Space Engineers

Space Engineers

Zeppelin and Controller Revamped (Airships, Blimps, Balloons) [On Hold]
PhilTheThrill  [developer] 2 Apr, 2019 @ 2:32pm
Support and Bug Reports
Having trouble? Post any issues you are having here. I will probably add them to a FAQ section at some point as well.
Last edited by PhilTheThrill; 2 Apr, 2019 @ 2:42pm
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Showing 1-14 of 14 comments
DragooKnight11 8 Apr, 2019 @ 10:40pm 
Somehow your mod is overwriting the large hydrogen thruster, which causes a crash when you open the large blocks subcategory.
2019-04-09 00:59:37.272 - Thread: 1 -> No definition 'MyObjectBuilder_Thrust/LargeBlockLargeHydrogenThrust'. Maybe a mistake in XML?

There were a few other mods that I disabled, no change. Disabling Zeppelin fixed it. Too tired/lazy to make a new world and test pure Zeppelin.
Edit: Searching Thruster does not cause crash, but doesn't let you build it either.
Last edited by DragooKnight11; 8 Apr, 2019 @ 10:41pm
DragooKnight11 9 Apr, 2019 @ 12:48pm 
Update: Starting a new creative world with only Zeppelin mod does not cause the crash when opening the Large Blocks subcategory, but I still can not build the Large Ship Hydrogen Thruster.
PhilTheThrill  [developer] 9 Apr, 2019 @ 7:06pm 
Interesting, that might explain another bug I have been toying with in MP. I've got a lot on my plate until Friday. I'll probably look at it this weekend.

Thank you!
Invalid 12 Apr, 2019 @ 9:57pm 
i was able to get around the replacement problem by deleting hydrogenvent.sbc in the mod folder. server was spawning NPC ships with completely missing sections because of it
PhilTheThrill  [developer] 13 Apr, 2019 @ 10:21am 
Ok that makes things fairly easy, thank you!
Nighe 17 Apr, 2019 @ 8:41pm 
Originally posted by SKWDragoonSpirit.psx:
Somehow your mod is overwriting the large hydrogen thruster, which causes a crash when you open the large blocks subcategory.
2019-04-09 00:59:37.272 - Thread: 1 -> No definition 'MyObjectBuilder_Thrust/LargeBlockLargeHydrogenThrust'. Maybe a mistake in XML?

There were a few other mods that I disabled, no change. Disabling Zeppelin fixed it. Too tired/lazy to make a new world and test pure Zeppelin.
Edit: Searching Thruster does not cause crash, but doesn't let you build it either.
I too am having this issue. We had to remove it for now till it is fixed.
Railgunner2160 23 Apr, 2019 @ 2:42am 
It seems you Hydrogen Vent is replacing the original Hydrogen thruster. Did you change the blockID?
PhilTheThrill  [developer] 24 Apr, 2019 @ 7:52am 
I've got that fixed but I am in the middle of a light refactoring phase and have created a couple new bugs. Hopefully I'll have it out this week.
macdp 29 Apr, 2019 @ 7:55pm 
The hydrogen vent is still replacing the large hyd thruster and dragging the large thruster to the tool bar causes a game crash - removed this mod and thrusters are back to normal. Just letting u know.
PhilTheThrill  [developer] 29 Apr, 2019 @ 8:36pm 
I'm aware. It's finals week. This bug is fixed but I also did some refactoring because there were a ton of inconsistent spellings in the mod, but for some reason fixing them made the hydrogen cell conveyors stop working.
Hi, the blimp is still going up and down uncontroleable
PhilTheThrill  [developer] 7 Jun, 2019 @ 10:27am 
It shouldn't be, have you added vents?
Originally posted by PhilTheThrill:
It shouldn't be, have you added vents?
hy yes i had multiple vents on it but it didnt help
croxis 23 Jun, 2019 @ 7:53pm 
1) Large grid ships that enter 0 gravity (no horizon) start spinning uncontrollably if zeppelin control is left on, or is turned on while in space.
2) Gyros are not "let go" when zep control is turned off. Gyros will turn off automatically when I try and turn them on in the gyro control panel.

Both make my hybrid zeppelin/space ship sad.
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