boundary in Skyrim which will cause this issue. Best solution is the following:

Using notepad, in Skyrim.ini (not skyrimprefs!)

Under the [General] section you add

bBorderRegionsEnabled=0


To note, this remove all world edges and barrier so you if you try climb OUTSIDE the map, you will be able to, and you risk falling into the void (though apparently that's very hard to do because there IS land beyond the map edge. Just empty boring land, but land all the same)
Last edited by DiGiTaL CLeaNeR; 12 Jun, 2018 @ 5:04pm
DiGiTaL CLeaNeR  [developer] 29 Jun, 2018 @ 4:22am 
FelinaLain 15 hours ago
Hey, me again, sorry if I'm a nuisance, just wanted to know if you recall modifying lockboxes in the mod (specifically something to serve as a gem lockbox)
I'm playing with Legacy of the Dragonborn, and I had a small conflict that castle volkihar prevent one of legacy gem lockbox from activating (model is here, but no action are on it when I mouse over it)
I know it's volkihar that does it, since I turned it on/off and the lockbox appeared as interactable without volkihar, but as non with it.

Reply, DiGiTaLCLeaNeR
As far as this mod changing a vanilla asset directly I would be hard pressed to believe it for several reasons. I try to avoid doing that like the plague because changing vanilla assets directly is the plague in modding. Out of over 100k subscribers (many of whom use 3rd batch compare tools to manage their mods) none have listed this conflict before. I think it is the other mod causing the issue with the "copied" assett used in CVR. That said this isn't game breaking it is just incompatible with the mod you mentioned. Try changing load list for the one you most want to use. I added it to my incompat list. Which mod is older? This one or that one? The newer one copied the asset from the older and used it in theirs. Now it conflicts. Or maybe they used the same naming convention. Most all of my remakes used this mod's initials when making copied assets. Thanks!
Last edited by DiGiTaL CLeaNeR; 29 Jun, 2018 @ 4:44am
Zevirem 14 Sep, 2018 @ 4:46pm 
Adding in my two cents on the Ebony Mail display. I went into the CK and found that it doesnt have the appropriate mesh attatched to the CleanerEbonyMail ID. It says something like EV and then a symbol. When i click edit an error for it pops up saying its invalid. I redirected it to the proper mesh file but havent had a chance to test it since i dont have a save that far. There was also no Max Angle data on it. I set it to 90 since thats what you had most of the other displays set at. Now to find the time to actually play the game to make sure i didnt blow it up. : |
Last edited by Zevirem; 15 Sep, 2018 @ 12:08am
DiGiTaL CLeaNeR  [developer] 15 Sep, 2018 @ 11:50pm 
Originally posted by Hroki:
Adding in my two cents on the Ebony Mail display. I went into the CK and found that it doesnt have the appropriate mesh attatched to the CleanerEbonyMail ID. It says something like EV and then a symbol. When i click edit an error for it pops up saying its invalid. I redirected it to the proper mesh file but havent had a chance to test it since i dont have a save that far. There was also no Max Angle data on it. I set it to 90 since thats what you had most of the other displays set at. Now to find the time to actually play the game to make sure i didnt blow it up. : |

The question is; Does the display work. Yes it works.

Out of over 200,000 subscribers not one person has complained that this display does not work. Keep in mind, as a mod author every subscriber is a potential beta tester. I promise you, if something is broken in this mod I hear about it.

I just tested it and it works fine. This set of armor is a bit tricky to display and I remember it being difficult to make the display work properly. In this case I believe the only way to make the armor display properly was to do it the way I did it.

If you want to test the displays you can go to the secret room (if you are on PC) that has all of the daedric and aedric item duplicates. use this console command to go test it:

coc dlc1cleanertestroom

Gather up the items you want to test, then to go back to the south tower use this:

coc dlc1cleanersouthtower

Some items in the game aren't what you think they are. This is the case for the ebonymail. We are actually using a script and a placeholder to display it. So it takes the ebony armor out of your bags, deletes it, then puts a copy of a different armor that looks like the ebony armor into the display. Not unlike a magic trick it deceives the player. This doesn't matter since the goal is to "have a display". Whether or not it is the actual item does not matter.

If the player wants their item back, the script will put the real ebony mail back in their bags when they activate the display. You would be surprised how many things are done like this in game development. Hollywood brother. Nothing is as it seems. As long as the job gets done and no one knows the wiser.

When people new to the creation kit start looking around in the CK and see things like this they become confused by these details because it is not working the common sense way you think it would. Which in the creation kit is common.

