Space Engineers

Space Engineers

Boom Box (Virus Script)
Bullet Force  [developer] 31 Aug, 2018 @ 9:04am
Behaviour Requests
Post any requests for new and interesting behaviours here.
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Showing 1-14 of 14 comments
tommorox2345 7 Sep, 2018 @ 9:13pm 
one that scans for other ships of the same team and either shoots or runs into them
Bullet Force  [developer] 9 Sep, 2018 @ 6:15am 
Behaviour 65 (Lidar Scan) does most of that except for shooting.
Biscone 13 Oct, 2018 @ 5:50pm 
how about a spreading feature that converts other program blocks leading to even more chaos? if included with behavior 5 it will be even better
Bullet Force  [developer] 13 Oct, 2018 @ 7:03pm 
This can't be done unfortunetly with the current API. The best that can be done is to activate program blocks that already have the virus in them or run other program blocks that have scripts in them.
RoyalWaffles 3 Dec, 2019 @ 9:43am 
This is one scary ass script, any way to sort of remotely transplant it into enemy ships?
Niceguygamer 8 Aug, 2020 @ 11:38pm 
Exception List
Niceguygamer 8 Aug, 2020 @ 11:39pm 
I think this will help if your doing a all options behaviors. If you don't want a specific behavior to function.
Bullet Force  [developer] 8 Aug, 2020 @ 11:41pm 
That's a good idea. I'll work on adding that.
Niceguygamer 8 Aug, 2020 @ 11:46pm 
ok thx :)
anzellott 13 Feb, 2021 @ 8:23am 
Maybe Make The Gyros And Thrusters Override Strongly In Random Ways Very Rapidly, Making The Ships Have A Seizure
Liera 3 May, 2021 @ 5:02pm 
Letting this script mess around with artificial gravity would be a great addition
HeadWood 18 Jan, 2022 @ 10:51am 
what about printing warhead missiles and other annoyances to attack itself, or printing a small cargo barge that flies to a specific point for you to pick up?
also jump drive activation at random points away from civilisation, or into heavily armed enemies?
Bullet Force  [developer] 19 Jan, 2022 @ 12:38am 
Originally posted by Catish:
what about printing warhead missiles and other annoyances to attack itself, or printing a small cargo barge that flies to a specific point for you to pick up?
also jump drive activation at random points away from civilisation, or into heavily armed enemies?
Unfortunetly scripts are very limited in how they can interact with blueprints/projectors. At most it can turn on a projector that already has a blueprint loaded in it and rotate it move it around.

It is not currently possible to tell a projector via a script to load a specific blueprint, that has to be done manually by a player.
HeadWood 24 Feb, 2022 @ 11:07am 
Ah well, worth a try. thanks for the feedback!

Originally posted by Bullet Force:
Originally posted by Catish:
what about printing warhead missiles and other annoyances to attack itself, or printing a small cargo barge that flies to a specific point for you to pick up?
also jump drive activation at random points away from civilisation, or into heavily armed enemies?
Unfortunetly scripts are very limited in how they can interact with blueprints/projectors. At most it can turn on a projector that already has a blueprint loaded in it and rotate it move it around.

It is not currently possible to tell a projector via a script to load a specific blueprint, that has to be done manually by a player.
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Showing 1-14 of 14 comments
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