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This link below is important from my perspective - just how absurdly productive the US was in WWII. Right now, with the naval production system as intended, this is either impossible or intensely impractical to even come close to in this mod, and that's acknowledging that amphibious ships aren't a thing:
https://en.wikipedia.org/wiki/United_States_Navy_in_World_War_II#Ships
Next version will have the UI properly show the NIC limits
Warrington 2 yrs 4 months
Sampson 2yrs 4 months
etc.
The early Fletchers took 9 months the later ones 5 months. How much does the USA speed up ship production?
As it is the USA cannot in this game ever reach the ship numbers and varieties that were actually built during the war period. For example 24 Essex Class carriers were built along with 11 CVL's, let alone well over 100 CVE's. This new change only makes achieving anyway near these numbers even more impossible. So no way does it allow for historical builds anyway.
I don't think it is the number of dockyards that is a problem so much as there aren't enough speed ups for the dockyard output / reduction in IC cost for the USA.
This is my main issue with the direction of the mod - and why I've turned to others - "playing" this mod is starting to feel more like work instead of play. Aircraft designer has been out for years now, but has not been added to this mod. Every update restricts what the player can do even more, adds more mouse clicks to get to where you were before. It's just a grind now.
Also some minor issues with timing, before you made your big ships first and then smaller as close to the war you got, now you have to wait longer for your smaller support ships to get done.
Aside from these factors it's fine, if not a little annoying.
It actually is a large change. It was tedious enough to assign the appropriate amount of naval yards to ships that are in the queue when you start, it is quite tedious to balance the refineries and trade every month - but i can get behind that since it actually improves the options for the player.
The naval dockyard limit is a good example where an attempt of more accurately depicting the real world directly conflicts with the main goal of a game (fun) by adding a recurring task that has negligible impact on the gameplay but is rather annoying to the player. Sure, one could argue that doing more clicks for comparable results in the production screen equals more fun - but i would not agree.
It also doubles down on the horrendous production system in hoi4. Why is the production screen getting clogged by 10 destroyer entries in the first place, Paradox? That is one issue, but making it worse by tripling the amounts of destroyer entries i have to scroll over seems like a strange design choice, especially since it, as you stated, is a minor change gameplay wise.