Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
As you probably know, translating is quite a skilled work that requires decent techniques. In my community, when it comes to translating foreign games, we always call it Chinese-localization rather than translating into Chinese. Thus, localizing (I'll replace much translating into localizing in following sections) can be quite difficult due to culture difference, and what we called "faithfulness" in translating can be hard to meet if original author has unique considerations in some cases but localizers fail to understand or realize.
To achieve the best effects, I think it necessary to keep a close contact with the original author. With proper communications, I can work to interpret what you want to express in the localization patch. Apart from equation of time, the only problem is that I find it hard to talk to you conveniently. I've just sent a "friend invitation" to you from Steam (I'm not sure what these systems are called in English atmosphere), since many communicating ways are not convenient for me to access. I wish we can have the talk there.