Garry's Mod

Garry's Mod

(UNSUPPORTED) Arx HUD - useful addition to any HUD
Darsu  [developer] 13 Jan, 2021 @ 5:45am
Suggestions/Предложения
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Showing 1-15 of 20 comments
/0 13 Jan, 2021 @ 7:22am 
Молодец автор!
Круто у тебя получилось!
Vuthakral 14 Jan, 2021 @ 9:49am 
Could I possibly ask for support of heat on my weapon base to be made compatible as well? Base is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1847505933

To avoid having to delve through the code, there's a few things that can be checked for:

All weapons on my base have a variable of just "SWEP.Draconic = true", so no other weapons should logically have that. The root base class for all weapons on my base is just "draconic_base", but there's three sub-bases that tree off from this being gun, battery, and melee. The heat is a NWInt just entitled "Heat", weapon:GetNWInt("Heat"), and ranges from 0-100.

I really like this, and it accents the default crosshair on my base really well too which is a huge bonus to me.

Also, if you need to look at the code, decompile the workshop version. The github is over a year out of date.
Last edited by Vuthakral; 16 Jan, 2021 @ 3:23am
Fesiug 14 Jan, 2021 @ 6:04pm 
Heat on ArcCW should be calling GetHUDData! Otherwise attachments that modify heat won't show up correctly!
Darsu  [developer] 14 Jan, 2021 @ 10:10pm 
Originally posted by Fesiug:
Heat on ArcCW should be calling GetHUDData! Otherwise attachments that modify heat won't show up correctly!
I don't understand this well. I'm using Weapon.Heat, Weapon:GetMaxHeat() to get heat values, same as in ArcCW HUD code.
All works perfectly.


Originally posted by Vuthakral:
Could I possibly ask for support of heaton my weapon base to be made compatible as well? Base is here:
Is there any weapons on workshop that using your base with heat and have file size lower than 1gb?
Fesiug 15 Jan, 2021 @ 5:52am 
Originally posted by Darky:
Originally posted by Fesiug:
Heat on ArcCW should be calling GetHUDData! Otherwise attachments that modify heat won't show up correctly!
I don't understand this well. I'm using Weapon.Heat, Weapon:GetMaxHeat() to get heat values, same as in ArcCW HUD code.
All works perfectly.
Attachments that modify the heat capacity, or whether it even is enabled at all won't work.
Use weapon:GetHUDData() and it should give you heat_enabled, heat_level and heat_maxlevel
Last edited by Fesiug; 15 Jan, 2021 @ 5:52am
Darsu  [developer] 15 Jan, 2021 @ 6:14am 
Added it.
Fesiug 15 Jan, 2021 @ 6:33am 
Yep, that looks right. Also, there's a few weapons in here with heat in Draconic Base (the plasma weapons) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1985215912
Vuthakral 15 Jan, 2021 @ 12:47pm 
Originally posted by Darky:
Is there any weapons on workshop that using your base with heat and have file size lower than 1gb?

I can throw together some generic weapons using hl2/css c_models later tonight, I'll post the link in here once they're up.
Darsu  [developer] 15 Jan, 2021 @ 6:30pm 
I've added test command in latest version for your heat as you said

darky_arc_draconicheat 1

You can test it and if all good - i'll make it true by default and add it to the settings.
Vuthakral 15 Jan, 2021 @ 7:01pm 
It seems like functionally it works fine, but I have noticed from the start that in general, not specific to my weapons, that there appears to be some flickering & distortion of anything in the HUD space, affecting both your HUD & the Half-Life 2 base HUD.

video clip of this: https://i.imgur.com/abCt5wX.mp4

It only happens when looking at very precisely specific angles, and was hard to get a clip of it this frequently, but it does happen noticeably often.
Darsu  [developer] 15 Jan, 2021 @ 8:43pm 
I too got something like this when i on the roof of garage and near dark room enterance on gm_construct.
I don't know why it is happening and how to fix it.
Darsu  [developer] 15 Jan, 2021 @ 11:56pm 
I completely redid the code for drawing arcs, now there are no artifacts
genius 15 Jan, 2021 @ 11:57pm 
эм по русски можно
A_pet_tick 22 Jan, 2021 @ 7:35pm 
Maybe im reading the options menu im wrong, but on the off chance that this feature doesnt exist:
Something i would like to see added is a way to make an option that forced health and/or ammo number to always stay on instead of fading away.
Additionally, a setting to turn off the number smoothing and just show new data the instant it changes.

Btw love the addon. even without the stuff im asking its still a great take on a custom hud that i havent really seen much of in gmod.
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