Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
As you probably know, translating is quite a skilled work that requires decent techniques. In my community, when it comes to translating foreign games, we always call it Chinese-localization rather than translating into Chinese. Thus, localizing (I'll replace much translating into localizing in following sections) can be quite difficult due to culture difference, and what we called "faithfulness" in translating can be hard to meet if original author has unique considerations in some cases but localizers fail to understand or realize.
To achieve the best effects, I think it necessary to keep a close contact with the original author. With proper communications, I can work to interpret what you want to express in the localization patch. Apart from equation of time, the only problem is that I find it hard to talk to you conveniently. I've just sent a "friend invitation" to you from Steam (I'm not sure what these systems are called in English atmosphere), since many communicating ways are not convenient for me to access. I wish we can have the talk there.