Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
Thunderstorm attack wise, yeah, I'll probably also cut it by a cycle or two. However, the sparks are purposefully varied enough so there's no permanent safe spots. Reacting fast is the key to it, and it is completely master-able in my experience.
Snatcher beam attack: The best strategy is to trick HMB to jump in spots that benefit you the most. If you're reaching the edge, DO NOT get yourself into a corner, and jump right as the previous beam finishes. The windup on a beam after he lands is lenient enough so a dash'll get you to safety. Just watch out for waves.
Final phase needs work, yeah. I built it off the thunderstorm attack, but I'll adjust it slightly so it's manageable.