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Thunderstorm attack wise, yeah, I'll probably also cut it by a cycle or two. However, the sparks are purposefully varied enough so there's no permanent safe spots. Reacting fast is the key to it, and it is completely master-able in my experience.
Snatcher beam attack: The best strategy is to trick HMB to jump in spots that benefit you the most. If you're reaching the edge, DO NOT get yourself into a corner, and jump right as the previous beam finishes. The windup on a beam after he lands is lenient enough so a dash'll get you to safety. Just watch out for waves.
Final phase needs work, yeah. I built it off the thunderstorm attack, but I'll adjust it slightly so it's manageable.