Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+: +35% resistant to all damage
+: +20% melee damage
-: can only activate when primary weapon is empty
-: upon collecting ammo, effect wores off immidiately
i: effect lasts for 12 seconds
i: recharges for 30 seconds after nomming
i: can be thrown away by alt-fire. Becomes low health kit for other players (including the enemy).
i: when the player eats the Tasty Thanksgiving Turkey even with remaining ammo, it plays the nomming animation but has no effect given.
that is actually a pretty cool idea but imagine you had uber for 5 secs u couldnt do much
+ Faster recharge time
+/- Restores medium health to user
That's just an idea for this so it won't be better than the sandvich but still as useful as it.
A normal uber is 8 seconds long....
how about this:
after consumption
-40% moving speed
+50% damage resistance
*can be used twice
*20% chance the chicken is expired and will hurt u rather then heal
░▒▒▒▒▒▒▒▒▒▒▒▒▒░░
░▒▒█░░▒▒▒▒██░░▒▒▒░
▒▒████▒▒▒█████▒▒▒▒
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
▒▒▒Add it now Valve!▒▒▒▒
░▒▒░░Cause it's░░░░▒▒░
░░▒▒░░░▓▓▓▓▓▓▒▒▒░░
░░░▒▒░▓▓▓▓▓▓▒▒▒░░░
░░░░░▒▒▒▒▒▒▒▒░░░░░
░█▀▀ ░█▀█ ░█ ░█▀▀ ░░
░█▀▀ ░█▀▀ ░█ ░█ ░░░░
░▀▀▀ ░▀ ░░░▀ ░▀▀▀░░