Starbound

Starbound

Project Redemption
 This topic has been pinned, so it's probably important
Armok  [developer] 12 Mar, 2021 @ 11:29am
Bugs & Glitches
share any bugs you've managed to find in this mod here, do please try to share logs when possible, and be mindful that other mods might actually be responsible for your issues.
Last edited by Armok; 13 Mar, 2021 @ 9:06am
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Showing 1-15 of 100 comments
FleetOfWarships 28 Jul, 2021 @ 7:02pm 
I've got a couple npc related errors showing up in a log, no clue of the cause but the ID in the log pointed to this mod. Here's the log, lines 1266 and 1267. https://pastebin.com/Fv1hcKuP
Armok  [developer] 29 Jul, 2021 @ 2:15am 
@FleetOfWarships I just fixed those errors actually, you might want to resub to this mod to update since it doesn't look like you've automatically updated
Magiczny 4 Aug, 2021 @ 10:10am 
I think this mod may be breaking FU's excavation research data drops (that one item that drops with every successful excavation) After unsubscribing from both this mod and the FU patch they started dropping again so it may have something to do with that platinum brush.
Armok  [developer] 4 Aug, 2021 @ 12:28pm 
@Magiczny somehow I'm not suprised by this, looks like the FU patch is going to have to revert the lua to FU's
Armok  [developer] 4 Aug, 2021 @ 12:46pm 
@Magiczny and done, I realized that I probably also broke FU's archeology tools too, so I ended up taking FU's fossilgame.lua and adding the same changes I made to vanilla's with PR. Now everything should work there
Magiczny 6 Aug, 2021 @ 9:30am 
Just went to test it with this mod and 4 support mods (fu, mpi and 2 armor ones) and now the excavation minigame just shows a blank window consuming whatever brush i used.
Magiczny 6 Aug, 2021 @ 9:30am 
tried both on current and new characters
Armok  [developer] 6 Aug, 2021 @ 12:43pm 
@Magiczny funilly enough someone else pointed out that my attempt at merging FU's and PR's fossilgame.lua files was missing a crucial end function, it should be fixed now
Magiczny 6 Aug, 2021 @ 1:33pm 
Thanks, everything seems to be working fine now
Armok  [developer] 8 Aug, 2021 @ 9:19am 
@Ripto do you happen to use this mod at all? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731644566&searchtext=arent+stupid+anymore

it sorta messes up damage teams a bit
Armok  [developer] 16 Aug, 2021 @ 10:55pm 
@Ripto damn, I swear there's an NPC mod out there that messes around with damage teams though, is this something that happens every time for you or only sometimes?
Armok  [developer] 16 Aug, 2021 @ 11:13pm 
@Ripto thinking about it, are the drones attacking froggs, shadows, and/or friendly deadbeat? they're all recognized as part of the enemy damageteam and thus are automatically attacked by followers such as crew members and pets, including other friendly pets
ulrellik 31 Oct, 2021 @ 8:12pm 
@Armok: I hope I'm in the correct mod here, but I constantly see those errors in my log:

[16:58:18.786] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/npcs/bmain.lua"]:162: (StarException) Lua Exception caught running action node randomizeStatusText in behavior crewmember: (LuaException) Error code 2, [string "/scripts/actions/npc.lua"]:11: (LuaConversionException) Error converting LuaValue to type 'N4Star5MaybeINS_6StringEEE'

I believe they are related to the peacekeepers that should randomly be teleported in some situations, because in the stack-trace I can see:
[string "/npcs/bmain.lua"]:162: in global 'orVillagerPoliceUpdate' [string "/npcs/callthepeacekeepers.lua"]:43: in function <[string "/npcs/callthepeacekeepers.lua"]:40>
I'm not sure if this is a mod conflict of if this even belongs to Project Redemption, but the good thing is you don't realise in-game that there was an error.

Complete log[pastebin.com] (it's a long log, but you can find multiple instances of this error)
Armok  [developer] 31 Oct, 2021 @ 8:57pm 
@Ulrellik are they still spawning for you though? If not then this is an actual error, otherwise it's a harmless one I'll look into trying to remove next update for the sake of keeping logs clean
ulrellik 1 Nov, 2021 @ 8:23am 
Originally posted by Armok:
@Ulrellik are they still spawning for you though? If not then this is an actual error, otherwise it's a harmless one I'll look into trying to remove next update for the sake of keeping logs clean

As far as I can see, no they don't. I can remember that at the very beginning when I tried your mod they did appear, that was before I tried more mods, so I'm unsure if this is caused by Project Redemption or some other conflicting mods. But maybe the code can be made more resistant to such failures?

Maybe you could tell me how to provoke this event, then I could try if a simpler mod setup isn't causing this problem.
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