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Segnala un problema nella traduzione
In this block:
random = {
chance = 10
add_trait = wounded
hidden_tooltip = {
character_event = {
id = 38280 #Notify Wounded
}
narrative_event = { id = loka_excalibur.42 days = 10 }
}
}
I believe the narrative_event should be outside the random block not inside of it otherwise there is only a 10% chance of getting the next event and you only get it if you end up wounded.
Or is this intended behavior?
Good spot, thanks. Definitely not intended :). I'll sort it out tonight.
Alongside this, the event "the mind wanders on the road" if you choose the top one with 5 different possible traits, you won't have a follow up event, I waited 2 years for this twice and nothing happened
I think I know the problem here, i'll work on a fix. Thanks for the feedback! :)