As far as the 90 degree angle, there were problems with that. It displays the armor incorrectly. Not having it 90 degrees does not do anything taint the game. It doesn't cause a bottleneck in graphics, nor does it cause stress on the processor. The armor looks best the degree I set it too.

I think it is a good idea to benchmark and monitor stress before and after making changes. I use a number of tools to do this.

https://openhardwaremonitor.org/

I use 3D Mark https://benchmarks.ul.com/3dmark?redirected=true#

But here are a few choices.
https://helpdeskgeek.com/free-tools-review/benchmark-your-pc-or-mac-with-novabench/

And it might be old, but it still works for benchmarking ingame:
http://www.fraps.com/
Last edited by DiGiTaL CLeaNeR; 16 Sep, 2018 @ 1:23pm
Brevlada 26 Apr, 2019 @ 4:22pm 
Hey, where is the best place in the castle for your children and wife to sleep? I walked around the castle for ages and couldn't figure out where they should be living when I move them in xD
DiGiTaL CLeaNeR  [developer] 26 Apr, 2019 @ 11:42pm 
Originally posted by Brevlåda:
Hey, where is the best place in the castle for your children and wife to sleep? I walked around the castle for ages and couldn't figure out where they should be living when I move them in xD

The best place to bring your kids to sleep is in the Throne Room Wing. Go to the shipyard, go into the door on the bottom level (kind of hidden). Same level as the blacksmith. Once through that door go up the stairs, turn right and go straight. You'll end in the Master Sleeping Chamber where two coffins line up on either side of the door in that room. Another great place to assign your children to sleep are the two beds near Valerica's Tower's "Tavern" near where the bards sing. There is a stage, box seats and lots of cocktail tables in that room. Well just off of the stairs from there in a little area are two rooms, kids can sleep there. The two chests just outside those doors are best for kids storage.

See this youtube video @ 6:33
https://youtu.be/ydVbnIWwSOk?t=375

And here @ 20:18
https://youtu.be/ydVbnIWwSOk?t=1237

and extra guest rooms all around the castle as seen here @ 8:26
https://youtu.be/ydVbnIWwSOk?t=506
Last edited by DiGiTaL CLeaNeR; 26 Apr, 2019 @ 11:45pm
StellaWeeb 13 Jan, 2023 @ 6:59pm 
does this mod work with special edition/anniversary upgrade, for some reason i cant get it to work
DiGiTaL CLeaNeR  [developer] 13 Jan, 2023 @ 10:22pm 
Originally posted by ShadowWeeb:
does this mod work with special edition/anniversary upgrade, for some reason i cant get it to work

Not this one on steam no. You'll need to download the special edition from Bethesda's website. This one is for the old version of Skyrim only.

Here is the direct link to Special Edition on PC:
https://mods.bethesda.net/en/skyrim/mod-detail/3065932

To Sony PS4:
https://mods.bethesda.net/en/skyrim/mod-detail/3075639

To Xbox One:
https://mods.bethesda.net/en/skyrim/mod-detail/3067017
corvusmors 1 Jan, 2024 @ 7:14pm 
Mod runs perfectly but valerica's towe is not loading, i can run around and talk to people bit i cant see anything, just a single green colour all around
Originally posted by DiGiTaL CLeaNeR:
PRINTABLE MAP SCHEMATICS OF CASTLE VOLKIHAR REDUX MOD

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To understand the layout of Castle Volkihar Redux one should start by looking at the Courtyard schematic since it is at the center of the castle.
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Castle Volkihar Courtyard

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*IMPORTANT! The Master Throne Wing and Valerica's Tower are intertwined and share the same space! So, two schematics showing the castle layout had to be used.
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Entire Castle (showing the Master Throne Wing)

Entire Castle (showing Valerica's Tower)

I know it can be quite confusing getting to know the layout of this castle. Please keep in mind that Bethesda originally designed Castle Volkihar as a dungeon that is a maze. This mod adds connections to the existing blocked portal or otherwise unused dead ends.

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THE SCHEMATICS BELOW SHOW INDIVIDUAL WINGS OF THE CASTLE
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Valerica's Tower

Master Throne Wing

North Tower Vault - side view

East Tower - side view

Teleport Tower West - side view

Daedric South Tower



Click here if the "CASTLE IS TOO BIG AND YOU GET LOST"

this link is broken, will load nothing, can you check it out

Castle Volkihar Courtyard
Gokual 1 May @ 9:09am 
Hi , can i have permission to translate it for playstation user please ? Would be awesome , because we cant add you friend or dm..ty
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