Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
its a steam workshop bug you have to manually place your mod in the mod folder
- redownload the mod ( unsub then resub )
- go to \Steam\steamapps\workshop\content\435150
- set folder option to Date modified + descending
- open the first folder
- move the .pak file to \Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
I looked into balancing the mod in this way and it was a whole lot of effort to detect the distance between yourself and party members for this specific effect. As the resting spell is a hardcoded story event and not a spell.
Best of luck to you though!
Edit: Without any mods still not working :(
I'm dealing with the same issue. Can cofirm the Mod is activated but when I use a bed roll with the other team members after a fight, it won't ressurect the dead team member. Please assist.