Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
 This topic has been pinned, so it's probably important
Tovius  [developer] 10 Jan, 2019 @ 3:35pm
Bug Reports
See something broken? Please report it here.

If you are using other mods, you MUST include that in your report
Last edited by Tovius; 24 Jun, 2022 @ 9:33am
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Showing 1-15 of 480 comments
FROZEN BERRIES 12 Jan, 2019 @ 6:29pm 
For some reason this mod makes it so that hive mind pops can't work brain drone or foundry drone jobs. The jobs will always be open but never filled. rip
Tovius  [developer] 12 Jan, 2019 @ 6:47pm 
It works perfectly fine. Other mods that change pop jobs are not compatible with each other.
Equilibrium 18 Jan, 2019 @ 11:06am 
Organics get "hotjoin protocols" (+10% pop assembly speed) in expansion tree instead of +10% pop growth speed.
Tovius  [developer] 18 Jan, 2019 @ 11:37am 
Fixed it. Next patch will be uploaded shortly
Edit: update has been released
Last edited by Tovius; 18 Jan, 2019 @ 1:01pm
TotalEntropy 20 Jan, 2019 @ 3:58pm 
Zealous Crusaders does not give the Naval Capacity that it is supposed to.
Tovius  [developer] 20 Jan, 2019 @ 5:16pm 
Thanks. It has been fixed in the next version.
APE GAMER 24 Jan, 2019 @ 7:39pm 
This mod makes it so my empire refuses to build robots. What could be causing that?
Tovius  [developer] 24 Jan, 2019 @ 8:29pm 
Are you using other mods?
APE GAMER 27 Jan, 2019 @ 9:17am 
Yeah looking at it again I think it's cause of a conflict with Government+
azzedar 28 Jan, 2019 @ 9:16pm 
I also have the problem, that machine pop won't work calculator (researcher) jobs. even when not having any other mod active.
Last edited by azzedar; 28 Jan, 2019 @ 9:17pm
leekuanyew369 30 Jan, 2019 @ 11:06pm 
when i play with one of your civics, Zealous CRusaders, when i declare war it appears to have a pink box saying error. while i can still declare war as usual, it's kind werid to see that pink box in the declare war box
セルリアン 2 Feb, 2019 @ 3:06pm 
Looks like there's a compatibility issue with Enhanded Robomodding, at least for machine empires. Enhanced Robomodding gives a special bonus to the mechanical/machine traits with +10% food/energy/mineral production which conflicts with this mod's bonus to the trait. In addition the "Worker Drone" trait from Robomodding appears to have disappeared.
Mir 6 Feb, 2019 @ 4:31pm 
Originally posted by azzedar:
I also have the problem, that machine pop won't work calculator (researcher) jobs. even when not having any other mod active.
Same here. Only this mod installed, calculator job not filled. Tried disable/enable, both jobs and buildings; rebuilding buildings, designing specialized pops for jobs and waiting for them to grow.

Nothing. Couldn't get the jobs to be filled.
k#NAME?yn 7 Feb, 2019 @ 8:07pm 
Not sure if it's a bug, but hive pops with the charismatic trait are unable to fill queen jobs?
Razunter 8 Feb, 2019 @ 10:30am 
My (heavily modded) game crashes with this mod on 2.2.5 beta.
Multiple errors in log with reference to zz_pop_rules.txt

[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_authority in common/game_rules/zz_pop_rules.txt line : 27
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_valid_ai_personality in common/game_rules/zz_pop_rules.txt line : 30
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger is_ai in common/game_rules/zz_pop_rules.txt line : 31
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_ai_personality in common/game_rules/zz_pop_rules.txt line : 32
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_ethic in common/game_rules/zz_pop_rules.txt line : 35
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_ethic in common/game_rules/zz_pop_rules.txt line : 36

...

[22:27:55][trigger.cpp:382]: invalid scope for trigger. got [galactic_object], expected {country}. file: common/game_rules/zz_pop_rules.txt line: 27
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