Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
Thunderstorm attack wise, yeah, I'll probably also cut it by a cycle or two. However, the sparks are purposefully varied enough so there's no permanent safe spots. Reacting fast is the key to it, and it is completely master-able in my experience.
Snatcher beam attack: The best strategy is to trick HMB to jump in spots that benefit you the most. If you're reaching the edge, DO NOT get yourself into a corner, and jump right as the previous beam finishes. The windup on a beam after he lands is lenient enough so a dash'll get you to safety. Just watch out for waves.
Final phase needs work, yeah. I built it off the thunderstorm attack, but I'll adjust it slightly so it's manageable.