Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
So if your the host and you have your debug window available, the code you enter will be something like
[EAST, 0.7, 0.1, 1.0, 0.3 ] call BIS_fnc_EXP_camp_setSkill;
I'm not sure what the side value should be...either OPFOR or EAST, but skillMin and skillMax determines the field maneuvering technique they have (using cover and formation etc). I find that the skillAimMax usually works best around 0.3. At this level they can still one shot you with a vehicle or turret which makes sense due to the optics most vehicles have, but they will have to dump half a mag on you if they have only iron sights on their rifle at 400m which also makes sense-coming from a guy that does a LOT of shooting in RL.
If you are the server host, this should execute globally. Can someone clarify if the side value is EAST or OPFOR?